我有以下简单代码:
private void btn_download_Click(object sender, EventArgs e){
WebClient client = new WebClient();
client.DownloadProgressChanged += client_DownloadProgressChanged;
client.DownloadFileAsync(new Uri("http://.../file.zip"), "file.zip");
}
void client_DownloadProgressChanged(object sender, DownloadProgressChangedEventArgs e){
//Prints: "Downloaded 3mb of 61.46mb (4%)"
Console.WriteLine("Downloaded "
+ ((e.BytesReceived / 1024f) / 1024f).ToString("#0.##") + "mb"
+ " of "
+ ((e.TotalBytesToReceive / 1024f) / 1024f).ToString("#0.##") + "mb"
+ " (" + e.ProgressPercentage + "%)"
);
}
为什么这会阻塞 UI 线程?当我将 Console.WriteLine()
替换为代码以更新我的进度条(未在代码中显示)时,它起作用了。用户界面响应迅速。
最佳答案
你这样做的方式似乎是MSDN shows in its examples .我也试过了,得到了同样的结果。当在单独的线程中运行某些内容时,您会看到类似的行为,然后过快地回调主 UI 线程并用更新对其进行冲击。 UI 线程得到备份并有效地卡住。
DownloadProgressChanged
事件触发得非常快......似乎每秒数百次,这意味着它也在尝试快速写入控制台。
您可以限制写入控制台的频率,这将解决问题(我通过尝试下载 4GB ISO 对其进行了测试,它写入控制台的同时让 UI 保持响应):
// define a class-level field variable
private int counter;
private void client_DownloadProgressChanged(object sender, DownloadProgressChangedEventArgs e)
{
counter++;
// Only print to the console once every 500 times the event fires,
// which was about once per second when I tested it
if (counter % 500 == 0)
{
//Prints: "Downloaded 3mb of 61.46mb (4%)"
Console.WriteLine("Downloaded "
+ ((e.BytesReceived / 1024f) / 1024f).ToString("#0.##") + "mb"
+ " of "
+ ((e.TotalBytesToReceive / 1024f) / 1024f).ToString("#0.##") + "mb"
+ " (" + e.ProgressPercentage + "%)"
);
}
}
关于c# - WebClient.DownloadProgressChanged : Console. WriteLine() 正在阻塞 UI 线程,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/27261797/