c++ - boost .Asio : Is it a good thing to use a `io_service` per connection/socket?

标签 c++ multithreading sockets boost boost-asio

我想创建一个实现一个线程一个连接模型的应用程序。但是每个连接都必须是可停止的。我试过this boost.asio example它实现了我想要的阻塞版本。但经过一番询问后,我发现没有可靠的方法来停止该示例的 session 。所以我试图实现我自己的。我不得不使用异步函数。由于我想让一个线程只管理一个连接,并且无法控制哪个异步作业用于哪个线程,所以我决定为每个连接/套接字/线程使用 io_service

那么这是一个好的方法吗,你知道更好的方法吗?

我的代码在这里,您可以检查和查看它:

#include <boost/asio.hpp>
#include <boost/bind.hpp>
#include <boost/array.hpp>
#include <boost/thread.hpp>
#include <boost/scoped_ptr.hpp>
#include <list>
#include <iostream>
#include <string>
#include <istream>

namespace ba = boost::asio;
namespace bs = boost::system;
namespace b  = boost;

typedef ba::ip::tcp::acceptor acceptor_type;
typedef ba::ip::tcp::socket socket_type;

const short PORT = 11235;
class Server;

// A connection has its own io_service and socket
class Connection {
protected:
    ba::io_service service;
    socket_type sock;
    b::thread *thread;
    ba::streambuf stream_buffer;    // for reading etc
    Server *server;
    void AsyncReadString() {
        ba::async_read_until(
            sock,
            stream_buffer,
            '\0',   // null-char is a delimiter
            b::bind(&Connection::ReadHandler, this,
                ba::placeholders::error,
                ba::placeholders::bytes_transferred));
    }
    void AsyncWriteString(const std::string &s) {
        std::string newstr = s + '\0';  // add a null char
        ba::async_write(
            sock,
            ba::buffer(newstr.c_str(), newstr.size()),
            b::bind(&Connection::WriteHandler, this,
                ba::placeholders::error,
                ba::placeholders::bytes_transferred));
    }
    virtual void Session() {
        AsyncReadString();
        service.run();  // run at last
    }
    std::string ExtractString() {
        std::istream is(&stream_buffer);
        std::string s;
        std::getline(is, s, '\0');
        return s;
    }
    virtual void ReadHandler(
        const bs::error_code &ec,
        std::size_t bytes_transferred) {
        if (!ec) {
            std::cout << (ExtractString() + "\n");
            std::cout.flush();
            AsyncReadString();  // read again
        }
        else {
            // do nothing, "this" will be deleted later
        }
    }
    virtual void WriteHandler(
        const bs::error_code &ec,
        std::size_t bytes_transferred) {
    }
public:
    Connection(Server *s) :
        service(),
        sock(service),
        server(s),
        thread(NULL)
    {  }
    socket_type& Socket() {
        return sock;
    }
    void Start() {
        if (thread) delete thread;
        thread = new b::thread(
            b::bind(&Connection::Session, this));
    }
    void Join() {
        if (thread) thread->join();
    }
    void Stop() {
        service.stop();
    }
    void KillMe();
    virtual ~Connection() {
    }
};

// a server also has its own io_service but it's only used for accepting
class Server {
public:
    std::list<Connection*> Connections;
protected:
    ba::io_service service;
    acceptor_type acc;
    b::thread *thread;
    virtual void AcceptHandler(const bs::error_code &ec) {
        if (!ec) {
            Connections.back()->Start();
            Connections.push_back(new Connection(this));
            acc.async_accept(
                Connections.back()->Socket(),
                b::bind(&Server::AcceptHandler,
                    this,
                    ba::placeholders::error));
        }
        else {
            // do nothing
            // since the new session will be deleted
            // automatically by the destructor
        }
    }
    virtual void ThreadFunc() {
        Connections.push_back(new Connection(this));
        acc.async_accept(
            Connections.back()->Socket(),
            b::bind(&Server::AcceptHandler,
                this,
                ba::placeholders::error));
        service.run();
    }
public:
    Server():
        service(),
        acc(service, ba::ip::tcp::endpoint(ba::ip::tcp::v4(), PORT)),
        thread(NULL)
    {  }
    void Start() {
        if (thread) delete thread;
        thread = new b::thread(
            b::bind(&Server::ThreadFunc, this));
    }
    void Stop() {
        service.stop();
    }
    void Join() {
        if (thread) thread->join();
    }
    void StopAllConnections() {
        for (auto c : Connections) {
            c->Stop();
        }
    }
    void JoinAllConnections() {
        for (auto c : Connections) {
            c->Join();
        }
    }
    void KillAllConnections() {
        for (auto c : Connections) {
            delete c;
        }
        Connections.clear();
    }
    void KillConnection(Connection *c) {
        Connections.remove(c);
        delete c;
    }
    virtual ~Server() {
        delete thread;
        // connection should be deleted by the user (?)
    }
};

