c# - 如何在 WinForms 系统菜单中显示带有图标和文本的菜单项

标签 c# winforms winapi pinvoke menuitem

在调整 answer 时的 ygoe , 我发现可以向菜单添加图标。

我通过将此代码用于纯文本项目尝试并成功地做到了这一点:

var item = new MenuItemInfo
{
  cbSize = (uint)Marshal.SizeOf(typeof(MenuItemInfo)),
  cch = (uint)label.Length,
  dwTypeData = label,
  fMask = 0x2 | 0x10, // MIIM_ID | MIIM_TYPE
  fState = 0x0,       // MFS_ENABLED
  fType = 0x0,        // MFT_STRING
  wID = id
};
InsertMenuItem(hMenu, 0, true, ref item);

对于基于图标的项目,我更改了 fMask 并添加了 hbmpItem,如下所示:

var item = new MenuItemInfo
{
  cbSize = (uint)Marshal.SizeOf(typeof(MenuItemInfo)),
  cch = (uint)label.Length,
  dwTypeData = label,
  fMask = 0x80 | 0x2 | 0x100, // MIIM_BITMAP | MIIM_ID | MIIM_FTYPE
  fState = 0x0,               // MFS_ENABLED
  fType = 0x0,                // MFT_STRING
  hbmpItem = hIcon            // handle provided by Bitmap.GetHbitmap()
  wID = id
};
InsertMenuItem(hMenu, 0, true, ref item);

但是通过这样做,label 的文本消失了 - 只显示图标,无论 fMaskfType 的组合如何> 我试试。 😞

请帮我弄清楚我做错了什么。

最佳答案

这些是声明(全部来自相关的 MSDN 文档):

MSDN 文档:
使用的主要功能:InsertMenuItem()
MENUITEMINFO结构。
使用 GetSystemMenu() 检索系统菜单句柄

As a curiosity, these are not referenced on PInvoke.net.

[DllImport("user32", CharSet = CharSet.Auto, SetLastError = true)]
internal static extern bool InsertMenuItem(IntPtr hMenu, uint uItem, bool fByPosition, ref MenuItemInfo lpmii);

[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr GetSystemMenu(IntPtr hWnd, bool bRevert);


public enum MenuItemInfo_fMask : uint
{
    MIIM_BITMAP = 0x00000080,           //Retrieves or sets the hbmpItem member.
    MIIM_CHECKMARKS = 0x00000008,       //Retrieves or sets the hbmpChecked and hbmpUnchecked members.
    MIIM_DATA = 0x00000020,             //Retrieves or sets the dwItemData member.
    MIIM_FTYPE = 0x00000100,            //Retrieves or sets the fType member.
    MIIM_ID = 0x00000002,               //Retrieves or sets the wID member.
    MIIM_STATE = 0x00000001,            //Retrieves or sets the fState member.
    MIIM_STRING = 0x00000040,           //Retrieves or sets the dwTypeData member.
    MIIM_SUBMENU = 0x00000004,          //Retrieves or sets the hSubMenu member.
    MIIM_TYPE = 0x00000010,             //Retrieves or sets the fType and dwTypeData members.
                                        //MIIM_TYPE is replaced by MIIM_BITMAP, MIIM_FTYPE, and MIIM_STRING.
}

