当我尝试围绕一个枢轴点(腿的顶部)进行腿部运动时,实际发生的是腿部开始围绕错误的点旋转,而我只想让腿部来回摆动。
我该如何解决这个问题?
这是我的代码。
glPushMatrix();
glTranslatef(x+0.0f, y+6.0f, z-1.5f);
glRotatef(walk, 1.0f,0.0f,0.0f);
glBegin(GL_QUADS);
glTexCoord2f(0.5f,0.0f); glVertex3f(x-1.0f, y-6.0f, z-3.0f);
glTexCoord2f(1.0f,0.0f); glVertex3f(x-1.0f, y-6.0f, z-0.5f);
glTexCoord2f(1.0f,0.5f); glVertex3f(x-1.0f, y-18.0f, z-0.5f);
glTexCoord2f(0.5f,0.5f); glVertex3f(x-1.0f, y-18.0f, z-3.0f);
glTexCoord2f(0.5f,0.0f); glVertex3f(x+1.0f, y-6.0f, z-3.0f);
glTexCoord2f(1.0f,0.0f); glVertex3f(x+1.0f, y-6.0f, z-0.5f);
glTexCoord2f(1.0f,0.5f); glVertex3f(x+1.0f, y-18.0f, z-0.5f);
glTexCoord2f(0.5f,0.5f); glVertex3f(x+1.0f, y-18.0f, z-3.0f);
glTexCoord2f(0.5f,0.0f); glVertex3f(x-1.0f, y-6.0f, z-3.0f);
glTexCoord2f(1.0f,0.0f); glVertex3f(x+1.0f, y-6.0f, z-3.0f);
glTexCoord2f(1.0f,0.5f); glVertex3f(x+1.0f, y-18.0f, z-3.0f);
glTexCoord2f(0.5f,0.5f); glVertex3f(x-1.0f, y-18.0f, z-3.0f);
glTexCoord2f(0.5f,0.0f); glVertex3f(x-1.0f, y-6.0f, z-0.5f);
glTexCoord2f(1.0f,0.0f); glVertex3f(x+1.0f, y-6.0f, z-0.5f);
glTexCoord2f(1.0f,0.5f); glVertex3f(x+1.0f, y-18.0f, z-0.5f);
glTexCoord2f(0.5f,0.5f); glVertex3f(x-1.0f, y-18.0f, z-0.5f);
glEnd();
glPopMatrix();
glPushMatrix();
glTranslatef(x+0.0f, y+6.0f, z+1.5f);
glRotatef(-walk, 0.0f,0.0f,1.0f);
glBegin(GL_QUADS);
glTexCoord2f(0.5f,0.0f); glVertex3f(x-1.0f, y-6.0f, z+3.0f);
glTexCoord2f(1.0f,0.0f); glVertex3f(x-1.0f, y-6.0f, z+0.5f);
glTexCoord2f(1.0f,0.5f); glVertex3f(x-1.0f, y-18.0f, z+0.5f);
glTexCoord2f(0.5f,0.5f); glVertex3f(x-1.0f, y-18.0f, z+3.0f);
glTexCoord2f(0.5f,0.0f); glVertex3f(x+1.0f, y-6.0f, z+3.0f);
glTexCoord2f(1.0f,0.0f); glVertex3f(x+1.0f, y-6.0f, z+0.5f);
glTexCoord2f(1.0f,0.5f); glVertex3f(x+1.0f, y-18.0f, z+0.5f);
glTexCoord2f(0.5f,0.5f); glVertex3f(x+1.0f, y-18.0f, z+3.0f);
glTexCoord2f(0.5f,0.0f); glVertex3f(x-1.0f, y-6.0f, z+3.0f);
glTexCoord2f(1.0f,0.0f); glVertex3f(x+1.0f, y-6.0f, z+3.0f);
glTexCoord2f(1.0f,0.5f); glVertex3f(x+1.0f, y-18.0f, z+3.0f);
glTexCoord2f(0.5f,0.5f); glVertex3f(x-1.0f, y-18.0f, z+3.0f);
glTexCoord2f(0.5f,0.0f); glVertex3f(x-1.0f, y-6.0f, z+0.5f);
glTexCoord2f(1.0f,0.0f); glVertex3f(x+1.0f, y-6.0f, z+0.5f);
glTexCoord2f(1.0f,0.5f); glVertex3f(x+1.0f, y-18.0f, z+0.5f);
glTexCoord2f(0.5f,0.5f); glVertex3f(x-1.0f, y-18.0f, z+0.5f);
glEnd();
glPopMatrix();
最佳答案
所有 OpenGL 旋转都是围绕点 (0, 0, 0) 完成的。所以如果你想围绕特定点 (rx, ry, rz) 旋转一个顶点,你必须做以下转换:
Translate(-rx, -ry, -rz);
Rotate(alpha, beta, gamma);
Translate(rx, ry, rz);
关于c++ - 如何进行腿部运动,OpenGL?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/10082900/