java - 为什么它会在错误的位置绘制线条?

标签 java swing keylistener java-2d mouselistener

我有一个问题...当我画一条线时,角色会跟随我画的线,但计算机会在其他地方画一条线: enter image description here

有人知道发生了什么事吗?
我的代码:

@SuppressWarnings({"serial","rawtypes","unchecked"})
public class someGame extends JFrame implements MouseListener, KeyListener{

ArrayList lines = new ArrayList();
Point2D.Double start;
final Color BROWN = new Color(156,93,82);
Slider thread;
Rectangle cow = null;
boolean drawGuy = false;
public someGame(){
    super("Some Game");
    setSize(700,700);
    setVisible(true);
    setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

    addMouseListener(this);
    addKeyListener(this);
}

public void paint(Graphics g){
    super.paint(g);
    g.setColor(Color.black);
    for(int i = 0; i < lines.size(); i++){
        Line2D.Double temp = (Line2D.Double) lines.get(i);
        int x1 = Integer.parseInt(""+Math.round(temp.getX1()));
        int x2 = Integer.parseInt(""+Math.round(temp.getX2()));
        int y1 = Integer.parseInt(""+Math.round(temp.getY1()));
        int y2 = Integer.parseInt(""+Math.round(temp.getY2()));

        g.drawLine(x1,x2,y1,y2);
    }

    if(drawGuy){
        try{
            URL url = this.getClass().getResource("resources/img/world/char.png");
            Image image = Toolkit.getDefaultToolkit().getImage(url);
            g.drawImage(image, cow.x, cow.y, this);
        } catch(Exception exc){}
    }
}

public void mouseClicked(MouseEvent e){}
public void mouseEntered(MouseEvent e){}
public void mouseExited(MouseEvent e){}
public void mousePressed(MouseEvent e){
    start = new Point2D.Double(e.getX(),e.getY());
}
public void mouseReleased(MouseEvent e){
    Point2D.Double end = new Point2D.Double(e.getX(),e.getY());
    lines.add(new Line2D.Double(start,end));
    repaint();
}
public void keyPressed(KeyEvent e){}
public void keyReleased(KeyEvent e){}
public void keyTyped(KeyEvent e){
    if(e.getKeyChar()=='p'||e.getKeyChar()=='P'){
        thread = new Slider();
        thread.start();
        thread.action(true);
    }
    if(e.getKeyChar()=='q'||e.getKeyChar()=='Q'){
        thread.action(false);
        drawGuy = false;
        thread = null;
    }
}
private class Slider extends Thread{
    double velocity, gravity;
    boolean go = false;
    public void run(){
        if(go){
            initGuy();
            velocity = 0;
            gravity = 1;
        }
        while(go){
            try{
                Line2D.Double lineTaken = null;
                boolean onLine = false;
                int firstOnLine = -1;
                for(int i = lines.size()-1; i>=0; i--){
                    Line2D.Double temp = (Line2D.Double) lines.get(i);
                    if(temp.intersects(cow.x,cow.y,50,50)){
                        lineTaken = temp;
                        onLine = true;
                        if(firstOnLine!=i){
                            firstOnLine = i;
                            gravity = 0;
                        }
                        break;
                    }
                }
                if(onLine){
                    double grav = (lineTaken.y2-lineTaken.y1)/50;
                    double vlct = (lineTaken.x2-lineTaken.x1)/100;
                    if(velocity<5)velocity+=vlct;
                    if(gravity<2.5)gravity+=grav;
                }
                else{
                    gravity+=.2;
                }
                cow.x+=velocity;
                cow.y+=gravity;

                Thread.sleep(75);
                repaint();
            }catch(Exception e){break;}
        }
    }
    public void action(boolean b){
        go = b;
    }
    public void initGuy(){
        Line2D.Double firstLine = (Line2D.Double) lines.get(0);
        int x = Integer.parseInt(""+Math.round(firstLine.x1));
        int y = Integer.parseInt(""+Math.round(firstLine.y1));
        cow = new Rectangle(x+30,y-20,30,30);
        drawGuy = true;
    }
}

抱歉代码太长,但我不知道出了什么问题...... 非常感谢任何回答的人:)
...是的,主要方法是 someGame g = new someGame();

最佳答案

1) 如果没有充分的理由,你永远不应该使用paint(..)。而是扩展 JPanel 类并覆盖 paintComponent(...)

2) 除非添加功能,否则不要扩展 JFrame

3) 不要忘记所有 Swing 组件的创建和操作都应该在 EDT 上完成 - Event Dispatch Thread

4) Java 命名约定为 CamelCase,类名的每个新单词都应以大写字母开头,即 SomeGame

5) 不要使用 setSize 而是覆盖组件 getPreferredSize 并返回所需的大小,而不是在 JFrame 上调用 pack() code> 设置可见之前。

6) 使用Keybindings而不是KeyListener

7) 使用MouseAdapter而不是 MouseListener

8) 不要扩展 Threadrather implement Runnable并创建 start() 方法来启动可运行类中的线程(我没有在下面的代码中实现这一点)

9) 执行长时间运行的任务(例如加载图像)或执行除了在绘制方法中绘制对象所需的任何其他工作之外不是一个好主意,您应该在类初始化时或至少在组件绘制方法之外加载图片等。 (我没有在下面的代码中实现这一点)

10)关于线条绘制不正确的最大问题是:

g.drawLine(x1,x2,y1,y2);

应该是drawLine(int x1,int y1,int x2,int y2) :

g.drawLine(x1,y1,x2,y2);

