大家好,我想将像素缓冲区转换为图像并进行打印。这是我在我的程序中的信息: PixelBuffer:int 宽度,int 高度,IntPtr 缓冲区,步幅。由于一些装配错误,我无法做到这一点:
Windows.UI.Xaml.Controls.Image image = new Windows.UI.Xaml.Controls.Image();
System.Windows.Media.Imaging.BitmapFrame frame = System.Windows.Media.Imaging.BitmapFrame.Create(System.Windows.Media.Imaging.BitmapSource.Create(
(int)pr.pixelBuffer.width,
(int)pr.pixelBuffer.height,
96,
96,
System.Windows.Media.PixelFormats.Rgb24,
null,
pr.pixelBuffer.buffer,
(int)(pr.pixelBuffer.stride * pr.pixelBuffer.height),
(int)pr.pixelBuffer.stride));
Windows.UI.Xaml.Media.Imaging.BitmapImage bitmapImage = new Windows.UI.Xaml.Media.Imaging.BitmapImage(frame.BaseUri);
image.Source = bitmapImage;//frame;
stackPanel.Children.Add(image)
没有 System.Windowxs.Media.Imaging 有什么方法可以做到这一点吗?仅使用 Windows.UI.Xaml ?
谢谢!
最佳答案
I want to convert pixel buffer to image and print it.
我不确定您的像素缓冲区来自什么,因为您的代码只显示从 pr
对象获取。在 uwp 应用程序中
如果你是从 WriteableBitmap
得到的例如,您可能不需要先获取像素缓冲区,只需将 WriteableBitmap
设置为 source图像。两者 BitmapImage
并且 WriteableBitmap
可以是图像源,而不仅仅是 BitmapImage
。
StorageFile imagefile = await StorageFile.GetFileFromApplicationUriAsync(new Uri("ms-appx:///Assets/caffe1.jpg"));
WriteableBitmap writeableimage;
using (IRandomAccessStream stream = await imagefile.OpenAsync(FileAccessMode.Read))
{
SoftwareBitmap softwareBitmap;
BitmapDecoder decoder = await BitmapDecoder.CreateAsync(stream);
softwareBitmap = await decoder.GetSoftwareBitmapAsync();
writeableimage = new WriteableBitmap(softwareBitmap.PixelWidth, softwareBitmap.PixelHeight);
writeableimage.SetSource(stream);
}
Windows.UI.Xaml.Controls.Image image = new Windows.UI.Xaml.Controls.Image();
image.Source = writeableimage;
stackPanel.Children.Add(image);
如果它不是来自 WriteableBitmap
,您可能需要创建一个具有已知宽度和高度的 WriteableBitmap
,并将像素数据写入其中。
StorageFile imagefile = await StorageFile.GetFileFromApplicationUriAsync(new Uri("ms-appx:///Assets/caffe2.jpg"));
int width;
int height;
byte[] Inptrbuffer;
using (IRandomAccessStream stream = await imagefile.OpenAsync(FileAccessMode.Read))
{
SoftwareBitmap softwareBitmap;
BitmapDecoder decoder = await BitmapDecoder.CreateAsync(stream);
softwareBitmap = await decoder.GetSoftwareBitmapAsync();
width = softwareBitmap.PixelWidth;
height = softwareBitmap.PixelHeight;
Windows.Graphics.Imaging.PixelDataProvider pixelData = await decoder.GetPixelDataAsync();
Inptrbuffer = pixelData.DetachPixelData();
}
WriteableBitmap newfrompixel=new WriteableBitmap(width,height);
using (Stream stream = newfrompixel.PixelBuffer.AsStream())
{
await stream.WriteAsync(Inptrbuffer, 0, Inptrbuffer.Length);
}
Windows.UI.Xaml.Controls.Image image = new Windows.UI.Xaml.Controls.Image();
image.Source = newfrompixel;
stackPanel.Children.Add(image);
如果您需要在展示之前编辑图片,请引用Create, edit, and save bitmap images .
关于c# - 在 UWP C# 中从 PixelBuffer 转换为图像(仅使用 Windows.UI.Xaml),我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/43800119/