public enum MenuItemInfo_fType : uint
{
    MFT_BITMAP = 0x00000004,            //Displays the menu item using a bitmap. The low-order word of the dwTypeData member is the bitmap handle, and the cch member is ignored.
                                        //MFT_BITMAP is replaced by MIIM_BITMAP and hbmpItem.
    MFT_MENUBARBREAK = 0x00000020,      //Places the menu item on a new line (for a menu bar) or in a new column (for a drop-down menu, submenu, or shortcut menu). For a drop-down menu, submenu, or shortcut menu, a vertical line separates the new column from the old.
    MFT_MENUBREAK = 0x00000040,         //Places the menu item on a new line (for a menu bar) or in a new column (for a drop-down menu, submenu, or shortcut menu). For a drop-down menu, submenu, or shortcut menu, the columns are not separated by a vertical line.
    MFT_OWNERDRAW = 0x00000100,         //Assigns responsibility for drawing the menu item to the window that owns the menu. The window receives a WM_MEASUREITEM message before the menu is displayed for the first time, and a WM_DRAWITEM message whenever the appearance of the menu item must be updated. If this value is specified, the dwTypeData member contains an application-defined value.
    MFT_RADIOCHECK = 0x00000200,        //Displays selected menu items using a radio-button mark instead of a check mark if the hbmpChecked member is NULL.
    MFT_RIGHTJUSTIFY = 0x00004000,      //Right-justifies the menu item and any subsequent items. This value is valid only if the menu item is in a menu bar.
    MFT_RIGHTORDER = 0x00002000,        //Specifies that menus cascade right-to-left (the default is left-to-right). This is used to support right-to-left languages, such as Arabic and Hebrew.
    MFT_SEPARATOR = 0x00000800,         //Specifies that the menu item is a separator. A menu item separator appears as a horizontal dividing line. The dwTypeData and cch members are ignored. This value is valid only in a drop-down menu, submenu, or shortcut menu.
    MFT_STRING = 0x00000000             //Displays the menu item using a text string. The dwTypeData member is the pointer to a null-terminated string, and the cch member is the length of the string.
                                        //MFT_STRING is replaced by MIIM_STRING.
}

//The menu item state. This member can be one or more of these values. Set fMask to MIIM_STATE to use fState. 
public enum MenuItemInfo_fState : uint
{
    MFS_CHECKED = 0x00000008,           //Checks the menu item. For more information about selected menu items, see the hbmpChecked member.
    MFS_DEFAULT = 0x00001000,           //Specifies that the menu item is the default. A menu can contain only one default menu item, which is displayed in bold.
    MFS_DISABLED = 0x00000003,          //Disables the menu item and grays it so that it cannot be selected. This is equivalent to MFS_GRAYED.
    MFS_ENABLED = 0x00000000,           //Enables the menu item so that it can be selected. This is the default state.
    MFS_GRAYED = 0x00000003,            //Disables the menu item and grays it so that it cannot be selected. This is equivalent to MFS_DISABLED.
    MFS_HILITE = 0x00000080,            //Highlights the menu item.
    MFS_UNCHECKED = 0x00000000,         //Unchecks the menu item. For more information about clear menu items, see the hbmpChecked member.
    MFS_UNHILITE = 0x00000000,          //Removes the highlight from the menu item. This is the default state.
}

//A handle to the bitmap to be displayed, or it can be one of the values in the following Enum. 
//It is used when the MIIM_BITMAP flag is set in the fMask member. (ex. (hBitmap)HBMMENU_SYSTEM)
public enum MenuItemInfo_hItem
{
    HBMMENU_CALLBACK = -1,              //A bitmap that is drawn by the window that owns the menu. The application must process the WM_MEASUREITEM and WM_DRAWITEM messages.
    HBMMENU_MBAR_CLOSE = 5,             //Close button for the menu bar.
    HBMMENU_MBAR_CLOSE_D = 6,           //Disabled close button for the menu bar.
    HBMMENU_MBAR_MINIMIZE = 3,          //Minimize button for the menu bar.
    HBMMENU_MBAR_MINIMIZE_D = 7,        //Disabled minimize button for the menu bar.
    HBMMENU_MBAR_RESTORE = 2,           //Restore button for the menu bar.
    HBMMENU_POPUP_CLOSE = 8,            //Close button for the submenu.
    HBMMENU_POPUP_MAXIMIZE = 10,        //Maximize button for the submenu.
    HBMMENU_POPUP_MINIMIZE = 11,        //Minimize button for the submenu.
    HBMMENU_POPUP_RESTORE = 9,          //Restore button for the submenu.
    HBMMENU_SYSTEM = 1,                 //Windows icon or the icon of the window specified in dwItemData.
}

