我有 2 个 void 函数(试图实现单选按钮),我希望它们通过交换值将值发送到第三个函数。那个函数返回值给主函数?
MyScene.h 文件的代码
#ifndef __MY_SCENE_H__
#define __MY_SCENE_H__
#include "cocos2d.h"
USING_NS_CC;
class MyScene : public cocos2d::CCLayerColor
{
public:
// Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
virtual bool init();
// there's no 'id' in cpp, so we recommand to return the exactly class pointer
static cocos2d::CCScene* scene();
CCMenuItemToggle *R;
CCMenuItemToggle *L;
// a selector callback
void swapL(CCObject *sender);
void swapR(CCObject *sender);
// implement the "static node()" method manually
LAYER_NODE_FUNC(MyScene);
};
#endif // __HELLOWORLD_SCENE_H__
MyScene.cpp 文件的代码
#include "MyScene.h"
USING_NS_CC;
CCScene* MyScene::scene()
{
// 'scene' is an autorelease object
CCScene *scene = CCScene::node();
// 'layer' is an autorelease object
MyScene *layer = MyScene::node();
// add layer as a child to scene
scene->addChild(layer);
// return the scene
return scene;
}
// on "init" you need to initialize your instance
bool MyScene::init()
{
//////////////////////////////
// 1. super init first
if ( !CCLayerColor::initWithColor(ccc4(255,255,255,255) ))
{
return false;
}
//////////////////////////////
// 2. add your codes below...
CCSize WinSize= CCDirector::sharedDirector()->getWinSizeInPixels();
CCSprite * fish=CCSprite::spriteWithFile("fish_bg.png");
fish->setPosition(CCPointZero);
fish->setAnchorPoint(CCPointZero);
fish->setScaleX(WinSize.width/480);
fish->setScaleY(WinSize.height/395);
this->addChild(fish,0,0);
CCSprite * on1=CCSprite::spriteWithFile("on.png");
CCSprite * on2=CCSprite::spriteWithFile("on.png");
CCSprite * on3=CCSprite::spriteWithFile("on.png");
CCSprite * on4=CCSprite::spriteWithFile("on.png");
CCSprite * off1=CCSprite::spriteWithFile("off.png");
CCSprite * off2=CCSprite::spriteWithFile("off.png");
CCSprite * off3=CCSprite::spriteWithFile("off.png");
CCSprite * off4=CCSprite::spriteWithFile("off.png");
CCMenuItem *LeftOn=CCMenuItemSprite::itemFromNormalSprite(on1,on2);
CCMenuItem *RightOn=CCMenuItemSprite::itemFromNormalSprite(on3,on4);
CCMenuItem *LeftOff=CCMenuItemSprite::itemFromNormalSprite(off1,off2);
CCMenuItem *RightOff=CCMenuItemSprite::itemFromNormalSprite(off3,off4);
CCMenuItemToggle *Left = CCMenuItemToggle::itemWithTarget(this, menu_selector(MyScene::swapL),LeftOn,LeftOff,NULL);
CCMenuItemToggle *Right = CCMenuItemToggle::itemWithTarget(this, menu_selector(MyScene::swapR),RightOn,RightOff,NULL);
CCMenu *Radio= CCMenu::menuWithItems(Left,Right,NULL);
Radio->alignItemsHorizontallyWithPadding(20);
Radio->setPosition(ccp(WinSize.width/2,WinSize.height/2));
this->addChild(Radio);
//////////////////////////////
return true;
}
void MyScene::swapL(CCObject *sender)
{
L= (CCMenuItemToggle*)sender;
CCLOG("L= %d",L->getSelectedIndex());
int i=(L->getSelectedIndex());
}
void MyScene::swapR(CCObject *sender)
{
R= (CCMenuItemToggle*)sender;
CCLOG("R= %d",R->getSelectedIndex());
int j=(R->getSelectedIndex());
}
最佳答案
是否有可能有 2 个 void 函数将参数发送到这 2 个函数中的第 3 个函数?
是的,这是可能的,为什么你认为这是不可能的?
#include<iostream>
void doSomething(int &i)
{
i = 10;
}
void doSomethingMore(int &j)
{
j = 20;
}
void FinalDoSomething(const int i, const int j, int &k)
{
k = i + j;
}
int main()
{
int i = 0;
doSomething(i);
int j = 0;
doSomethingMore(j);
int k = 0;
FinalDoSomething(i,j,k);
std::cout<<k;
return 0;
}
关于c++ - 一个函数可以接收来自两个不同函数的两个参数吗?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/8983319/