目前我正在查看这段代码,但无法找出问题所在。
function fibNumbers() {
return [0, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89]
}
function continiusFib(a) {
var b = fibNumbers(),
c = Math.floor(a),
d = Math.ceil(a);
if (d >= b.length)
return null;
a = Math.pow(a - c, 1.15);
return b[c] + (b[d] - b[c]) * a
}
function drawSpiral(pointA, pointB) {
var b = pointA;
var c = pointB;
ctx.translate(b.x, b.y);
b = Math.sqrt(((c.x - b.x) * (c.x - b.x)) + ((c.y - b.y) * (c.y - b.y)));
d = 1 / Math.sqrt(((c.x - b.x) * (c.x - b.x)) + ((c.y - b.y) * (c.y - b.y)));
c = Math.acos(c.x - b.x);
0 > Math.asin(c.y - b.y) && (c = 2 * Math.PI - c);
ctx.rotate(c);
ctx.scale(b / 5, b / 5);
var d = Math.PI / 100;
ctx.moveTo(0, 0);
for (var e = 0; e < 50 * (fibNumbers().length - 1) ; e++) {
var f = e * d, g = continiusFib(e / 50),
h = Math.cos(f) * g,
f = Math.sin(f) * g;
ctx.lineTo(h, f);
}
ctx.scale(5 / b, 5 / b);
ctx.rotate(-c);
//ctx.stroke();
}
我想画的是不同于黄金螺旋的斐波那契螺旋
我也有这个question供其他引用。
最佳答案
我是这样做的。要做的事情是找到从点 A 到 B 的 Angular 处的螺旋半径,然后缩放螺旋以适合。
该函数在 Canvas 上呈现以点 A 为中心并与点 B 相交的螺旋线。它使用 ctx.setTransform
来定位螺旋以适应约束,或者您可以只使用比例和中心偏移来转换螺旋点并保持默认的 Canvas 转换(以防您正在绘制其他东西);
注意事项
- 如果 pointB === pointA 没有解,则不绘制。
- 如果 pointA 离 Canvas 太远,可能无法绘制(我没有 对此进行了测试)。
- 总是从中心向外画。不考虑裁剪 螺旋而不是停止的地方。
所以代码。 (更新)
// Assume ctx is canvas 2D Context and ready to render to
var cx = ctx.canvas.width / 2;
var cy = ctx.canvas.height / 2;
var font = "Verdana"; // font for annotation
var fontSize = 12; // font size for annotation
var angleWind = 0;
var lastAng;
function getScale(){ // gets the current transform scale
// assumes transform is square. ie Y and X scale are equal and at right angles
var a = ctx.currentTransform.a; // get x vector from current trans
var b = ctx.currentTransform.b;
return Math.sqrt(a * a + b * b); // work out the scale
}
// Code is just a quicky to annotate line and aid visualising current problem
// Not meant for anything but this example. Only Tested on Chrome
// This is needed as the canvas text API can not handle text at very small scales
// so need to draw at unit scale over existing transformation
function annotateLine(pA, pB, text, colour, where){
var scale, size, ang, xdx, xdy, len, textStart, ox, oy;
scale = getScale(); // get the current scale
size = fontSize; // get font size
// use scale to create new origin at start of line
ox = ctx.currentTransform.e + pA.x * scale ;
oy = ctx.currentTransform.f + pA.y * scale;
// get direction of the line
ang = Math.atan2(pB.y - pA.y, pB.x - pA.x);
xdx = Math.cos(ang); // get the new x vector for transform
xdy = Math.sin(ang);
// get the length of the new line to do annotation positioning
len = Math.sqrt( Math.pow(pB.y - pA.y, 2) + Math.pow(pB.x - pA.x, 2) ) * scale;
ctx.save(); // save current state
//Set the unit scaled transform to render in
ctx.setTransform(xdx, xdy, -xdy, xdx, ox, oy);
// set fint
ctx.font= size + "px " + font;
// set start pos
textStart = 0;
where = where.toLowerCase(); // Because I can never get the cap right
if(where.indexOf("start") > -1){
textStart = 0; // redundent I know but done
}else
if(where.indexOf("center") > -1 || where.indexOf("centre") > -1 ){ // both spellings
// get the size of text and calculate where it should start to be centred
textStart = (len - ctx.measureText(text).width) / 2;
}else{
textStart = (len - ctx.measureText(text).width);
}
if(where.indexOf("below") > -1){ // check if below
size = -size * 2;
}
// draw the text
ctx.fillStyle = colour;
ctx.fillText(text, textStart,-size / 2);
ctx.restore(); // recall saved state
}
// Just draws a circle and should be self exlainatory
function circle(pA, size, colour1, colour2){
size = size * 1 / getScale();
ctx.strokeStyle = colour1;
ctx.fillStyle = colour2;
ctx.beginPath();
ctx.arc(pA.x, pA.y, size , 0, Math.PI * 2);
ctx.fill();
ctx.stroke();
}
function renderSpiral(pointA, pointB, turns){
var dx, dy, rad, i, ang, cx, cy, dist, a, c, angleStep, numberTurns, nTFPB, scale, styles, pA, pB;
// clear the canvas
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
// spiral stuff
c = 1.358456; // constant See https://en.wikipedia.org/wiki/Golden_spiral
angleStep = Math.PI/20; // set the angular resultion for drawing
numberTurns = 6; // total half turns drawn
nTFPB = 0; // numberOfTurnsForPointB is the number of turns to point
// B should be integer and describes the number off
// turns made befor reaching point B
// get the ang from pointA to B
ang = (Math.atan2(pointB.y - pointA.y, pointB.x - pointA.x) + Math.PI * 2) % (Math.PI *2 );
// Check for winding. If the angle crosses 2PI boundary from last call
// then wind up or wind down the number of turns made to get to current
// solution.
