我正在创建一个应用程序,我希望能够在其中存储屏幕截图,然后在之后显示它。我的代码运行良好,屏幕截图已存储并且似乎也被程序毫无问题地接收到。但是,它没有显示屏幕截图,这非常令人沮丧。这是我的代码:
void OnGUI(){
if (GUI.Button (new Rect(940,y+25, Screen.width/30, Screen.height/14), Tex7)){
Debug.Log ("Selfie-maker");
folderPath = Application.persistentDataPath + "/screenshot.png";
Application.CaptureScreenshot(folderPath);
Debug.Log ("Screenshot number " + screenshotCount +" taken!");
screenshotCount ++;
}
if(GUI.Button (new Rect(940,y+65, Screen.width/30, Screen.height/14), Tex)){
Debug.Log ("Anders");
fileName = Path.Combine(Application.persistentDataPath, "screenshot.png");
bytes = File.ReadAllBytes(fileName);
screenshot = new Texture2D(0,0,TextureFormat.ATF_RGB_DXT1, false);
screenshot.LoadImage(bytes);
}
}
我希望我提供的信息足够了。如果没有,请随时询问。
最佳答案
尝试像这样加载图像:
string fullFilename = Path.Combine(Application.persistentDataPath, "screenshot.png");
然后,载入图片:
WWW www = new WWW(fullFilename);
Texture2D texTmp = new Texture2D(0,0,TextureFormat.ATF_RGB_DXT1, false);
www.LoadImageIntoTexture(texTmp);
这应该可以,我无法测试代码,因为我没有在这台电脑上安装 Unity。
代码取自此处,请不要犹豫!
http://answers.unity3d.com/questions/25271/how-to-load-images-from-given-folder.html
关于c# - 屏幕截图捕获和显示,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/26656784/