我想在场景中放置六个物体(球)。我认为代码看起来可行,但我收到一条控制台消息。消息:
"Assets/GameScripts/Instance.cs(26,40): error CS0266: Cannot implicitly convert type
object' to
UnityEngine.Vector3'. An explicit conversion exists (are you missing a cast?)"
使用UnityEngine; 使用 System.Collections;
公共(public)类实例:MonoBehaviour { 公共(public)游戏对象球;
public ArrayList coordinateContainer = new ArrayList();
// Use this for initialization
void Start () {
coordinateContainer.Add(new Vector3(1f,1f,1f));
coordinateContainer.Add(new Vector3(2f,1f,1f));
coordinateContainer.Add(new Vector3(3f,1f,1f));
coordinateContainer.Add(new Vector3(4f,1f,1f));
coordinateContainer.Add(new Vector3(5f,1f,1f));
coordinateContainer.Add(new Vector3(6f,1f,1f));
//ball.transform.position = new Vector3(1f,1f,1f);
ball.transform.rotation = Quaternion.identity;
for (int i = 0; i < 6; i++) {
ball.transform.position = coordinateContainer[i];
Instantiate(ball,ball.transform.position,ball.transform.rotation);
}
}
// Update is called once per frame
void Update () {
}
}
最佳答案
由于您使用的是 ArrayList
向量被存储为 objects
。试试这个
ball.transform.position = (Vector3)coordinateContainer[i];
List<Vector3>
可能会更好而不是 ArrayList ,这样您就可以避免强制转换(因为 List<T>
只能保存 T
类型的对象)。
关于c# - 无法将类型对象隐式转换为 unityengine.Vector3,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/17442924/