public struct MenuItemInfo
{
    public uint cbSize;                 //The size of the structure, in bytes. The caller must set this member to sizeof(MENUITEMINFO). 
    public MenuItemInfo_fMask fMask;    //See MenuItemInfo_fMask
    public MenuItemInfo_fType fType;    //See MenuItemInfo_fType
    public MenuItemInfo_fState fState;  //See MenuItemInfo_fState
    public uint wID;                    //An application-defined value that identifies the menu item. Set fMask to MIIM_ID to use wID.
    public IntPtr hSubMenu;             //A handle to the drop-down menu or submenu associated with the menu item. If the menu item is not an item that opens a drop-down menu or submenu, this member is NULL. Set fMask to MIIM_SUBMENU to use hSubMenu.
    public IntPtr hbmpChecked;          //A handle to the bitmap to display next to the item if it is selected. If this member is NULL, a default bitmap is used. If the MFT_RADIOCHECK type value is specified, the default bitmap is a bullet. Otherwise, it is a check mark. Set fMask to MIIM_CHECKMARKS to use hbmpChecked.
    public IntPtr hbmpUnchecked;        //A handle to the bitmap to display next to the item if it is not selected. If this member is NULL, no bitmap is used. Set fMask to MIIM_CHECKMARKS to use hbmpUnchecked. 
    public IntPtr dwItemData;           //An application-defined value associated with the menu item. Set fMask to MIIM_DATA to use dwItemData.
    public IntPtr dwTypeData;           //The contents of the menu item. The meaning of this member depends on the value of fType and is used only if the MIIM_TYPE flag is set in the fMask member.
                                        //To retrieve a menu item of type MFT_STRING, first find the size of the string by setting the dwTypeData member of MENUITEMINFO to NULL and then calling GetMenuItemInfo. The value of cch+1 is the size needed. Then allocate a buffer of this size, place the pointer to the buffer in dwTypeData, increment cch, and call GetMenuItemInfo once again to fill the buffer with the string. If the retrieved menu item is of some other type, then GetMenuItemInfo sets the dwTypeData member to a value whose type is specified by the fType member.
                                        //When using with the SetMenuItemInfo function, this member should contain a value whose type is specified by the fType member.
                                        //dwTypeData is used only if the MIIM_STRING flag is set in the fMask member 
    public uint cch;                    //The length of the menu item text, in characters, when information is received about a menu item of the MFT_STRING type. However, cch is used only if the MIIM_TYPE flag is set in the fMask member and is zero otherwise. Also, cch is ignored when the content of a menu item is set by calling SetMenuItemInfo.
                                        //Note that, before calling GetMenuItemInfo, the application must set cch to the length of the buffer pointed to by the dwTypeData member. If the retrieved menu item is of type MFT_STRING (as indicated by the fType member), then GetMenuItemInfo changes cch to the length of the menu item text. If the retrieved menu item is of some other type, GetMenuItemInfo sets the cch field to zero.
                                        //The cch member is used when the MIIM_STRING flag is set in the fMask member.

    public IntPtr hbmpItem;             //A handle to the bitmap to be displayed, or it can be one of the values MenuItemInfo_hItem Enum. It is used when the MIIM_BITMAP flag is set in the fMask member. 
};

如果你想显示文本和位图:

private MenuItemInfo_fMask InsMenuFlags = MenuItemInfo_fMask.MIIM_STRING |
                                          MenuItemInfo_fMask.MIIM_BITMAP |  
                                          MenuItemInfo_fMask.MIIM_FTYPE | 
                                          MenuItemInfo_fMask.MIIM_STATE | 
                                          MenuItemInfo_fMask.MIIM_ID;

System Menu with custom images

您可以这样创建一个菜单项:

private IntPtr hSysMenu;
hSysMenu = GetSystemMenu(someform.Handle, false);

private void InsertMenu(uint id, uint icIndex, string icText, IntPtr hBitmap)
{
    MenuItemInfo mInfo = new MenuItemInfo()
    {
        cbSize = (uint)Marshal.SizeOf(typeof(MenuItemInfo)),
        fMask = InsMenuFlags,
        fType = MenuItemInfo_fType.MFT_STRING,
        fState = MenuItemInfo_fState.MFS_ENABLED,
        wID = id,
        hbmpItem = hBitmap,
        hbmpChecked = hBitmap,
        hbmpUnchecked = hBitmap,
        dwTypeData = Marshal.StringToHGlobalAuto(icText),
        dwItemData = IntPtr.Zero,
        hSubMenu = IntPtr.Zero,
        cch = (uint)icText.Length,
    };

