java - 是否可以监听 ActionListener 达到完成条件并切换到新的 ActionListener?

标签 java swing actionlistener

我的程序的先前版本旨在显示多个系列的魔术图像,所有这些图像都具有相同类型的 ActionListener。例如,当在每个图像之间设置时间来显示所有技巧时,我通过使用一个名为 TimeListener 的类来实现这一点,该类扩展了 ActionListener。我创建了该类的一个新实例,然后使用计时器告诉它在每个持续时间触发一个事件,其中持续时间是可变的毫秒数。

TimeListener timeListener = new TimeListener();
Timer displayTimer = new javax.swing.Timer(duration, timeListener);
displayTimer.start();

该系列按照用户输入的顺序显示,并且 TimeListener 中的控制结构确定下一个要显示的图像。

我现在需要对其进行设置,以便不同的技巧具有不同的 ActionListener。我想将它们设置如下:

ActionListener[] actionListeners = new ActionListener[trickSettings.length];
for(int i = 0; i < trickSettings.length; i++) {
    String pace = trickSettings[i].getPace();
    String trick = trickSettings[i].getTrick();
    if(pace.equals("Set Pace") || pace.equals("Set Pace Free Pause") || pace.equals("Set Pace Timed Pause") || pace.equals("Set Pace Subgoal Pause")) {
        actionListeners[i] = new TimeListener(trick, pace);
    }
    else if(pace.equals("Yoked Pace")) {
        actionListeners[i] = new YokedListener(trick, pace);
    }
    else if(pace.equals("Self Pace")) {
        actionListeners[i] = new SelfListener(trick, pace);
    }
}

但是,以前的方法只是从类的构造函数中运行所有内容。如果我采用这种新方法,我需要能够切换哪个 ActionListener 处于 Activity 状态。我很确定这不能从构造函数中切换。我是否需要创建一个 ActionListener 来告知这些 ActionListener 何时完成,以便它可以切换到下一个?有没有更简单的方法来做到这一点?


编辑我的解决方案

private class MasterListener {
    public void newListener() {
        for(int i = 0; i < trickSettings.length; i++) {
            if(trickSettings[i].getIsDone() == false) {
                start(trickSettings[i], 0, true);
                inBegin = true;
                mouse = new Mouse(trickSettings[i]);
                addMouseListener(mouse);
                timeListener = new TimeListener(trickSettings[i]);
                displayTimer = new Timer(trickSettings[i].getDuration(), timeListener);
                displayTimer.start();
                break;
            } 
        }
    }
}

我刚刚通过在构造函数中创建 MasterListener 实例并在其上调用 newListener() 来启动它。每次我完成一个技巧时,我都会在 MasterListener 对象上调用 newListener() 。

注意:start 方法执行一个新的 SwingWorker 以在后台预加载图像。

最佳答案

我会避免将数据与代码混合,换句话说,避免“硬编码”您的数据,这正是您想要做的。相反,我会...

  • 创建一个新类,其中包含单个 Trick、其 Pace(无论是否有轭)。
  • 您的程序模型中可能会有此类对象的集合
  • 使用此类当前对象的状态来确定单个 ActionListener 的行为方式。请注意,ActionListener 可以根据对象的状态调用不同的方法。

编辑您的评论/我的回复

I actually already have a Class that contains all of that information called TrickSettings. Should I make this class also contain information on how many images it has shown/if it is done? In the above code trickSettings is an array of TrickSettings.

是的。它所需要做的就是返回该技巧的图像集合的 size()

My concern with your third point, is that I don't want my ActionListener firing with the same timing for all of the tricks.

因此,让计时器使用从当前迭代的 TrickSettings 对象获取的计时。没什么大不了的。

For example, tricks that are paced as "Yoked Pace" read the timing from a file, or even more different are tricks that are pace "Self Pace" where the user clicks to advance them. I previously had these using a MouseAdapter class instead...

这可以很容易地通过程序的逻辑来适应。


编辑
很高兴你一切顺利。既然您已经有了解决方案,我现在将发布我的解决方案,这是我昨天创建的一个解决方案来测试我的想法。也许它可以给你一些想法:

import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.image.BufferedImage;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import java.util.Random;

import javax.swing.*;

public class TimerSpeedEg extends JPanel {
   private static final int BI_W = 150;
   private static final int BI_H = BI_W;
   private static final int SHOW_TRICKS_COUNT = 3;
   private List<Icon> icons;
   private Random random = new Random();
   private List<ShowTricks> showTricksList = new ArrayList<>();

   public TimerSpeedEg() {
      icons = createIcons();


      setLayout(new GridLayout(1, 0));
      add(createShowTricksPanel(BI_W, BI_H, "Fast", 100, false));
      add(createShowTricksPanel(BI_W, BI_H, "Slow", 1000, false));
      add(createShowTricksPanel(BI_W, BI_H, "Self-Paced", 0, true));

   }

   private JPanel createShowTricksPanel(int w, int h, String title,
         int speed, boolean selfPaced) {
      final ShowTricks showTricks = new ShowTricks(w, h);
      TrickSettings trickSettings = new TrickSettings(speed, selfPaced);
      for (Icon icon : icons) {
         trickSettings.addIcon(icon);
      }
      showTricks.setTrickSettings(trickSettings );
      JButton showButton = new JButton(new AbstractAction("Show") {

