我正在使用此处的 MSDN 服务器示例
我的问题是这段代码只持续接受新客户。我希望它也能不断地从它接受的所有客户那里收到信息。此代码接受客户端,然后从他们那里接收一条消息,然后发送一条消息,仅此而已。我唯一能想到的就是将异步接收方法放在 while(true) 循环中,但这听起来不对。
我稍微更改了示例,但它仍然具有相同的基本功能。
public class AServer
{
// Thread signal.
public static ManualResetEvent allDone = new ManualResetEvent(false);
Socket listener;
ArrayList clients;
public AServer(int port)
{
// Establish the local endpoint for the socket.
// The DNS name of the computer
// running the listener is "host.contoso.com".
IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName());
IPAddress ipAddress = ipHostInfo.AddressList[0];
IPEndPoint localEndPoint = new IPEndPoint(IPAddress.IPv6Any, port);
clients = new ArrayList();
// Create a TCP/IP socket.
listener = new Socket(AddressFamily.InterNetworkV6, SocketType.Stream, ProtocolType.Tcp);
listener.SetSocketOption(SocketOptionLevel.IPv6, (SocketOptionName)27, 0);
listener.Bind(localEndPoint);
listener.Listen(100);
}
public void ServerLoop(){
while (true)
{
// Set the event to nonsignaled state.
allDone.Reset();
// Start an asynchronous socket to listen for connections.
Console.WriteLine("Waiting for a connection...");
listener.BeginAccept(new AsyncCallback(AcceptCallback),listener);
// Wait until a connection is made before continuing.
allDone.WaitOne();
}
}
public void AcceptCallback(IAsyncResult ar)
{
// Signal the main thread to continue.
allDone.Set();
// Get the socket that handles the client request.
Socket listener = (Socket)ar.AsyncState;
Socket handler = listener.EndAccept(ar);
// Create the state object.
ClientData state = new ClientData();
state.workSocket = handler;
clients.Add(state);
handler.BeginReceive(state.buffer, 0, ClientData.BufferSize, 0,new AsyncCallback(ReadCallback), state);
Console.WriteLine("we passed handler.BeginReceive");
}
public void ReadCallback(IAsyncResult ar)
{
// Retrieve the state object and the handler socket
// from the asynchronous state object.
ClientData data = (ClientData)ar.AsyncState;
String buff = String.Empty;
Socket handler = data.workSocket;
// Read data from the client socket.
int bytesRead = handler.EndReceive(ar);
if (bytesRead > 0)
{
// There might be more data, so store the data received so far.
buff = Encoding.ASCII.GetString(data.buffer, 0, bytesRead);
ParseBuffer(buff);
Send(handler, "1");
}
if (bytesRead == 0) {
CloseConnection(handler);
}
}
private bool ParseBuffer(String buff) {
Console.WriteLine(buff);
switch (buff[0]) {
case '0':
break;
case '1':
break;
}
return true;
}
private static void Send(Socket handler, String data)
{
// Convert the string data to byte data using ASCII encoding.
byte[] byteData = Encoding.ASCII.GetBytes(data);
// Begin sending the data to the remote device.
handler.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), handler);
}
private static void SendCallback(IAsyncResult ar)
{
// Retrieve the socket from the state object.
Socket handler = (Socket)ar.AsyncState;
// Complete sending the data to the remote device.
int bytesSent = handler.EndSend(ar);
}
private static void CloseConnection(Socket handler)
{
handler.Shutdown(SocketShutdown.Both);
handler.Close();
}
}
当然,我的主要方法只是依次调用构造函数和循环。 arraylist 是我试图解决这个问题的一些尝试的残余。
编辑
我一直在寻找 Select 在 C 中为我提供的同类功能,但显然 C# 可以对事件做同样的事情。
最佳答案
在您的 ReadCallback
中,您需要再次发布异步 Receive
:
public void ReadCallback(IAsyncResult ar)
{
// Retrieve the state object and the handler socket
// from the asynchronous state object.
ClientData data = (ClientData)ar.AsyncState;
String buff = String.Empty;
Socket handler = data.workSocket;
// Read data from the client socket.
int bytesRead = handler.EndReceive(ar);
if (bytesRead > 0)
{
// There might be more data, so store the data received so far.
buff = Encoding.ASCII.GetString(data.buffer, 0, bytesRead);
ParseBuffer(buff);
Send(handler, "1");
// Here, you need to Receive again
handler.BeginReceive(state.buffer, 0, ClientData.BufferSize, 0,new AsyncCallback(ReadCallback), state);
}
if (bytesRead == 0) {
CloseConnection(handler);
}
}
通过这种方式,您将在每个套接字上接收、发送、接收、发送、接收、发送等。您需要错误处理,并且适当的服务器需要处理不完整的消息,但这是一般的想法。
顺便说一句,同样你必须在你的接受回调中发布另一个异步接受:
public void AcceptCallback(IAsyncResult ar)
{
// Signal the main thread to continue.
allDone.Set();
// Get the socket that handles the client request.
Socket listener = (Socket)ar.AsyncState;
Socket handler = listener.EndAccept(ar);
// Create the state object.
ClientData state = new ClientData();
state.workSocket = handler;
clients.Add(state);
handler.BeginReceive(state.buffer, 0, ClientData.BufferSize, 0,new AsyncCallback(ReadCallback), state);
Console.WriteLine("we passed handler.BeginReceive");
// Here, you must start a new accept:
listener.BeginAccept(new AsyncCallback(AcceptCallback),listener);
}
关于c# - 异步 C# 服务器连续从多个套接字读取,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/25479779/