我有一个关于对象的问题。我开发了某种基本的角色扮演游戏。在这个游戏中,我有一个角色(假设这个角色对象是英雄)。英雄根据主手、防弹衣等装备。该英雄想要用主手所持武器进行攻击,假设他有一把长剑。
关于我的Weapon类,这个类中的对象有“攻击”方法。该方法获取攻击者和目标作为参数,因此(此处为武器对象).attack(hero, Hero2) 使用武器对象来攻击 Hero2 进行英雄攻击。
我的问题如下 - 当代码知道“hero”是第一个调用攻击方法的对象时,我可以以某种方式避免使用 Attack(hero, Hero2) 吗?
这是攻击命令:
hero.getEquipment().getPrimaryHand().attack(hero, hero2);
可以将“此处的一些代码”替换为可以替换攻击方法中“英雄”的内容吗?
hero.getEquipment().getPrimaryHand().attack(some code here, hero2);
编辑:添加MeleeWeapon类(武器的子类):
public class MeleeWeapon extends Weapon {
boolean throwable;
MeleeWeapon(String name,String reqTraining, boolean oneHaned, int n, int dice, int attackBonus, int damageBonus,double weight, long cost, boolean throwable) {
super(name, reqTraining, weight, cost, oneHaned, n, dice, attackBonus, damageBonus);
this.throwable = throwable;
}
static ArrayList<MeleeWeapon> meleeWeaponList = new ArrayList<MeleeWeapon>();
static
{
meleeWeaponList.add(new MeleeWeapon("Long Sword","Martial", true, 1, 8, 0, 0,8, 10, false));
meleeWeaponList.add(new MeleeWeapon("Short Sword", "Martial", true, 1, 6, 0, 0,5, 5, false));
meleeWeaponList.add(new MeleeWeapon("Dagger","Basic", true, 1, 4, 0, 0,2, 3, true));
meleeWeaponList.add(new MeleeWeapon("Quarter-staff", "Basic", false, 1, 4, 0, 0,3, 2, false));
meleeWeaponList.add(new MeleeWeapon("Shield", "Shield", false, 1, 4, 0, 0,8, 8, false));
}
public void attack(Character attacker, Character defender){
int attackRoll = DiceRoller.roll(20) + attacker.getBaseAttackBonus() + attacker.getModifier(attacker.getStrength()) + getAttackBonus() ;
System.out.println(attacker.getName() + " attack Roll: " + attackRoll + "AC: " + defender.getArmorClass());
if (attackRoll >= defender.getArmorClass()){
System.out.println("Defender: " + defender.getName() + " had " + defender.getCurrentHp());
int damage = DiceRoller.roll(getN(), getDice()) + attacker.getModifier(attacker.getStrength()) + getDamageBonus() ;
System.out.println("Damage : " + damage);
defender.setCurrentHp(attacker.getCurrentHp() - damage);
System.out.println("Defender: " + defender.getName() + " has " + defender.getCurrentHp());
} else {
System.out.println("Missed Attack");
}
}
最佳答案
您可以在 Character
类中包含一个攻击方法,该方法将包装您的其他攻击
方法:
public void attack (Character other) {
getEquipment().getPrimaryHand().attack (this, other);
}
你可以简单地调用它:
hero.attack (otherHero);
关于Java - 访问对象,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/33754830/