以下代码的目标是拥有“热键”(由于缺乏更好的词)。这样的热键是一个可以切换多个复选框的复选框。
据我所知,当您在循环遍历字典时尝试更改字典时,字典会抛出不同步异常。但我正在循环的那个只是被读取。
我找到了解决方案,但仍然对为什么会导致异常感兴趣。
public class JointTypeSelectDisplay
{
public Dictionary<JointType, bool> SelectedJoints;
private Dictionary<JointType, JointTypeListElement> _jointToggles;
private void UpdateDisplay()
{
foreach (var joint in SelectedJoints)
{
_jointToggles[joint.Key].SetState(SelectedJoints[joint.Key]);
}
}
}
public class JointTypeListElement
{
public Toggle JointToggle;
public void SetState(bool active)
{
JointToggle.isOn = active;
}
}
编辑:堆栈跟踪:
InvalidOperationException: out of sync
System.Collections.Generic.Dictionary'2+Enumerator[Windows.Kinect.JointType,System.Boolean].VerifyState () (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:912)
System.Collections.Generic.Dictionary'2+Enumerator[Windows.Kinect.JointType,System.Boolean].MoveNext () (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:835)
KinectFilterTesting.JointTypeSelectDisplay.UpdateDisplay () (at Assets/Scripts/Simon/JointTypeSelectDisplay.cs:146)
KinectFilterTesting.JointTypeSelectDisplay.SetSelectedState (System.Collections.Generic.List'1 types, Boolean selected) (at Assets/Scripts/Simon/JointTypeSelectDisplay.cs:131)
KinectFilterTesting.JointTypeSelectDisplay.SetRightArm (Boolean selected) (at Assets/Scripts/Simon/JointTypeSelectDisplay.cs:160)
UnityEngine.Events.InvokableCall'1[System.Boolean].Invoke (System.Object[] args) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:141)
UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:574)
UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:716)
UnityEngine.Events.UnityEvent'1[System.Boolean].Invoke (Boolean arg0) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent_1.cs:53)
UnityEngine.UI.Toggle.Set (Boolean value, Boolean sendCallback) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Toggle.cs:167)
UnityEngine.UI.Toggle.Set (Boolean value) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Toggle.cs:142)
UnityEngine.UI.Toggle.set_isOn (Boolean value) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Toggle.cs:136)
UnityEngine.UI.Toggle.InternalToggle () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Toggle.cs:199)
UnityEngine.UI.Toggle.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Toggle.cs:210)
UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:52)
UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction'1 functor) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:269)
UnityEngine.EventSystems.EventSystem:Update()
最佳答案
可能性是 SelectedJoints
正在另一个线程上被修改。解决此问题的最简单方法是复制键并迭代它们:
private void UpdateDisplay()
{
List<JointType> joints = new List<JointType>(SelectedJoints.Keys);
foreach (JointType joint in joints)
{
if(_jointToggles.ContainsKey(joint) && SelectedJoints.ContainsKey(joint))
_jointToggles[joint].SetState(SelectedJoints[joint]);
}
}
请注意,需要 if 条件,因为您的错误强烈表明您的集合正在执行 UpdateDisplay
时被修改。此外,这不会捕获在 UpdateDisplay
运行时将条目添加到 SelectedJoints
的情况,因此如果您更频繁地运行 UpdateDisplay
可能是有意义的还没有这样做。
关于c# - 为什么这会导致 InvalidOperationException : Out of sync?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/30304815/