c++ - 如何在不设置ulimit -n的情况下解决Socket程序打开太多文件的错误

标签 c++ sockets ulimit

我目前正在用 C++ 编写套接字服务器和客户端。我的目标是让服务器保持运行,而客户端在发送和接收来自服务器的消息时应该终止。

一切正常,直到客户端被调用大约 1000 次,并因打开文件过多错误而崩溃。我发现原因是ulimit -n的设置,它的默认值为1024。

我找到的大多数解决方案都告诉我们设置更高的 ulimit 值。但是,我不确定这是否合适:

  1. 这可能意味着我的代码中存在错误
  2. ulimit 是为了保护我们的机器,设置太高就像禁用保护一样
  3. 仍有机会达到极限,假设服务器运行数周或数月,问题仍未解决

我在网上尝试了几个套接字示例,但它们都有类似的问题,比如 here例如。

问题:

  1. 有什么办法可以避免这个错误吗?代码有什么问题吗?
  2. 将 ulimit -n 设置为高值是否有害,比如 1048576?

谢谢。

我的工作代码如下:

服务器.cpp:

#include <iostream>
#include <string.h>
#include <sys/socket.h> //sockaddr
#include <sys/un.h> //for sockadder_un
#include <errno.h>
#include <unistd.h> //unlink
#include <signal.h> //for catching ctrl+c

bool keep_running = true;
void terminate(int i) {
  keep_running = false;
}

int main(int argc, char** argv[]) {

  //--catch ctrl+c signal
  struct sigaction sigIntHandler;
  sigIntHandler.sa_handler = terminate;
  sigemptyset(&sigIntHandler.sa_mask);
  sigIntHandler.sa_flags = 0;
  sigaction(SIGINT, &sigIntHandler, NULL);

  //--create socket
  int socket_fd_server = socket(AF_UNIX, SOCK_STREAM, 0);
  if (socket_fd_server >= 0) {
    std::cout << "Server socket created" << std::endl;
  }
  else {
    std::cout << "Server socket failed to create, errno: " << errno << std::endl;
  }

  //--bind server
  sockaddr_un address_server;
  address_server.sun_family = AF_UNIX;
  strcpy(address_server.sun_path, "./socket-server");
  unlink(address_server.sun_path); //delete socket file if exists

  //will create a socket file, if already exist, errno=98
  if (bind(socket_fd_server, (sockaddr*)&address_server, sizeof(address_server)) >= 0) {
    std::cout << "Server bound" << std::endl;
  }
  else {
    std::cout << "Server failed to bind, errno: " << errno << std::endl;
    return 1;
  }

  //--mark socket as passive socket (listen)
  if (listen(socket_fd_server, 100) >= 0) {
    std::cout << "Start to listen" << std::endl;
  }
  else {
    std::cout << "Failed to listen, errno: " << errno << std::endl;
  }

  //--
  sockaddr_un address_client;
  char message_sent[] = {"message from server to client"};
  char message_received[100] = {};
  while (keep_running) {
    unsigned int len = sizeof(address_client);
    int socket_fd_client = accept(socket_fd_server, (sockaddr*)&address_client, &len);
    send(socket_fd_client, message_sent, sizeof(message_sent), 0);
    std::cout << "Server sent message: " <<message_sent << std::endl;
    recv(socket_fd_client, message_received, sizeof(message_received), 0);
    std::cout << "Server received message: " <<message_received << std::endl;
  }
  std::cout << "Leave while loop" << std::endl;
  unlink(address_server.sun_path);
  close(socket_fd_server);
  return 0;
}

客户端.cpp:

#include <iostream>
#include <string.h>
#include <sys/types.h> //see NOTES in http://www.linuxhowtos.org/manpages/2/connect.htm
#include <sys/socket.h> //sockaddr
#include <sys/un.h> //for sockadder_un
//#include <netinet/in.h> //for sockadder_in
#include <unistd.h> //close
#include <errno.h>

int main(int argc, char** argv[]) {

  //--create socket
  int socket_fd = socket(AF_UNIX, SOCK_STREAM, 0);
  if (socket_fd >= 0) {
    std::cout << "Client socket created" << std::endl;
  }
  else {
    std::cout << "Client socket failed to create, errno: " << errno << std::endl;
  }

  //--connection
  sockaddr_un address_un;
  address_un.sun_family = AF_UNIX;
  //address_un.sun_path = "./SocketServer";
  strcpy(address_un.sun_path, "../SocketServer/socket-server");
  if (connect(socket_fd, (sockaddr*)&address_un, sizeof(address_un)) == 0) {
    std::cout << "Client connected" << std::endl;
  }
  else {
    std::cout << "Client failed to connect, errno: " << errno << std::endl;
  }

  //--send message
  //char message_sent[] = {"test send message"};
  std::string message_sent = "test send message";
  if (send(socket_fd, message_sent.c_str(), sizeof(message_sent), 0) > 0) {
    std::cout << "Message: " << message_sent << " sent" << std::endl;
  }
  else {
    std::cout << "Message: " << message_sent << " not sent, errno: " << errno << std::endl;
  }

  //--receive message_sent
  char message_received[100] = {}; // = "test receive message";
  if (recv(socket_fd, message_received, sizeof(message_received), 0) > 0) {
    std::cout << "Message: " << message_received << " received" << std::endl;
  }
  else {
    std::cout << "Message: " << message_received << " not received, errno: " << errno << std::endl;
  }

  //--close
  close(socket_fd);

  return 0;
}

顺便说一句,只有当服务器在 bash 中运行时才会发生这种情况。如果服务器在 Eclipse 调试器中运行,它可以超过 1024 次调用。我不知道为什么。

最佳答案

您正在泄漏套接字。尝试一些错误检查。这里还不够。如果 recv() 返回零,则关闭套接字。如果它返回 -1 并且 errno 不是 EAGAIN/EWOULDBLOCK,则关闭套接字。如果 send() 返回 -1,则关闭套接字。

关于c++ - 如何在不设置ulimit -n的情况下解决Socket程序打开太多文件的错误,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/50814085/

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