有什么方法可以在 C# 中使用 ClaySharp 将对象转储到控制台/日志文件构建?
Clay 是一种动态 C# 类型,可让您像使用 JavaScript 或其他动态语言一样轻松地雕刻任何形状的对象。 Project Link
用 Clay 构建 Ex 对象:
// Build a Clay object
dynamic New = new ClayFactory();
dynamic directory = New.Array(
New.Person(
FirstName: "Louis",
LastName: "Dejardin",
Aliases: new[] { "Lou" }
),
New.Person(
FirstName: "Bertrand",
LastName: "Le Roy"
).Aliases("bleroy", "boudin"),
New.Person(
FirstName: "Renaud",
LastName: "Paquay"
).Aliases("Your Scruminess", "Chef")
).Name("Some Orchard folks");
最佳答案
我认为这可能需要向 Clay 添加一个功能,因为我们所追求的细节存在于 PropBehaviour
中名为 _behaviour
(集合)的私有(private)字段下属性的私有(private)字段 _props
集合,以及 ArrayBehaviour
的私有(private)字段 _data
中的数组。
可能是一个新的 ClayBehavior
(或者更可能是 PropBehaviour
的扩展)类似于 ArrayBehaviour
的 GetEnumerator
列出所有属性的魔法...
更新:试试这个:
public string DumpClay(dynamic clay, int indent = 0, bool appendLine = true)
{
var indentStr = new string('\t', indent);
if (!(clay is Clay))
{
return indentStr + clay.ToString()
+ (appendLine ? ((indent == 0) ? ";" : ",") + Environment.NewLine : "");
}
var sb = new StringBuilder();
if (IsArray(clay))
{
sb.Append(indentStr).AppendLine("[");
foreach (var item in clay)
{
sb.AppendLine(DumpClay(item, indent + 2));
}
sb.Append(indentStr).Append("]");
}
PropBehavior behaviour;
if (IsProp(clay, out behaviour))
{
if (sb.Length > 0)
{
sb.AppendLine();
}
sb.Append(indentStr).AppendLine("{");
foreach (var pair in GetProps(behaviour))
{
sb.Append(DumpClay(pair.Key, indent + 1, appendLine: false)).AppendLine(":")
.Append(DumpClay(pair.Value, indent + 2));
}
sb.Append(indentStr).Append("}");
}
if (appendLine)
{
sb.AppendLine((indent == 0) ? ";" : ",");
}
return sb.ToString();
}
private static bool IsArray(Clay clay)
{
var behaviours = GetBehaviorCollection(clay);
var arrayBehaviour = behaviours.FirstOrDefault(clayBehavior => clayBehavior is ArrayBehavior);
return (arrayBehaviour != null);
}
private static bool IsProp(Clay clay, out PropBehavior propBehavior)
{
var behaviours = GetBehaviorCollection(clay);
propBehavior = (PropBehavior)behaviours.FirstOrDefault(clayBehavior => clayBehavior is PropBehavior);
return (propBehavior != null);
}
private static IEnumerable<IClayBehavior> GetBehaviorCollection(Clay clay)
{
// ReSharper disable PossibleNullReferenceException
return (ClayBehaviorCollection)typeof(Clay)
.GetField("_behavior", BindingFlags.NonPublic | BindingFlags.Instance)
.GetValue(clay);
// ReSharper restore PossibleNullReferenceException
}
private static IEnumerable<KeyValuePair<object, object>> GetProps(PropBehavior propBehavior)
{
// ReSharper disable PossibleNullReferenceException
return (Dictionary<object, object>)typeof(PropBehavior)
.GetField("_props", BindingFlags.NonPublic | BindingFlags.Instance)
.GetValue(propBehavior);
// ReSharper restore PossibleNullReferenceException
}
以上示例输出:
[
{
ShapeName:
Person,
FirstName:
Louis,
LastName:
Dejardin,
Aliases:
System.String[],
},
{
ShapeName:
Person,
FirstName:
Bertrand,
LastName:
Le Roy,
Aliases:
[
bleroy,
boudin,
]
{
},
},
{
ShapeName:
Person,
FirstName:
Renaud,
LastName:
Paquay,
Aliases:
[
Your Scruminess,
Chef,
]
{
},
},
]
{
Name:
Some Orchard folks,
};
关于c# - 在 C# 中使用 Clay 构建转储对象,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/5075649/