    InsertMenuItem(hSysMenu, icIndex, true, ref mInfo);
}

更新:
由于它在 OP 中被引用,这里有一个修改后的 SystemMenu 类(致谢 ygoe )现在支持 InsertMenuItem() 以允许系统菜单中的位图。

原文GitHub source code of SystemMenu

可以这样使用这个类(插入到 Form 构造函数中):

  SystemMenu systemMenu;
  Bitmap menuIcon;

  //In a Form contructor
  { 
      systemMenu = new SystemMenu(this);
      menuIcon = new Bitmap(Properties.Resources.[Some 16x16 Bitmap]);
      systemMenu.InsertCommand(0, "Bitmap Menu", menuIcon.GetHbitmap(), OnSysBitmapMenu);
      systemMenu.AddCommand("&About…", OnSysMenuAbout, true);
  }

   // Handle menu command click
  private void OnSysMenuAbout()
  {
      MessageBox.Show("My about message");
  }

  private void OnSysBitmapMenu()
  {
      MessageBox.Show("My other bitmap menu message");
  }

  protected override void WndProc(ref Message msg)
  {
      base.WndProc(ref msg);

      // Let it know all messages so it can handle WM_SYSCOMMAND
      // (This method is inlined)
      systemMenu.HandleMessage(ref msg);
  }

All declarations previously posted must be inserted in the #region Native methods of the SystemMenu class with the exception of the InsMenuFlags field.
Note: The 16x16 Bitmap should be padded 2 pixels on the left.

public class SystemMenu
{
    private const int WM_SYSCOMMAND = 0x112;
    
    [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
    private static extern bool AppendMenu(IntPtr hMenu, MenuItemInfo_fType uFlags, int uIDNewItem, string lpNewItem);

    public enum CommandType : int
    {
        AppendMenu = 0,
        InsertMenu
    }

    private MenuItemInfo_fMask InsMenuFlags = MenuItemInfo_fMask.MIIM_STRING |
                                              MenuItemInfo_fMask.MIIM_BITMAP |  
                                              MenuItemInfo_fMask.MIIM_FTYPE | 
                                              MenuItemInfo_fMask.MIIM_STATE | 
                                              MenuItemInfo_fMask.MIIM_ID;

    private Form form;
    private IntPtr hSysMenu;
    private int lastId = 0;
    private List<Action> actions = new List<Action>();
    private List<CommandInfo> pendingCommands;


    /// <summary>
    /// Initialises a new instance of the <see cref="SystemMenu"/> class for the specified
    /// <see cref="Form"/>.
    /// </summary>
    /// <param name="form">The window for which the system menu is expanded.</param>
    public SystemMenu(Form form)
    {
        this.form = form;
        if (!form.IsHandleCreated) {
            form.HandleCreated += OnHandleCreated;
        }
        else {
            OnHandleCreated(null, null);
        }
    }


    /// <summary>
    /// Adds a command to the system menu.
    /// </summary>
    /// <param name="text">The displayed command text.</param>
    /// <param name="action">The action that is executed when the user clicks on the command.</param>
    /// <param name="separatorBeforeCommand">Indicates whether a separator is inserted before the command.</param>
    public void AddCommand(string text, Action action, bool separatorBeforeCommand)
    {
        int id = ++lastId;
        if (!form.IsHandleCreated) {
            // The form is not yet created, queue the command for later addition
            if (pendingCommands == null) {
                pendingCommands = new List<CommandInfo>();
            }
            pendingCommands.Add(new CommandInfo() {
                Id = id,
                Text = text,
                Action = action,
                CommandType = SystemMenu.CommandType.AppendMenu,
                Separator = separatorBeforeCommand
            });
        }
        else {
            // The form is created, add the command now
            if (separatorBeforeCommand) {
                AppendMenu(hSysMenu, MenuItemInfo_fType.MFT_SEPARATOR, 0, "");
            }
            AppendMenu(hSysMenu, MenuItemInfo_fType.MFT_STRING, id, text);
        }
        actions.Add(action);
    }

