游戏场景:
....
auto edgeBody = PhysicsBody::createEdgeBox(winSize,PHYSICSBODY_MATERIAL_DEFAULT,3);
auto edgeNode = Node::create();
edgeNode->setPosition(winSize.width/2+origin.x , winSize.height/2+origin.y+10);
edgeNode->setPhysicsBody(edgeBody);
....
球:
auto dinosaurBody = PhysicsBody::createCircle(dinosaurSprite->getContentSize().width/2);
dinosaurSprite->setPhysicsBody(dinosaurBody);
当球与边缘体碰撞时它有反弹,我如何消除它?
最佳答案
关于c++ - cocos2dx v3.7 如何防止反弹?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/31729555/