c# - 我该如何组织这段代码?

标签 c# winforms .net-3.5 readability maintainability

myThread 是一个每秒执行一次的函数,基本上它读取一些必须解析和执行的数据。该函数增长了很多,它超过了 1500 行代码,就像下面的示例一样,有很多 [if else if else] 阻止了很多重复,比如 sleep 或 SendToChat 向控制台发送命令,而且它很难维护、对其进行更改等。

我想要一些关于如何重写这个的建议(如果可能的话,代码示例,这将帮助我理解布局),我不是很有经验,所以我不太确定将这段代码变成一个更好的可维护性和可读性代码?

也可以随意评论任何功能或任何其他内容,因为它可以帮助我改进其他错误的地方。

这只是部分代码示例,并非完整代码,如果您觉得需要代码中的任何其他信息,请随时询问,我会尽快发布。

PS:这不是irc的东西。

private void myThread()
{
    while(isRunning)
    {
        // SOME PARSED DATA HERE
        // if (parsedData matchs) do the below stuff
        Messages received = new Messages
        {
            Sent = Convert.ToDateTime(match.Groups[1].Value),
            Username = match.Groups[3].Value,
            MessageType = (match.Groups[2].Length > 0) ? MsgType.System : MsgType.Chat,
            Message = match.Groups[4].Value.Trim(),
            CommandArgs = match.Groups[4].Value.ToLower().Trim().Split(' ')
        };

        // Get the user that issued the command
        User user = usersList.Find(x => x.Name == recebe.received.ToLower());
        if (user != null)
        {
            // different greetings based on acess level
            if (received.Message == "has entered this room")
            {
                if (User == null)
                {
                    SendToChat("/w " + received.Username + " " + received.Username + " you have no registration.");
                    Thread.Sleep(1000);
                    SendToChat("/kick " + received.Username + " not registered.");
                    Thread.Sleep(1000);
                }
                else
                {
                    string cmd = (user.Access < Access.Vouch) ?
                        "/ann " + user.Access.ToString() + " <" + received.Username + "> has entered the room." :
                        "/w " + received.Username + " " + received.Username + " welcome to our room !";
                    SendToChat(cmd);
                    Thread.Sleep(1000);
                }
            }
            // Here we filter all messages that start with a . which means it is a command
            else if (received.Message.StartsWith(".") && user != null)
            {
                // here we verify if the user has Access to use the typed command and/or if the command exists 
                if (accessList.Exists(x => x.Access == user.Access && x.HasCommand(received.CommandArgs[0])))
                {
                    if (received.CommandArgs[0] == ".say")
                    {
                        SendToChat("/ann " + received.Username + " says: " + received.Message.Substring(received.CommandArgs[0].Length + 1));
                        Thread.Sleep(1000);
                    }
                    else if (received.CommandArgs[0] == ".command")
                    {
                        string allowedList = string.Empty;
                        int count = 0;
                        foreach (string cmd in listaAccesss.Find(x => x.Access == user.Access).Command)
                        {
                            if (count == 0)
                                allowedList += cmd;
                            else
                                allowedList +=  ", " + cmd;
                        }
                        SendToChat("/w " + received.Username + " " + received.Username + " you are allowed to use the followed commands: " + permite);
                        Thread.Sleep(1000);
                                    }
                    else if (received.CommandArgs[0] == ".vip")
                    {
                        if (received.Command.Count() < 2)
                        {
                            SendToChat("/w " + received.Username + " " + received.Username + ", see an example of how to use this command: .vip jonh");
                            Thread.Sleep(1000);
                        }
                        else if (received.Command.Count() == 2)
                        {
                            var target = usersList.Find(x => x.Name == received.CommandArgs[1]);
                            if (target == null)
                            {
                                User newUser = new User
                                {
                                    Name = received.CommandArgs[1].ToLower(),
                                    Access = Access.VIP,
                                    Registered = DateTime.Now,
                                    RegisteredBy = received.Username.ToLower()
                                };

                                usersList.Add(newUser);

                                SendToChat("/ann " + user.Access.ToString() + " " + user.Name + " has promoted " + received.CommandArgs[1] + " to VIP.");
                                Thread.Sleep(1000);
                            }
                            else if (target != null && target.Access == Access.VIP)
                            {
                                SendToChat("/w " + received.Username + " " + received.Username + " the user " + target.Name + " already have VIP access.");
                                Thread.Sleep(1000);
                            }
                            else if (target != null && user.Access == Access.HeadAdmin && user.Access < target.Access)
                            {
                                Access last = target.Access;
                                target.Access = Access.Vouch;

                                SendToChat("/ann " + user.Access.ToString() + " " + received.Username + " promoted/demoted the " + last.ToString() + " " + target.Name + " to VIP.");
                                Thread.Sleep(1000);
                            }
                            else if (target != null && target.Access == Access.Vouch)
                            {
                                target.Access = Access.VIP;
                                target.RegisteredBy = user.Name;

                                SendToChat("/ann " + user.Access.ToString() + " " + received.Username + " promoted the vouch of " + target.Name + " to VIP.");
                                Thread.Sleep(1000);
                            }
                            else
                            {
                                SendToChat("/w " + received.Username + " " + received.Username + " you can't register or modify the user " + received.CommandArgs[1] + ".");
                                Thread.Sleep(1000);
                            }
                        }
                    }
                }
                else
                {
                    SendToChat("/w " + received.Username + " " + received.Username + " command not found.");
                    Thread.Sleep(1000);
                }
            }
        }
        Thread.Sleep(1000);
    }
}

最佳答案

通常当您看到复杂的条件逻辑(很多 if/else block 和嵌套条件)时,您应该考虑将代码重构到 State 中。或 Strategy设计模式(视情况而定)。查看这些内容以获得一些想法。

更新:
如果您在如何重构代码方面遇到困难,我最近读了一本很棒的书,它有助于分解流程(涵盖从添加版本控制到单元测试到持续集成的所有内容......还谈到了破坏事物迭代向下直到你能够应用依赖注入(inject)等)。它没有全面深入地涵盖任何主题,因为每个主题都有专门的整本书,但这是一个很好的起点:
Brownfield Application Development in .Net

关于c# - 我该如何组织这段代码?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/6180954/

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