c# - 绘制圆时如何控制圆的大小和位置

标签 c# class draw picturebox geometry

我需要帮助解决一个我不知道如何解决的问题。我有自己的从 PictureBox 扩展的类,我可以正确显示我的矩形,并且可以毫无问题地移动它。

但是当我试图在矩形周围画一个圆时,我遇到了问题。我想在用户进行鼠标点击事件时绘制圆圈。它画了一个圆,但在矩形上。我不知道你是否理解我......我把我的代码放在下面,还有我得到的结果和我想要的结果。

我的代码:

点击事件:

//Métodos para mover la unidad
    bool unidadPulsada = false;
    private Point MouseDownLocation;
    protected override void OnMouseDown(MouseEventArgs e)
    {
        unidadPulsada = true;
        base.OnMouseDown(e);
        MouseDownLocation = e.Location;
        DibujarLimites();
    }

设置图片框的方法:

public void Colocar(Control control, Unidad unidad, Point p)
    {
        unidad.Location = p;
        control.Controls.Add(unidad);
    }

绘制方法:

public void DibujarLimites()
    {
        using (Graphics g = CreateGraphics())
        {
            using (Pen pen = new Pen(Color.Red, 2))
            {
                float[] dashValues = { 5, 2, 15, 4 };
                pen.DashPattern = dashValues;
                DrawCircle(g, pen, 0, 0, 20);
            }
        }
    }

    public void DrawCircle(Graphics g, Pen pen, float centerX, float centerY, float radius)
    {
        g.DrawEllipse(pen, centerX - radius, centerY - radius,
                      radius + radius, radius + radius);
    }

我得到的结果: 左边的矩形是画有圆圈的 pictureBox。右边的矩形是没有圆圈的 pictureBox,原始矩形。 enter image description here

我想要的结果: 围绕矩形绘制的圆圈。

enter image description here

为 Youri 编辑:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Drawing;
using System.Windows.Forms;
using WHF.Properties;

namespace WHF
{
public class Unidad : PictureBox
{
    //Constructor
    public Unidad(string nombre, string tipo, int movimiento, int ha, int hp, int fuerza, int resistencia, int heridas, int iniciativa, int ataques, int liderazgo, int coste, string rutaImagen)
    {
        tipoUnidad = tipo;
        movimientoUnidad = movimiento;
        nombreUnidad = nombre;
        costeUnidad = coste;
        haUnidad = ha;
        hpUnidad = hp;
        fuerzaUnidad = fuerza;
        resistenciaUnidad = resistencia;
        iniciativaUnidad = iniciativa;
        ataquesUnidad = ataques;
        liderazgoUnidad = liderazgo;
        rutaImagenUnidad = rutaImagen;
    }

    //Propiedades
    public string nombreUnidad { get; set; }
    public string tipoUnidad { get; set; }
    public int movimientoUnidad { get; set; }
    public int costeUnidad { get; set; }
    public int haUnidad { get; set; }
    public int hpUnidad { get; set; }
    public int fuerzaUnidad { get; set; }
    public int resistenciaUnidad { get; set; }
    public int heridasUnidad { get; set; }
    public int iniciativaUnidad { get; set; }
    public int ataquesUnidad { get; set; }
    public int liderazgoUnidad { get; set; }
    public string rutaImagenUnidad { get; set; }

    //Método para dibujar unidad
    public void Colocar(Control control, Unidad unidad, Point p)
    {
        unidad.Location = p;
        control.Controls.Add(unidad);
    }


    //Métodos para mover la unidad
    bool unidadPulsada = false;
    private Point MouseDownLocation;
    protected override void OnMouseDown(MouseEventArgs e)
    {
        unidadPulsada = true;
        base.OnMouseDown(e);
        MouseDownLocation = e.Location;
        //DibujarLimites();

        float x = Location.X + e.X;
        float y = Location.Y + e.Y;

        Graphics graphics = CreateGraphics();

        PointF center = new PointF(x, y);//this.ClientSize.Width / 2F, this.ClientSize.Height / 2F);
        float radius = 100;

