c# - 如何检查用户是否已在 AdMob for Unity 中完成视频?

标签 c# unity3d admob ads

我在我的 Unity 游戏中使用 AdMob 奖励视频。我有两个问题:

  1. 文档指出您需要设置中介网络,我没有设置任何中介网络,但仍然会收到广告。怎么样?

  2. 如何检测用户是否看完了视频?没有任何方法仅在视频播放完毕后才触发。

最佳答案

您确定您从其他网络获得了奖励视频广告,而不仅仅是内置的 Admob 广告吗?

第二个问题的答案可以在the Firebase documentation here中找到.

基本上,您创建一个 RewardBasedVideoAd 实例并为其附加一个 OnAdRewarded 事件处理程序:

private void RequestRewardBasedVideo(){
   #if UNITY_EDITOR
       string adUnitId = "unused";
   #elif UNITY_ANDROID
       string adUnitId = "INSERT_AD_UNIT_HERE";
   #elif UNITY_IPHONE
       string adUnitId = "INSERT_AD_UNIT_HERE";
   #else
       string adUnitId = "unexpected_platform";
   #endif

   RewardBasedVideoAd rewardBasedVideo = RewardBasedVideoAd.Instance;

   AdRequest request = new AdRequest.Builder().Build();
   rewardBasedVideo.LoadAd(request, adUnitId);
}

...

// Reward based video instance is a singleton. Register handlers once to
// avoid duplicate events.
if (!rewardBasedEventHandlersSet){
   // Ad event fired when the rewarded video ad
   // has been received.
   rewardBasedVideo.OnAdLoaded += HandleRewardBasedVideoLoaded;
   // has failed to load.
   rewardBasedVideo.OnAdFailedToLoad += HandleRewardBasedVideoFailedToLoad;
   // is opened.
   rewardBasedVideo.OnAdOpening += HandleRewardBasedVideoOpened;
   // has started playing.
   rewardBasedVideo.OnAdStarted += HandleRewardBasedVideoStarted;
   // has rewarded the user.
   rewardBasedVideo.OnAdRewarded += HandleRewardBasedVideoRewarded;
   // is closed.
   rewardBasedVideo.OnAdClosed += HandleRewardBasedVideoClosed;
   // is leaving the application.
   rewardBasedVideo.OnAdLeavingApplication += HandleRewardBasedVideoLeftApplication;

   rewardBasedEventHandlersSet = true;
}

...

public void HandleRewardBasedVideoRewarded(object sender, Reward args){
   string type = args.Type;
   double amount = args.Amount;
   print("User rewarded with: " + amount.ToString() + " " + type);
}

关于c# - 如何检查用户是否已在 AdMob for Unity 中完成视频?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/36568571/

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