c# - rx里面有没有ThrottleOrMax之类的东西?

标签 c# events system.reactive throttling

用例: 我正在写一个监控变化并自动保存的东西。 我想 throttle ,这样我保存的频率不会超过每五秒钟一次。 如果有连续的更改流,我想每 30 秒保存一次。

无法在文档中找到 observable.Throttle(mergeTime, maxTime) 并且只能想到编写我自己的丑陋方式,因此出现了这个问题。

最佳答案

下面是使用 GroupByUntil 的方法:

public static IObservable<T> ThrottleWithMax_GroupBy<T>(this IObservable<T> source, TimeSpan throttle, TimeSpan maxTime, IScheduler scheduler = null)
{
    return source
        .GroupByUntil(
            t => 0, // they all get the same key
            t => t, // the element is the element
            g =>
            {
                // expire the group when it slows down for throttle
                // or when it exceeds maxTime
                return g
                    .Throttle(throttle, scheduler ?? Scheduler.Default)
                    .Timeout(maxTime, Observable.Empty<T>(), scheduler ?? Scheduler.Default);
            })
        .SelectMany(g => g.LastAsync());
}

这里有一种使用 Window 的方法:

public static IObservable<T> ThrottleWithMax_Window<T>(this IObservable<T> source, TimeSpan throttle, TimeSpan maxTime, IScheduler scheduler = null)
{
    return source.Publish(p => p
            .Window(() =>
            {
                // close the window when p slows down for throttle
                // or when it exceeds maxTime.
                // do not start throttling or the maxTime timer
                // until the first p of the new window arrives
                var throttleTimer = p.Throttle(throttle, scheduler ?? Scheduler.Default);
                var timeoutTimer = p.Delay(maxTime, scheduler ?? Scheduler.Default);
                // signal when either timer signals
                return throttleTimer.Amb(timeoutTimer);
            })
            .SelectMany(w => w.TakeLast(1)));
}

这是一个交互式弹珠图(拖动输入的弹珠):

Examples["throttleWithMax"] = {
  category: "Custom",
  label: "throttleWithMax(5, 10)",
  inputs: [
    [1, 4, 8, 12, 20, 24, 28, 50].map(function(i) {
      return {
        d: i,
        t: i
      };
    }).concat([55])
  ],
  apply: function(inputs, scheduler, Rx) {
    Rx.Observable.prototype.throttleWithMax = function(throttle, maxTime, scheduler) {
      var s = scheduler || Rx.Scheduler.timeout;
      return this
        .publish(function(p) {
          return p
            .window(function() {
              var throttleTimer = p.debounce(throttle, s);
              var timeoutTimer = p.delay(maxTime, s);
              return Rx.Observable.amb(throttleTimer, timeoutTimer);
            })
            .flatMap(function(w) {
              return w.takeLast(1);
            });
        });
    };

    return inputs[0].throttleWithMax(5, 10, scheduler);
  }
};

var d = document.createElement("div");
document.body.appendChild(d);
d.innerHTML = '<rx-marbles key="throttleWithMax"></rx-marbles>';
<script src="http://bman654.github.io/samples/rxmarbles-old/element.js"></script>
<!--[if lt IE 7]>
  <p class="browsehappy">You are using an <strong>outdated</strong> browser. Please <a href="http://browsehappy.com/">upgrade your browser</a> to improve your experience.</p>
<![endif]-->

这里是一个单元测试,它使用 TestScheduler 来控制时钟并消除系统时钟的随机性:

private const int _THROTTLE = 50;
private const int _TIMEOUT = 100;
private const int _COMPLETE = 100000;
[TestCase("groupby", new[] { 1, 10 }, new[] { 10 }, new[] { 10 + _THROTTLE }, TestName = "g1")]
[TestCase("groupby", new[] { 1, 10, 40, 60 }, new[] { 60 }, new[] { 1 + _TIMEOUT }, TestName = "g2")]
[TestCase("groupby", new[] { 1, 45, 1000, 1040, 1080, 1110, }, new[] { 45, 1080, 1110 }, new[] { 45 + _THROTTLE, 1000 + _TIMEOUT, 1110 + _THROTTLE }, TestName = "g3")]
[TestCase("window", new[] { 1, 10 }, new[] { 10 }, new[] { 10 + _THROTTLE }, TestName = "w1")]
[TestCase("window", new[] { 1, 10, 40, 60 }, new[] { 60 }, new[] { 1 + _TIMEOUT }, TestName = "w2")]
[TestCase("window", new[] { 1, 45, 1000, 1040, 1080, 1110, }, new[] { 45, 1080, 1110 }, new[] { 45 + _THROTTLE, 1000 + _TIMEOUT, 1110 + _THROTTLE }, TestName = "w3")]
public void Throttle(string which, int[] pattern, int[] expectedPattern, int[] expectedTimes)
{
    var scheduler = new TestScheduler();
    var completeEvent = new[] { ReactiveTest.OnCompleted(_COMPLETE, _COMPLETE) };
    var source = scheduler.CreateColdObservable(pattern.Select(v => ReactiveTest.OnNext(v, v)).Concat(completeEvent).ToArray());
    var throttled = source.ThrottleWithMax(which, TimeSpan.FromTicks(_THROTTLE), TimeSpan.FromTicks(_TIMEOUT), scheduler);
    var observer = scheduler.CreateObserver<int>();
    throttled.Subscribe(observer);

    // start the clock
    scheduler.Start();

    // check the results
    var expected = expectedPattern.Zip(expectedTimes, (v, t) => ReactiveTest.OnNext(t, v)).Concat(completeEvent).ToList();
    CollectionAssert.AreEqual(expected, observer.Messages);
}

这是 complete unit test代码。

关于c# - rx里面有没有ThrottleOrMax之类的东西?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/30760071/

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