DrawUserIndexedPrimitive
有两种类型的重载:Those accepting 16-bit indices和 those accepting 32-bit indices .
使用 16 位索引时,一切正常。使用 32 位索引时,当 DrawUserIndexedPrimitive
被调用。当我在项目属性中启用“非托管代码调试”时,我得到了这些行
First-chance exception at 0x75a5b9bc in DrawUserPrimitives.exe: Microsoft C++ exception: long at memory location 0x0032e6b4..
First-chance exception at 0x75a5b9bc in DrawUserPrimitives.exe: Microsoft C++ exception: long at memory location 0x0032e728..
在抛出异常之前的调试窗口中。
为什么会这样?由于两个重载都可用,我想两者都可以工作(或者如果只支持其中一个,至少会抛出一个有意义的异常)。这是一个完整的最小示例程序,可用于重现此问题。我正在使用 XNA 3.0。
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
public class GameTest : Microsoft.Xna.Framework.Game
{
static void Main(string[] args)
{
using (var game = new GameTest())
{
game.Run();
}
}
GraphicsDeviceManager manager;
public GameTest() { manager = new GraphicsDeviceManager(this); }
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.SteelBlue);
GraphicsDevice.VertexDeclaration = new VertexDeclaration(GraphicsDevice, VertexPositionColor.VertexElements);
var basicEffect = new BasicEffect(GraphicsDevice, null);
basicEffect.VertexColorEnabled = true;
basicEffect.View = Matrix.CreateLookAt(new Vector3(0.0f, 0.0f, 1.0f), Vector3.Zero, Vector3.Up);
basicEffect.Projection = Matrix.CreateOrthographicOffCenter(-1, 2, 2, -1, 1.0f, 1000.0f);
// two simple points
var pointList = new VertexPositionColor[] {
new VertexPositionColor(new Vector3(0,0,0), Color.White),
new VertexPositionColor(new Vector3(0,1,0), Color.White)
};
// one simple line between those two points
var lineListIndices = new short[] { 0, 1 }; // works fine
// var lineListIndices = new int[] { 0, 1 }; // causes exception below
basicEffect.Begin();
foreach (EffectPass pass in basicEffect.CurrentTechnique.Passes)
{
pass.Begin();
GraphicsDevice.DrawUserIndexedPrimitives<VertexPositionColor>(
PrimitiveType.LineList, pointList, 0, 2,
lineListIndices, 0, 1); // exception occurs here
pass.End();
}
basicEffect.End();
base.Draw(gameTime);
}
}
最佳答案
神秘的错误消息似乎是 XNA 3.0 中的错误(感谢 Andrew 的提示)。在 XNA 4.0 中运行代码(稍作修改)会产生更有用的错误消息 (NotSupportedException
):
XNA Framework Reach profile does not support 32 bit indices. Use IndexElementSize.SixteenBits or a type that has a size of two bytes.
这是有道理的,因为我的显卡似乎不支持支持 32 位索引的 HiDef
配置文件。
关于c# - DrawUserIndexedPrimitives : Why do the indices have to be short instead of int?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/7090859/