         @Override
         public void actionPerformed(ActionEvent arg0) {
            showTricks.show();
         }
      });
      JPanel btnPanel = new JPanel();
      btnPanel.add(showButton);
      JPanel panel = new JPanel(new BorderLayout());
      panel.setBorder(BorderFactory.createTitledBorder(title));
      panel.add(showTricks.getTrickLabel(), BorderLayout.CENTER);
      panel.add(btnPanel, BorderLayout.SOUTH);
      return panel;
   }

   private List<Icon> createIcons() {
      List<Icon> iconList = new ArrayList<Icon>();
      String[] strings = { "One", "Two", "Three", "Four", "Five", "Six",
            "Seven", "Eight", "Nine", "Ten" };
      for (int i = 0; i < strings.length; i++) {
         JLabel label = new JLabel(strings[i], SwingConstants.CENTER);
         label.setSize(BI_W, BI_H);
         label.setOpaque(true);
         Color color = new Color(random.nextInt(127) + 127,
               random.nextInt(127) + 127, random.nextInt(127) + 127);
         Color borderColor = new Color(color.getRed() - 100,
               color.getGreen() - 100, color.getBlue() - 100);
         label.setBackground(color);
         label.setBorder(BorderFactory.createLineBorder(borderColor, 20));
         BufferedImage bImg = new BufferedImage(BI_W, BI_H,
               BufferedImage.TYPE_INT_ARGB);
         Graphics g = bImg.getGraphics();
         label.paint(g);
         g.dispose();
         iconList.add(new ImageIcon(bImg));
      }
      return iconList;
   }

   private static void createAndShowGui() {
      TimerSpeedEg mainPanel = new TimerSpeedEg();

      JFrame frame = new JFrame("TimerSpeedEg");
      frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
      frame.getContentPane().add(mainPanel);
      frame.pack();
      frame.setLocationByPlatform(true);
      frame.setVisible(true);
   }

   public static void main(String[] args) {
      SwingUtilities.invokeLater(new Runnable() {
         public void run() {
            createAndShowGui();
         }
      });
   }
}

class ShowTricks {
   int prefW;
   int prefH;
   private JLabel trickLabel = new JLabel() {
      @Override
      public Dimension getPreferredSize() {
         return new Dimension(prefW, prefH);
      }
   };

   public ShowTricks(int prefW, int prefH) {
      this.prefW = prefW;
      this.prefH = prefH;
   }

   private TrickSettings trickSettings;

   public JLabel getTrickLabel() {
      return trickLabel;
   }

   public void setTrickSettings(TrickSettings trickSettings) {
      this.trickSettings = trickSettings;
   }

   public void show() {
      if (trickSettings == null) {
         return;
      }
      if (trickSettings.isSelfPaced()) {
         showSelfPaced();
      } else {
         showWithTimer();
      }
   }

   private void showWithTimer() {
      Timer timer = new Timer(trickSettings.getMiliseconds(), new TimerListener());
      timer.setInitialDelay(0);
      timer.start();
   }

   private void showSelfPaced() {
      trickLabel.setIcon(trickSettings.getIcon(0));
      trickLabel.addMouseListener(new MouseAdapter() {
         private int count = 1;

         @Override
         public void mousePressed(MouseEvent e) {
            if (count < trickSettings.getSize()) {
               trickLabel.setIcon(trickSettings.getIcon(count));
               count++;
            } else {
               trickLabel.removeMouseListener(this);
            }
         }
      });
   }

   private class TimerListener implements ActionListener {
      private int count = 0;

      @Override
      public void actionPerformed(ActionEvent evt) {
         if (count < trickSettings.getSize()) {
            trickLabel.setIcon(trickSettings.getIcon(count));
            count++;
         } else {
            ((Timer) evt.getSource()).stop();
         }
      }
   }
}

class TrickSettings implements Iterable<Icon> {
   private List<Icon> icons = new ArrayList<Icon>();
   private int miliseconds;
   private boolean selfPaced;

   public TrickSettings(int miliseconds, boolean selfPaced) {
      this.miliseconds = miliseconds;
      this.selfPaced = selfPaced;
   }

   public int getSize() {
      return icons.size();
   }

   public int getMiliseconds() {
      return miliseconds;
   }

   public boolean isSelfPaced() {
      return selfPaced;
   }

   @Override
   public Iterator<Icon> iterator() {
      return icons.iterator();
   }

   public Icon getIcon(int index) {
      return icons.get(index);
   }

   public void addIcon(Icon icon) {
      icons.add(icon);
   }
}

关于java - 是否可以监听 ActionListener 达到完成条件并切换到新的 ActionListener?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/19038765/

相关文章:

java - 如何使用 Guice 设置同一个对象图的多个配置?

java - JxBrowser更新浏览器

java - 带分层的可扩展面板

java - 我如何调用一个声明 ArrayList 并从另一个方法引用变量的方法?

java - 文本未显示正确的 FontAwesome 和 Swing

java - Spring 类路径资源被覆盖

java - 向 JFrame 添加多个按钮,文本+颜色未显示

java - Java中劫持监听器,传入额外参数

java - e.getActionCommand() 不起作用?

java - 如何在不使用 "if-else if"的情况下编写对不同参数使用不同方法的代码?