void Connection::KillMe() {
    server->KillConnection(this);
}

int main() {
    try {
        Server s;
        s.Start();
        std::cin.get(); // wait for enter
        s.Stop();   // stop listening first
        s.StopAllConnections(); // interrupt ongoing connections
        s.Join();   // wait for server, should return immediately
        s.JoinAllConnections(); // wait for ongoing connections
        s.KillAllConnections(); // destroy connection objects
        // at the end of scope, Server will be destroyed
    }
    catch (std::exception &e) {
        std::cerr << "Exception: " << e.what() << std::endl;
        return 1;
    }
    return 0;
}

最佳答案

没有。每个连接都使用一个 io_service 对象绝对是一种味道。特别是因为您还在专用线程上运行每个连接。

此时您必须问问自己,异步给您带来了什么?您可以让所有代码同步并拥有完全相同数量的线程等。

显然,您希望将连接多路复用到数量少得多的服务上。在实践中有一些合理的模型,例如

  1. 具有单个服务线程的单个 io_service(这通常很好)。在服务上排队的任何任务都不会阻塞很长时间,否则延迟会受到影响

  2. 单个 io_service 具有多个执行处理程序的线程。池中的线程数应该足以服务最大值。支持的同时 CPU 密集型任务的数量(或者,延迟将开始上升)

  3. 每个线程一个 io_service,通常每个逻辑核心一个线程,并具有线程关联性,以便它“粘附”到该核心。这可能是缓存位置的理想选择

更新:演示

这是一个演示,使用上面的选项 1 显示惯用风格:

Live On Coliru

#include <boost/array.hpp>
#include <boost/asio.hpp>
#include <boost/bind.hpp>
#include <boost/enable_shared_from_this.hpp>
#include <boost/make_shared.hpp>
#include <boost/thread.hpp>
#include <iostream>
#include <istream>
#include <list>
#include <string>

namespace ba = boost::asio;
namespace bs = boost::system;
namespace b  = boost;

typedef ba::ip::tcp::acceptor acceptor_type;
typedef ba::ip::tcp::socket   socket_type;

const short PORT = 11235;

// A connection has its own io_service and socket
class Connection : public b::enable_shared_from_this<Connection>
{
public:
    typedef boost::shared_ptr<Connection> Ptr;
protected:
    socket_type    sock;
    ba::streambuf  stream_buffer; // for reading etc
    std::string    message;

    void AsyncReadString() {
        std::cout << __PRETTY_FUNCTION__ << "\n";

        ba::async_read_until(
            sock,
            stream_buffer,
            '\0',   // null-char is a delimiter
            b::bind(&Connection::ReadHandler, shared_from_this(),
                ba::placeholders::error,
                ba::placeholders::bytes_transferred));
    }
    void AsyncWriteString(const std::string &s) {
        std::cout << __PRETTY_FUNCTION__ << "\n";

        message = s;

        ba::async_write(
            sock,
            ba::buffer(message.c_str(), message.size()+1),
            b::bind(&Connection::WriteHandler, shared_from_this(),
                ba::placeholders::error,
                ba::placeholders::bytes_transferred));
    }
    std::string ExtractString() {
        std::cout << __PRETTY_FUNCTION__ << "\n";

        std::istream is(&stream_buffer);
        std::string s;
        std::getline(is, s, '\0');
        return s;
    }
    void ReadHandler(
        const bs::error_code &ec,
        std::size_t bytes_transferred) 
    {
        std::cout << __PRETTY_FUNCTION__ << "\n";

        if (!ec) {
            std::cout << (ExtractString() + "\n");
            std::cout.flush();
            AsyncReadString();  // read again
        }
        else {
            // do nothing, "this" will be deleted later
        }
    }
    void WriteHandler(const bs::error_code &ec, std::size_t bytes_transferred) {
        std::cout << __PRETTY_FUNCTION__ << "\n";
    }
public:
    Connection(ba::io_service& svc) : sock(svc) { }

    virtual ~Connection() {
        std::cout << __PRETTY_FUNCTION__ << "\n";
    }

    socket_type& Socket() { return sock;          } 
    void Session()        { AsyncReadString();    } 
    void Stop()           { sock.cancel();        }
};

