python - Pygame - Sprite 与 Sprite 组的碰撞

标签 python python-2.7 pygame sprite collision-detection

我在 PyGame 中创建了两个简单的 Sprite ,其中一个是雨伞,另一个是雨滴。 雨滴被添加到一个名为 all_sprites 的 Sprite 组中。 Umbrella Sprite 有自己的组,称为 Umbrella_sprite

雨滴从屏幕顶部“落下”,如果其中一滴碰到雨伞/与之碰撞……雨滴应该被删除。 但不是特定的雨滴,而是所有其他雨滴都受此影响。

主文件(rain.py)

#!/usr/bin/python
VERSION = "0.1"
import os, sys, raindrop
from os import path

try:
    import pygame
    from pygame.locals import *
except ImportError, err:
    print 'Could not load module %s' % (err)
    sys.exit(2)

# main variables
WIDTH, HEIGHT, FPS = 300, 300, 30

# initialize game
pygame.init()
screen = pygame.display.set_mode((WIDTH,HEIGHT))
pygame.display.set_caption("Rain and Rain")

# background
background = pygame.Surface(screen.get_size())
background = background.convert()
background.fill((40,44,52))

# blitting
screen.blit(background,(0,0))
pygame.display.flip()

# clock for FPS settings
clock = pygame.time.Clock()


def main():
    all_sprites = pygame.sprite.Group()
    umbrella_sprite = pygame.sprite.Group()
    # a function to create new drops
    def newDrop():
        nd = raindrop.Raindrop()
        all_sprites.add(nd)

    # creating 10 rain drops
    for x in range(0,9): newDrop()

    # variable for main loop
    running = True

    # init umbrella
    umb = raindrop.Umbrella()
#    all_sprites.add(umb)
    umbrella_sprite.add(umb)

    # event loop
    while running:
        clock.tick(FPS)
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                running = False

        for enemy in all_sprites:
            gets_hit = pygame.sprite.spritecollideany(umb, all_sprites)
            if gets_hit:
                all_sprites.remove(enemy)

        screen.blit(background,(100,100))

        # clear
        all_sprites.clear(screen,background)
        umbrella_sprite.clear(screen,background)

        # update
        all_sprites.update()
        umbrella_sprite.update()

        # draw
        all_sprites.draw(screen)
        umbrella_sprite.draw(screen)

        # flip the table
        pygame.display.flip()
    pygame.quit()

if __name__ == '__main__':
    main()

raindrop.py(雨滴()和雨伞())

import pygame
from pygame.locals import *
from os import path
from random import randint
from rain import HEIGHT, WIDTH

img_dir = path.join(path.dirname(__file__), 'img')

class Raindrop(pygame.sprite.Sprite):
    def __init__(self):
        pygame.sprite.Sprite.__init__(self)
        self.width = randint(32, 64)
        self.height = self.width + 33
        self.image = pygame.image.load(path.join(img_dir, "raindrop.png")).convert_alpha()
        self.image = pygame.transform.scale(self.image, (self.width, self.height))
        self.speedy = randint(1, 15)
        self.rect = self.image.get_rect()
        self.rect.x = randint(0, 290)
        self.rect.y = -self.height

    def reset(self):
        self.rect.y = -self.height

    def update(self):
        self.rect.y += self.speedy
        if self.rect.y >= HEIGHT:
            self.rect.y = -self.height
            self.rect.x = randint(0, 290)

class Umbrella(pygame.sprite.Sprite):
    def __init__(self):
        pygame.sprite.Sprite.__init__(self)
        self.width = 50
        self.height = 50
        self.image = pygame.image.load(path.join(img_dir,"umbrella.png")).convert_alpha()
        self.image = pygame.transform.scale(self.image, (self.width, self.height))
        self.speedx = 10
        self.rect = self.image.get_rect()
        self.rect.x = (WIDTH/2) - self.width
        self.rect.y = (0.7 * HEIGHT)

    def update(self):
        keys = pygame.key.get_pressed()
        if keys[pygame.K_LEFT] and self.rect.x > 0:
            self.rect.x -= self.speedx
        elif keys[pygame.K_RIGHT] and self.rect.x < (WIDTH - self.width):
            self.rect.x += self.speedx

最佳答案

这是你的问题:

for enemy in all_sprites:
    gets_hit = pygame.sprite.spritecollideany(umb, all_sprites)
    if gets_hit:
        all_sprites.remove(enemy)

您正在遍历整个组,如果有任何 Sprite 发生碰撞,则将其全部删除。

您不需要遍历组 - 碰撞函数会处理这个问题。您只需要使用 spritecollide 函数,该函数将 Sprite 与一组进行比较。该函数将返回一个冲突列表,并使用 DOKILL 标志自动删除它们:

        gets_hit = pygame.sprite.spritecollide(umb, all_sprites, True)

关于python - Pygame - Sprite 与 Sprite 组的碰撞,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/43474849/

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