我想模拟与服务器的通信。由于远程服务器会有一些延迟,我想使用它上面的后台线程
[NSThread sleepForTimeInterval:timeoutTillAnswer];
线程是使用 NSThread 子类创建并启动的……但是我注意到 sleepForTimeInterval 正在阻塞主线程……为什么???默认情况下 NSThread 不是 backgroundThread 吗?
线程是这样创建的:
self.botThread = [[PSBotThread alloc] init];
[self.botThread start];
更多信息: 这是机器人线程子类
- (void)main
{
@autoreleasepool {
self.gManager = [[PSGameManager alloc] init];
self.comManager = [[PSComManager alloc] init];
self.bot = [[PSBotPlayer alloc] initWithName:@"Botus" andXP:[NSNumber numberWithInteger:1500]];
self.gManager.localPlayer = self.bot;
self.gManager.comDelegate = self.comManager;
self.gManager.tillTheEndGame = NO;
self.gManager.localDelegate = self.bot;
self.comManager.gameManDelegate = self.gManager;
self.comManager.isBackgroundThread = YES;
self.comManager.logginEnabled = NO;
self.gManager.logginEnabled = NO;
self.bot.gameDelegate = self.gManager;
BOOL isAlive = YES;
// set up a run loop
NSRunLoop *runloop = [NSRunLoop currentRunLoop];
[runloop addPort:[NSMachPort port] forMode:NSDefaultRunLoopMode];
[self.gManager beginGameSP];
while (isAlive) { // 'isAlive' is a variable that is used to control the thread existence...
[runloop runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]];
}
}
}
- (void)messageForBot:(NSData *)msg
{
[self.comManager didReceiveMessage:msg];
}
我想从主线程调用“messageForBot”……后台线程也应该在主线程上调用一个方法来进行通信……gManager 对象内部的 sleep 时间间隔……
最佳答案
它会阻塞运行 sleepForTimeInterval 的任何线程。在另一个线程上运行它以模拟您的服务器延迟,如下所示:
dispatch_queue_t serverDelaySimulationThread = dispatch_queue_create("com.xxx.serverDelay", nil);
dispatch_async(serverDelaySimulationThread, ^{
[NSThread sleepForTimeInterval:10.0];
dispatch_async(dispatch_get_main_queue(), ^{
//Your server communication code here
});
});
关于ios - NSThread sleepfortimeinterval 阻塞主线程,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/18249749/