我想在对象上添加 castShadow
和 receiveShadow
。但是下面的代码有什么问题呢?...
var mtlLoader = new THREE.MTLLoader();
mtlLoader.setPath("objects/Tree/");
mtlLoader.load("tree.mtl", function(materials) {
materials.preload();
var objLoader = new THREE.OBJLoader();
objLoader.setMaterials(materials);
objLoader.setPath("objects/Tree/");
objLoader.load("tree.obj", function(gate) {
var positionX = 0;
var positionY = 4;
var positionZ = 0;
gate.position.x = positionX;
gate.position.y = positionY;
gate.position.z = positionZ;
gate.scale.x = 2
gate.scale.y = 2;
gate.scale.z = 2;
scene.add(gate);
gate.castShadow = true;
gate.receiveShadow = true;
});
});
最佳答案
我认为你需要遍历 child 然后设置 castShadow 如下所示。
gate.traverse( function ( child ) {
if ( child instanceof THREE.Mesh ) {
child.castShadow = true;
}
});
这是工作示例 http://jsfiddle.net/4Txgp/703/
我觉得应该有用
关于javascript - 三.JS Shadow转对象,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/42399613/