我不明白如何解决这个问题,我应该如何更改“游戏”?
namespace Game {
public class Help : Microsoft.Xna.Framework.GameComponent
{
public Help(Game game): base(game)
{
// TODO: Construct any child components here
}
public override void Initialize()
{
// TODO: Add your initialization code here
base.Initialize();
}
public override void Update(GameTime gameTime)
{
// TODO: Add your update code here
base.Update(gameTime);
}
}
}
最佳答案
将命名空间“Game”重命名为 MikesGame 之类的名称:
namespace MikesGame {
public class Help : Microsoft.Xna.Framework.GameComponent
{
public Help(Game game): base(game)
{
// TODO: Construct any child components here
}
public override void Initialize()
{
// TODO: Add your initialization code here
base.Initialize();
}
public override void Update(GameTime gameTime)
{
// TODO: Add your update code here
base.Update(gameTime);
}
}
}
关于C# XNA - 'Game' 是 'namespace' 但像 'type' 一样使用,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/4024520/