我想在 UWP(适用于 Windows 10)中的模板图像上绘制文本,然后能够保存图像(以便用户可以打印或共享它)。
我玩过 Canvas 控件,甚至玩过 nuget 的 Win2D 包。任何有关执行此操作的最佳方法的建议都将受到赞赏。下面是我离开的地方的示例代码。
XAML
<Page
x:Class="DrawTextExample.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:DrawTextExample"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:canvas="using:Microsoft.Graphics.Canvas.UI.Xaml"
mc:Ignorable="d">
<StackPanel Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
<Button Name="btnSaveImage" Content="Save the image" Margin="10" Click="btnSaveImage_Click" />
<Grid Name="MyCreatedImage">
<Image Name="imgName" Stretch="UniformToFill" Source="Assets/HelloMyNameIs.jpg" />
<TextBlock Name="lblName" Text="McFly" Margin="20,100,20,20" FontSize="36"/>
</Grid>
</StackPanel>
代码隐藏
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Media.Imaging;
namespace DrawTextExample {
public sealed partial class MainPage : Page
{
public MainPage()
{
this.InitializeComponent();
}
private async void btnSaveImage_Click(object sender, Windows.UI.Xaml.RoutedEventArgs e) {
var bitmap = new RenderTargetBitmap();
await bitmap.RenderAsync(MyCreatedImage);
}
}
}
最佳答案
I want to draw text on a template image in UWP (for Windows 10), and then be able to save the image (so the user could print or share it).
根据您的代码片段,您正在尝试使用 RenderTargetBitmap
可以满足您的要求。此类可以将 Image
与 TextBlock
一起呈现为一个图像。您的代码片段只是缺乏保存。您可以按如下方式保存渲染图像:
private async void btnSaveImage_Click(object sender, RoutedEventArgs e)
{
RenderTargetBitmap bitmap = new RenderTargetBitmap();
await bitmap.RenderAsync(MyCreatedImage);
var pixelBuffer = await bitmap.GetPixelsAsync();
var pixels = pixelBuffer.ToArray();
var displayInformation = DisplayInformation.GetForCurrentView();
StorageFolder pictureFolder = KnownFolders.SavedPictures;
var file = await pictureFolder.CreateFileAsync("test2.jpg", CreationCollisionOption.ReplaceExisting);
using (var stream = await file.OpenAsync(FileAccessMode.ReadWrite))
{
var encoder = await BitmapEncoder.CreateAsync(BitmapEncoder.JpegEncoderId, stream);
encoder.SetPixelData(BitmapPixelFormat.Bgra8,
BitmapAlphaMode.Premultiplied,
(uint)bitmap.PixelWidth,
(uint)bitmap.PixelHeight,
displayInformation.RawDpiX,
displayInformation.RawDpiY,
pixels);
await encoder.FlushAsync();
}
}
您也可以尝试使用 Win2D这可能会被推荐。您可以根据需要绘制图像、文本和形状。它提供了 CanvasBitmap.SaveAsync
保存结果的方法。例如,下面的演示演示了如何在图像上绘制文本并将其保存到图片文件夹中。
Uri imageuri = new Uri("ms-appx:///Assets/HelloMyNameIs.jpg");
StorageFile inputFile = await StorageFile.GetFileFromApplicationUriAsync(imageuri);
BitmapDecoder imagedecoder;
using (var imagestream = await inputFile.OpenAsync(FileAccessMode.Read))
{
imagedecoder =await BitmapDecoder.CreateAsync(imagestream);
}
CanvasDevice device = CanvasDevice.GetSharedDevice();
CanvasRenderTarget renderTarget = new CanvasRenderTarget(device, imagedecoder.PixelWidth, imagedecoder.PixelHeight, 96);
using (var ds = renderTarget.CreateDrawingSession())
{
ds.Clear(Colors.White);
CanvasBitmap image = await CanvasBitmap.LoadAsync(device, inputFile.Path, 96);
ds.DrawImage(image);
ds.DrawText(lblName.Text, new System.Numerics.Vector2(150, 150), Colors.Black);
}
string filename = "test1.png";
StorageFolder pictureFolder = KnownFolders.SavedPictures;
var file = await pictureFolder.CreateFileAsync(filename, CreationCollisionOption.ReplaceExisting);
using (var fileStream = await file.OpenAsync(FileAccessMode.ReadWrite))
{
await renderTarget.SaveAsync(fileStream, CanvasBitmapFileFormat.Png, 1f);
}
如果你想在图像上绘制个性文字,你可以考虑使用 InkCanvas
to DrawInk .详情可引用this thread .
关于c# - 如何使用 UWP 在图像上绘制文本并保存(适用于 Windows 10),我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/46326260/