// a server also has its own io_service but it's only used for accepting
class Server {
public:
    std::list<boost::weak_ptr<Connection> > m_connections;
protected:
    ba::io_service _service;
    boost::optional<ba::io_service::work> _work;
    acceptor_type _acc;
    b::thread thread;

    void AcceptHandler(const bs::error_code &ec, Connection::Ptr accepted) {
        if (!ec) {
            accepted->Session();
            DoAccept();
        }
        else {
            // do nothing the new session will be deleted automatically by the
            // destructor
        }
    }

    void DoAccept() {
        auto newaccept = boost::make_shared<Connection>(_service);

        _acc.async_accept(
            newaccept->Socket(),
            b::bind(&Server::AcceptHandler,
                this,
                ba::placeholders::error,
                newaccept
            ));
    }

public:
    Server():
        _service(),
        _work(ba::io_service::work(_service)),
        _acc(_service, ba::ip::tcp::endpoint(ba::ip::tcp::v4(), PORT)),
        thread(b::bind(&ba::io_service::run, &_service))
    {  }

    ~Server() {
        std::cout << __PRETTY_FUNCTION__ << "\n";
        Stop();
        _work.reset();
        if (thread.joinable()) thread.join();
    }

    void Start() {
        std::cout << __PRETTY_FUNCTION__ << "\n";
        DoAccept();
    }

    void Stop() {
        std::cout << __PRETTY_FUNCTION__ << "\n";
        _acc.cancel();
    }

    void StopAllConnections() {
        std::cout << __PRETTY_FUNCTION__ << "\n";
        for (auto c : m_connections) {
            if (auto p = c.lock())
                p->Stop();
        }
    }
};

int main() {
    try {
        Server s;
        s.Start();

        std::cerr << "Shutdown in 2 seconds...\n";
        b::this_thread::sleep_for(b::chrono::seconds(2));

        std::cerr << "Stop accepting...\n";
        s.Stop();

        std::cerr << "Shutdown...\n";
        s.StopAllConnections(); // interrupt ongoing connections
    } // destructor of Server will join the service thread
    catch (std::exception &e) {
        std::cerr << __FUNCTION__ << ":" << __LINE__ << "\n";
        std::cerr << "Exception: " << e.what() << std::endl;
        return 1;
    }

    std::cerr << "Byebye\n";
}

我修改了 main() 以在没有用户干预的情况下运行 2 秒。这样我就可以演示了 Live On Coliru (当然,它受限于客户端进程的数量)。

如果您在很多(很多)客户端上运行它,使用例如

$ time (for a in {1..1000}; do (sleep 1.$RANDOM; echo -e "hello world $RANDOM\\0" | netcat localhost 11235)& done; wait)

你会发现两个第二个窗口都处理了它们:

$ ./test | sort | uniq -c | sort -n | tail
Shutdown in 2 seconds...
Shutdown...
Byebye
      2 hello world 28214
      2 hello world 4554
      2 hello world 6216
      2 hello world 7864
      2 hello world 9966
      2 void Server::Stop()
   1000 std::string Connection::ExtractString()
   1001 virtual Connection::~Connection()
   2000 void Connection::AsyncReadString()
   2000 void Connection::ReadHandler(const boost::system::error_code&, std::size_t)

如果你真的发狂并 boost 1000 到例如100000 那里,你会得到类似的东西:

sehe@desktop:/tmp$ ./test | sort | uniq -c | sort -n | tail
Shutdown in 2 seconds...
Shutdown...
Byebye
      2 hello world 5483
      2 hello world 579
      2 hello world 5865
      2 hello world 938
      2 void Server::Stop()
      3 hello world 9613
   1741 std::string Connection::ExtractString()
   1742 virtual Connection::~Connection()
   3482 void Connection::AsyncReadString()
   3482 void Connection::ReadHandler(const boost::system::error_code&, std::size_t)

服务器重复运行 2 秒。

关于c++ - boost .Asio : Is it a good thing to use a `io_service` per connection/socket?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/44269836/

相关文章:

c++ - 循环遍历容器作为模板

模块中的 C++ "Using"

java - 数据报接收方法因超时而被阻止

c# - 使 MTA 中的锁定更容易

c - 使用 C 套接字发送反斜杠以获取 iso8583 消息

javascript - 访问app.js中的io对象

c++ - 通过宏安全地传递模板参数逗号?

c++ - 无法在 C 函数中从我的 Objective-C 类创建实例

c# - Windows 窗体中的 Gif

android - 自动重新连接 socket 从 wifi 到 4G