所以我是 WPF 的新手,我只是想制作一个简单的小程序。当您按下开始按钮时,它会不断打印假代码,直到您按下停止按钮。我试图让它重复,直到停止按钮被击中 10 种不同的方式,但它们都没有工作。 TextBlock 元素将更新一次(或永远不会),然后整个程序变得不可用并且加载光标出现。我猜它不是经历一个循环,然后更新 TextBlocks,而是在后台执行所有操作,而不是进行视觉更新。
public partial class MainWindow : Window
{
System.Windows.Threading.DispatcherTimer dispatcherTimer = new System.Windows.Threading.DispatcherTimer();
Random r1 = new Random();
bool stop = false;
int numUse
public MainWindow()
{
InitializeComponent();
dispatcherTimer.Interval = new TimeSpan(0, 0, 1);
dispatcherTimer.Start();
}
//Executes when the start button is hit, begins timer
private void Button_Click(object sender, RoutedEventArgs e)
{
do
{
dispatcherTimer.Tick += dispatcherTimer_Tick;
} while (stop == false);
}
//Executes when the stop button is hit, ends timers do while loop
private void Button_Click_1(object sender, RoutedEventArgs e)
{
stop = true;
}
private void dispatcherTimer_Tick(object sender, EventArgs e)
{
numUse = r1.Next(1, 2);
if (numUse == 1)
{
CodeBlock1.Text = "struct group_info init_groups = { .usage = ATOMIC_INIT(2) }; ";
CodeBlock2.Text = "";
CodeBlock3.Text = "struct group_info *groups_alloc(int gidsetsize){ ";
CodeBlock4.Text = "struct group_info *group_info; ";
CodeBlock5.Text = "int nblocks; ";
CodeBlock6.Text = "int i; ";
CodeBlock7.Text = "";
CodeBlock8.Text = "initialize stream";
}
else if (numUse == 2)
{
CodeBlock1.Text = "if (gidsetsize <= NGROUPS_SMALL) ";
CodeBlock2.Text = "group_info->blocks[0] = group_info->small_block; ";
CodeBlock3.Text = " else { ";
CodeBlock4.Text = " for (i = 0; i < nblocks; i++) { ";
CodeBlock5.Text = "b = (void *)__get_free_page(GFP_USER); ";
CodeBlock6.Text = " goto out_undo_partial_alloc; ";
CodeBlock7.Text = "} ";
CodeBlock8.Text = "";
} else
{
}
}
}
我试过 for 循环,do while,以不同的顺序使用不同的方法。我知道我在走那些路线时可能搞砸了,所以任何方法都适合我的目的。显然,在这种情况下我使用的是定时器。
最佳答案
不必在Button_Click
的while
循环中重复调用dispatcherTimer.Tick += dispatcherTimer_Tick
。我怀疑当这个循环运行时,消息泵上的任何其他东西都不会运行,包括来自 DispatcherTimer
的滴答。
您可能可以取消 stop
并仅通过从代码中的任何位置调用 Stop()
直接对 DispatcherTimer
进行操作。
也许这样:
public MainWindow()
{
InitializeComponent();
dispatcherTimer.Interval = new TimeSpan(0, 0, 1);
dispatcherTimer.Tick += dispatcherTimer_Tick; // set it up here
}
//Executes when the start button is hit, begins timer
private void Button_Click(object sender, RoutedEventArgs e)
{
dispatcherTimer.Start(); // start timer
}
//Executes when the stop button is hit, ends timers do while loop
private void Button_Click_1(object sender, RoutedEventArgs e)
{
dispatcherTimer.Stop(); // stop timer
}
关于c# - WPF 使用计时器重复一个 Action ,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/32685538/