这是代码(现在没有时间解释希望你能理解):

我添加了一些额外的内容,例如转换为 Graphics2D 并使用 RenderHints 进行抗锯齿,正如 @MadProgrammer 在下面的评论中所建议的。

import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.KeyEvent;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.geom.Line2D;
import java.awt.geom.Point2D;
import java.net.URL;
import java.util.ArrayList;
import javax.swing.AbstractAction;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.KeyStroke;
import javax.swing.SwingUtilities;

public class SomeGame {

    public SomeGame() {
        JFrame frame = new JFrame("Some Game");
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

        DrawPanel dp = new DrawPanel();
        frame.add(dp);

        frame.pack();
        frame.setVisible(true);
    }

    public static void main(String[] args) {
        SwingUtilities.invokeLater(new Runnable() {
            @Override
            public void run() {
                new SomeGame();
            }
        });

    }
}

class DrawPanel extends JPanel {

    ArrayList lines = new ArrayList();
    Point2D.Double start;
    final Color BROWN = new Color(156, 93, 82);
    Slider thread;
    Rectangle cow = null;
    boolean drawGuy = false;

    public DrawPanel() {
        addMouseListener(new MouseAdapter() {
            @Override
            public void mouseReleased(MouseEvent me) {
                super.mouseReleased(me);
                Point2D.Double end = new Point2D.Double(me.getX(), me.getY());
                lines.add(new Line2D.Double(start, end));
                repaint();
            }

            @Override
            public void mousePressed(MouseEvent me) {
                super.mousePressed(me);
                start = new Point2D.Double(me.getX(), me.getY());
            }
        });
        setKeyBindings();
    }

    private void setKeyBindings() {
        getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW).put(KeyStroke.getKeyStroke(KeyEvent.VK_P, 0), "P");
        getActionMap().put("P", new AbstractAction() {
            @Override
            public void actionPerformed(ActionEvent ae) {
                thread = new Slider(DrawPanel.this);
                thread.action(true);
                thread.start();
            }
        });
        getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW).put(KeyStroke.getKeyStroke(KeyEvent.VK_Q, 0), "q");
        getActionMap().put("Q", new AbstractAction() {
            @Override
            public void actionPerformed(ActionEvent ae) {
                thread.action(false);
                drawGuy = false;
                thread = null;
            }
        });
    }

    @Override
    public Dimension getPreferredSize() {
        return new Dimension(700, 700);
    }

    @Override
    public void paintComponent(Graphics g) {
        super.paintComponent(g);

        //lets go 2D :)
        Graphics2D g2d = (Graphics2D) g;

        //turn on anti aliasing
        g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);


        g2d.setColor(Color.black);

        for (int i = 0; i < lines.size(); i++) {
            Line2D.Double temp = (Line2D.Double) lines.get(i);
            int x1 = Integer.parseInt("" + Math.round(temp.getX1()));
            int x2 = Integer.parseInt("" + Math.round(temp.getX2()));
            int y1 = Integer.parseInt("" + Math.round(temp.getY1()));
            int y2 = Integer.parseInt("" + Math.round(temp.getY2()));

            g2d.drawLine(x1, y1, x2, y2);
        }

        if (drawGuy) {
            try {
                URL url = this.getClass().getResource("resources/img/world/char.png");
                Image image = Toolkit.getDefaultToolkit().getImage(url);
                g.drawImage(image, cow.x, cow.y, this);
            } catch (Exception exc) {
            }
        }
    }

    private class Slider extends Thread {

        double velocity, gravity;
        boolean go = false;
        private final DrawPanel dp;

        private Slider(DrawPanel dp) {
            this.dp = dp;
        }

        public void run() {
            if (go) {
                initGuy();
                velocity = 0;
                gravity = 1;
            }
            while (go) {
                try {
                    Line2D.Double lineTaken = null;
                    boolean onLine = false;
                    int firstOnLine = -1;
                    for (int i = lines.size() - 1; i >= 0; i--) {
                        Line2D.Double temp = (Line2D.Double) lines.get(i);
                        if (temp.intersects(cow.x, cow.y, 50, 50)) {
                            lineTaken = temp;
                            onLine = true;
                            if (firstOnLine != i) {
                                firstOnLine = i;
                                gravity = 0;
                            }
                            break;
                        }
                    }
                    if (onLine) {
                        double grav = (lineTaken.y2 - lineTaken.y1) / 50;
                        double vlct = (lineTaken.x2 - lineTaken.x1) / 100;
                        if (velocity < 5) {
                            velocity += vlct;
                        }
                        if (gravity < 2.5) {
                            gravity += grav;
                        }
                    } else {
                        gravity += .2;
                    }
                    cow.x += velocity;
                    cow.y += gravity;

                    Thread.sleep(75);
                    SwingUtilities.invokeLater(new Runnable() {
                        @Override
                        public void run() {
                            dp.repaint();
                        }
                    });
                } catch (Exception e) {
                    break;
                }
            }
        }

        public void action(boolean b) {
            go = b;
        }

        public void initGuy() {
            Line2D.Double firstLine = (Line2D.Double) lines.get(0);
            int x = Integer.parseInt("" + Math.round(firstLine.x1));
            int y = Integer.parseInt("" + Math.round(firstLine.y1));
            cow = new Rectangle(x + 30, y - 20, 30, 30);
            drawGuy = true;
        }
    }
}

关于java - 为什么它会在错误的位置绘制线条?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/13554688/

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