    /// <summary>
    /// Adds a command to the system menu.
    /// </summary>
    /// <param name="icText">The displayed command text.</param>
    /// <param name="icAction">The action that is executed when the user clicks on the command.</param>
    /// <param name="separatorBeforeCommand">Indicates whether a separator is inserted before the command.</param>
    public void InsertCommand(uint icIndex, string icText, IntPtr hBitmap, Action icAction)
    {
        int id = ++lastId;
        InsertCommand(id, icIndex, icText, hBitmap, icAction);
    }

    private void InsertCommand(int id, uint icIndex, string icText, IntPtr hBitmap, Action icAction)
    {
        if (!form.IsHandleCreated) {
            // The form is not yet created, queue the command for later addition
            if (pendingCommands == null) {
                pendingCommands = new List<CommandInfo>();
            }
            pendingCommands.Add(new CommandInfo() {
                Id = id,
                Index = (int)icIndex,
                Text = icText,
                Action = icAction,
                CommandType = SystemMenu.CommandType.InsertMenu,
                hBitmap = hBitmap,
                Separator = false
            });
        }
        else {
            MenuItemInfo mInfo = new MenuItemInfo()
            {
                cbSize = (uint)Marshal.SizeOf(typeof(MenuItemInfo)),
                fMask = InsMenuFlags,
                fType = MenuItemInfo_fType.MFT_STRING,
                fState = MenuItemInfo_fState.MFS_ENABLED,
                wID = (uint)id,
                hbmpItem = hBitmap,
                hbmpChecked = hBitmap,
                hbmpUnchecked = hBitmap,
                dwTypeData = Marshal.StringToHGlobalAuto(icText),
                dwItemData = IntPtr.Zero,
                hSubMenu = IntPtr.Zero,
                cch = (uint)icText.Length,
            };
            // The form is created, add the command now
            InsertMenuItem(hSysMenu, icIndex, true, ref mInfo);
        }
        actions.Add(icAction);
    }
    
    /// <summary>
    /// Tests a window message for system menu commands and executes the associated action. This
    /// method must be called from within the Form's overridden WndProc method because it is not
    /// publicly accessible.
    /// </summary>
    /// <param name="msg">The window message to test.</param>
    public void HandleMessage(ref Message msg)
    {
        // This method is kept short and simple to allow inlining (verified) for improving
        // performance (unverified). It will be called for every single message that is sent to
        // the window.
        if (msg.Msg == WM_SYSCOMMAND) {
            OnSysCommandMessage(ref msg);
        }
    }


    private void OnHandleCreated(object sender, EventArgs args)
    {
        form.HandleCreated -= OnHandleCreated;
        hSysMenu = GetSystemMenu(form.Handle, false);

        // Add all queued commands now
        if (pendingCommands != null) {
            foreach (CommandInfo command in pendingCommands) {
                switch (command.CommandType)
                {
                    case CommandType.AppendMenu:
                        if (command.Separator) {
                            AppendMenu(hSysMenu, MenuItemInfo_fType.MFT_SEPARATOR, 0, "");
                        }
                        AppendMenu(hSysMenu, MenuItemInfo_fType.MFT_STRING, command.Id, command.Text);
                        break;

                    case CommandType.InsertMenu:
                        InsertCommand(command.Id, (uint)command.Index, command.Text, command.hBitmap, command.Action);
                        break;
                    default:
                        break;
                }
            }
            pendingCommands = null;
        }
    }

    private void OnSysCommandMessage(ref Message msg)
    {
        if ((long)msg.WParam > 0 && (long)msg.WParam <= lastId) {
            actions[(int)msg.WParam - 1]();
        }
    }

    private class CommandInfo
    {
        public int Id { get; set; }
        public int Index { get; set; }
        public string Text { get; set; }
        public Action Action { get; set; }
        public IntPtr hBitmap { get; set; }
        public bool Separator { get; set; }
        public CommandType CommandType { get; set; }
    }
}

关于c# - 如何在 WinForms 系统菜单中显示带有图标和文本的菜单项,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/49056495/

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