if(lastAng !== undefined){
if(lastAng > Math.PI * 1.5 && ang < Math.PI * 0.5 ){
angleWind += 1;
}else
if(lastAng < Math.PI * 0.5 && ang > Math.PI * 1.5 ){
if(angleWind > 0){
angleWind -= 1;
}
}
}
lastAng = ang; // save last angle
// Add the windings
nTFPB += angleWind;
// get the distance from A to B
dist = Math.sqrt(Math.pow(pointB.y-pointA.y,2)+Math.pow((pointB.x)-pointA.x,2));
if(dist === 0){
return; // this makes no sense so exit as nothing to draw
}
// get the spiral radius at point B
rad = Math.pow(c,ang + nTFPB * 2 * Math.PI); // spiral radius at point2
// now just need to get the correct scale so the spiral fist to the
// constraints required.
scale = dist / rad;
while(Math.pow(c,Math.PI*numberTurns)*scale < ctx.canvas.width){
numberTurns += 2;
}
// set the scale, and origin to centre
ctx.setTransform(scale, 0, 0, scale, pointA.x, pointA.y);
// make it look nice create some line styles
styles = [{
colour:"black",
width:6
},{
colour:"gold",
width:5
}
];
// Now draw the spiral. draw it for each style
styles.forEach( function(style) {
ctx.strokeStyle = style.colour;
ctx.lineWidth = style.width * ( 1 / scale); // because it is scaled invert the scale
// can calculate the width required
// ready to draw
ctx.beginPath();
for( i = 0; i <= Math.PI *numberTurns; i+= angleStep){
dx = Math.cos(i); // get the vector for angle i
dy = Math.sin(i);
var rad = Math.pow(c, i); // calculate the radius
if(i === 0) {
ctx.moveTo(dx * rad , dy * rad ); // start at center
}else{
ctx.lineTo(dx * rad , dy * rad ); // add line
}
}
ctx.stroke(); // draw it all
});
// first just draw the line A-B
ctx.strokeStyle = "black";
ctx.lineWidth = 2 * ( 1 / scale); // because it is scaled invert the scale
// can calculate the width required
// some code to help me work this out. Having hard time visualising solution
pA = {x: 0, y: 0};
pB = {x: 1, y: 0};
pB.x = ( pointB.x - pointA.x ) * ( 1 / scale );
pB.y = ( pointB.y - pointA.y ) * ( 1 / scale );
// ready to draw
ctx.beginPath();
ctx.moveTo( pA.x, pA.y ); // start at center
ctx.lineTo( pB.x, pB.y ); // add line
ctx.stroke(); // draw it all
if(scale > 10){
ctx.strokeStyle = "blue";
ctx.lineWidth = 1 * ( 1 / scale);
ctx.beginPath();
ctx.moveTo( 0, 0 ); // start at center
ctx.lineTo( 1, 0 ); // add line
ctx.stroke(); // draw it all
}
annotateLine(pA, pB, "" + ((ang + angleWind * Math.PI * 2) / Math.PI).toFixed(2) + "π", "black", "centre");
annotateLine(pA, pB, "" + rad.toFixed(2), "black", "centre below");
if(scale > 10){
annotateLine({x: 0, y: 0}, {x: 1, y: 0}, "1 Unit", "blue", "centre");
}
circle(pA, 5, "black", "white");
circle(pB, 5, "black", "white");
ctx.setTransform(1,0,0,1,0,0); // reset transform to default;
}
var centerMove = 0;
canvasMouseCallBack = function(){
centerMove += 0.0;
renderSpiral(
{
x:cx+Math.sin(centerMove)*100,
y:cy+Math.cos(centerMove)*100
},
{x:mouse.x,y:mouse.y}
);
};
希望这对您有所帮助。抱歉多了一些水果,但我必须对其进行测试,所以尽管我只是将其全部复制为答案。
我为那些想看到它运行的人添加了一个 fiddle 。 PointA be 会自动移动(所以当您移动鼠标时看起来有点奇怪)因为我懒得添加适当的界面。
更新: 我已经更新了答案和 fiddle ,试图为更新后的问题找到更好的解决方案。不幸的是,我无法满足新的要求,尽管根据我的分析,我发现这些要求提出了一个无法解决的问题。即当螺旋 Angular 接近零时,比例(在解中)接近无穷大,渐近线在 PI/4 附近,但因为这只是一个近似值,所以一切都变得毫无意义。 A 点和 B 点有一组位置无法拟合螺旋线。这是我的解释,并不意味着没有解决方案,因为我没有提供证据。
关于javascript - HTML5 Canvas 斐波那契螺旋线,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/33232159/