我正在尝试在应用程序开始时创建一个处理程序,这样我就可以有两个线程工作:1 个 UI 和 2 个我的服务器,我这样做是为了让服务器不会阻止 UI 滞后,并且很有用解决我的滞后问题,但无论如何,我正在查看这个网站 http://crodrigues.com/updating-the-ui-from-a-background-thread-on-android/ ,这家伙创建了一个可运行的方法,有一个 run 方法,还有一个名为 updateGame 的方法,该方法在运行时总是会被调用,现在我已经尝试了他的代码,如下
public class MainActivity extends Activity {
private static final String TAG = gameObject.class.getSimpleName();
//Create a handler to deal with the server
private Handler serverHandler = new Handler();
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//Turn off title
requestWindowFeature(Window.FEATURE_NO_TITLE);
//Make the application full screen
getWindow().setFlags(
WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
setContentView( new gamePanel( this ) );
Log.d( TAG, "View added" );
//Server method
new Thread(new Runnable() { onServer( ); } ).start( );
}
final Runnable updateRunnable = new Runnable() {
public void run() {
//call the activity method that updates the UI
updateGame();
}
};
//Give the positions to the game
public void updateGame()
{
Log.d(TAG, "Update that game");
}
//Update/run the server
private void onServer()
{
if( gamePanel.rtnServerState() == true )
{
Log.d(TAG, "Start the server");
}
serverHandler.post( updateRunnable );
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
getMenuInflater().inflate(R.menu.activity_main, menu);
return true;
}
public void onDestroy()
{
Log.d( TAG, "Destroying... " );
super.onDestroy();
}
public void onStop()
{
Log.d( TAG, "Stopping... " );
super.onStop();
}
}
我的 updateGame 只运行了一次。任何人都可以看到为什么它不继续在后台运行的问题吗?
Canvas
更新帖子
public class MainActivity extends Activity {
private static final String TAG = gameObject.class.getSimpleName();
private final Handler serverHandler = new Handler();
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//Turn off title
requestWindowFeature(Window.FEATURE_NO_TITLE);
//Make the application full screen
getWindow().setFlags(
WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
setContentView( new gamePanel( this ) );
TextView textView = new TextView(this);
textView.setTextSize(40);
String message = "hello";
textView.setText(message);
Log.d( TAG, "View added" );
//Server method
new Thread(new Runnable() {
@Override
public void run() { onServer( ); } } ).start( );
}
private void updateServer()
{
Log.d(TAG, "testing");
}
//Update/run the server
private void onServer()
{
if( gamePanel.rtnServerState() == true )
{
Log.d(TAG, "Start the server");
}
serverHandler.post( updateRunnable );
}
//Update/server
final Runnable updateRunnable = new Runnable() {
public boolean running = true;
public void run() {
while(running){
//call the activity method that updates the UI
updateServer();
}
}
};
@Override
public boolean onCreateOptionsMenu(Menu menu) {
getMenuInflater().inflate(R.menu.activity_main, menu);
return true;
}
public void onDestroy()
{
Log.d( TAG, "Destroying... " );
super.onDestroy();
}
public void onStop()
{
Log.d( TAG, "Stopping... " );
super.onStop();
}
}
更新编号 2
public class MainActivity extends Activity {
private static final String TAG = gameObject.class.getSimpleName();
private final Handler serverHandler = new Handler();
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//Turn off title
requestWindowFeature(Window.FEATURE_NO_TITLE);
//Make the application full screen
getWindow().setFlags(
WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
setContentView( new gamePanel( this ) );
TextView textView = new TextView(this);
textView.setTextSize(40);
String message = "hello";
textView.setText(message);
Log.d( TAG, "View added" );
//Server method
Runnable server = new Runnable() {
public boolean running = true;
public void run() {
while(running){
onServer(); // Make sure this blocks in some way
}
}
};
}
private void updateServer()
{
Log.d(TAG, "testing");
}
//Update/run the server
private void onServer()
{
if( gamePanel.rtnServerState() == true )
{
Log.d(TAG, "Start the server");
}
serverHandler.post( updateRunnable );
}
//Update/server
final Runnable updateRunnable = new Runnable() {
public void run() {
//call the activity method that updates the UI
updateServer();
}
};
@Override
public boolean onCreateOptionsMenu(Menu menu) {
getMenuInflater().inflate(R.menu.activity_main, menu);
return true;
}
public void onDestroy()
{
Log.d( TAG, "Destroying... " );
super.onDestroy();
}
public void onStop()
{
Log.d( TAG, "Stopping... " );
super.onStop();
}
}
最佳答案
Runnable对象的run
方法仅在响应.start()
而创建新线程后调用一次打电话。
通常你会做这样的事情:
final Runnable myRunnable = new Runnable() {
public boolean running = true;
public void run() {
while(running){
doSomething();
}
}
};
但我不确定这是最好的方法。 updateGame()
方法将被不必要地不断调用。
相反,请将服务器逻辑放入可运行对象的 run()
方法中。在那里使用我上面列出的 while(running){...}
构造,但确保其中有一些阻塞调用。无论是来自网络套接字、BlockingQueue 等。这样它就不会不必要地循环。
编辑
来自评论中的讨论。离开
final Runnable updateRunnable = new Runnable() {
public void run() {
//call the activity method that updates the UI
updateGame();
}
};
保持现状并改变
new Thread(new Runnable() { onServer( ); } ).start( );
至
Runnable server = new Runnable() {
public boolean running = true;
public void run() {
while(running){
onServer(); // Make sure this blocks in some way
}
}
}
new Thread(server).start();
关于java - Android 处理程序和线程在启动时未运行?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/15841644/