假设我在 Canvas 中有一些元素,它们可能会相互覆盖。单击一个点时,如何获取该元素?
更新:这个演示有很大帮助: http://mrdoob.github.com/three.js/examples/canvas_interactive_cubes.html
最佳答案
使用以下代码。这将允许您添加点击事件并在发生时执行您需要的操作。您可以查看页面的源代码以了解他们在做什么,我是从哪里获得这段代码的。
document.addEventListener( 'mousedown', onDocumentMouseDown, false );
var projector = new THREE.Projector();
function onDocumentMouseDown( event ) {
event.preventDefault();
var vector = new THREE.Vector3(
( event.clientX / window.innerWidth ) * 2 - 1,
- ( event.clientY / window.innerHeight ) * 2 + 1,
0.5
);
projector.unprojectVector( vector, camera );
var ray = new THREE.Ray( camera.position,
vector.subSelf( camera.position ).normalize() );
var intersects = ray.intersectObjects( objects );
if ( intersects.length > 0 ) {
intersects[ 0 ].object.materials[ 0 ].color.setHex( Math.random() * 0xffffff );
var particle = new THREE.Particle( particleMaterial );
particle.position = intersects[ 0 ].point;
particle.scale.x = particle.scale.y = 8;
scene.add( particle );
}
/*
// Parse all the faces
for ( var i in intersects ) {
intersects[ i ].face.material[ 0 ].color
.setHex( Math.random() * 0xffffff | 0x80000000 );
}
*/
}
关于javascript - 如何在 THREE.js 中获取被点击的元素,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/7984471/