        PointF rectOrigin = new PointF(center.X - radius, center.Y - radius);
        RectangleF r = new RectangleF(rectOrigin, new SizeF(radius * 2F, radius * 2F));

        using (Pen p = new Pen(Color.Red, 4))
        {
            p.DashStyle = System.Drawing.Drawing2D.DashStyle.Dot;
            graphics.DrawEllipse(p, r);
        }
    }
    protected override void OnMouseMove(MouseEventArgs e)
    {
        base.OnMouseMove(e);
        if (unidadPulsada)
        {
            Left = e.X + Left - MouseDownLocation.X;
            Top = e.Y + Top - MouseDownLocation.Y;
        }
    }
    protected override void OnMouseUp(MouseEventArgs e)
    {
        unidadPulsada = false;
        base.OnMouseDown(e);
        LimpiarLimites();
    }

    //Método para dibujar la zona límite de movimiento de la unidad
    public void DibujarLimites()
    {
        using (Graphics g = CreateGraphics())
        {
            using (Pen pen = new Pen(Color.Red, 2))
            {
                float[] dashValues = { 5, 2, 15, 4 };
                pen.DashPattern = dashValues;
                DrawCircle(g, pen, 0, 0, 20);
            }
        }
    }

    //Método para limpiar el dibujo de la zona límite
    public void LimpiarLimites()
    {

    }

    public void DrawCircle(Graphics g, Pen pen, float centerX, float centerY, float radius)
    {
        g.DrawEllipse(pen, centerX - radius, centerY - radius, radius + radius, radius + radius);
    }

    public void FillCircle(Graphics g, Brush brush, float centerX, float centerY, float radius)
    {
        g.FillEllipse(brush, centerX - radius, centerY - radius, radius + radius, radius + radius);
    }
}
}

最佳答案

好的,这是一个例子,我尝试按照你的方式应用,我创建了自己的图片框,

class MyPBox : PictureBox
    {
    public MyPBox()
    {
        this.BackColor = Color.Red; // for see better
        this.Location = new Point(50, 50); // set location at form

    }
    protected override void OnPaint(PaintEventArgs pe)
    {
        if (this.Parent != null)
        {
            this.Parent.Paint += Parent_Paint; // picturebox's paint means it added to parent so we need to trigger parent's paint event
        }
        base.OnPaint(pe);

    }
    bool clickPerformed = false; // to catch control has mouse down
    protected override void OnMouseDown(MouseEventArgs e)
    {
        base.OnMouseDown(e);
        clickPerformed = true; // set mouse down
        Control tempSender =  this.Parent; // get sender
        tempSender.Invalidate(); // invalidate to trigger paint event

    }

    private void Parent_Paint(object sender, PaintEventArgs e)
    {
        if (clickPerformed)
        {
            using (Graphics g = e.Graphics)
            {
                using (Pen pen = new Pen(Color.Black, 2))
                {
                    float locationX = this.Location.X + this.Size.Width / 2;
                    float locationY = this.Location.Y + this.Size.Height / 2;
                    float radius = (this.Size.Height + this.Size.Width) / 2;

                    float[] dashValues = { 5, 2, 15, 4 };
                    pen.DashPattern = dashValues;
                    DrawCircle(g, pen, locationX
                        , locationY
                        , radius); // draw circle 
                    clickPerformed = false; // process done so set it to false
                }
            }
        }
        base.OnPaint(e);

    }

    protected override void OnMouseUp(MouseEventArgs e)
    {
        this.Parent.Invalidate(); // mouse up circle should be erased, so invalidate again to trigger paint, but this time clickPerformed is false
        // so it won't draw circle again
        base.OnMouseDown(e);
    }
    public void DrawCircle(Graphics g, Pen pen, float centerX, float centerY, float radius)
    {
        g.DrawEllipse(pen, centerX - radius, centerY - radius, radius + radius, radius + radius);
    }

}

结果(顺便说一句,我正在点击图片框 :))

enter image description here

希望有所帮助,

关于c# - 绘制圆时如何控制圆的大小和位置,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/42628330/

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