我想在 Three.JS 中这样做:
我做了螺旋和向下运动,但我没有做敲击 Action 。
var planeGeometry = new THREE.PlaneGeometry(10,10);
var planeMaterial = new THREE.MeshBasicMaterial({color: 0x828282, wireframe: false, side: THREE.DoubleSide});
var planeMesh = new THREE.Mesh(planeGeometry, planeMaterial);
planeMesh.rotation.x = 1.0 * THREE.Math.degToRad(90);
scene.add(planeMesh);
var cylinderGeometry = new THREE.CylinderGeometry(0.2, 0.2, 14);
var cylinderMaterial = new THREE.MeshBasicMaterial({color: 0x00ff00, wireframe: false});
var cylinderMesh = new THREE.Mesh(cylinderGeometry, cylinderMaterial);
cylinderMesh.position.set(0,7,0);
scene.add(cylinderMesh);
groupDown = new THREE.Group();
groupSpiral = new THREE.Group();
groupKnock = new THREE.Group();
var woodPeckerGeometry = new THREE.BoxGeometry(1,3,2);
var woodPeckerMaterial = new THREE.MeshBasicMaterial({color: 0xffffff, wireframe: false});
var woodPeckerMesh = new THREE.Mesh(woodPeckerGeometry , woodPeckerMaterial );
groupDown.add(woodPeckerMesh );
groupDown.position.set(0, 10, 2);
groupSpiral.add(groupDown)
groupKnock.add(groupSpiral)
scene.add(groupKnock);
和渲染函数:
var render = function () {
groupDown.position.y -= 0.03;
if(groupDown.position.y < 1.6) {
groupDown.position.y = 13;
}
groupSpiral.rotation.y += 0.03;
};
那么问题来了,我怎样才能做敲门 Action 呢?
最佳答案
您可以增加 z
轴上的 groupDown
旋转,就像您对其位置所做的那样,“啄木鸟”将开始敲击圆柱体。这样做的问题是旋转的枢轴位于盒子的中心。
要解决此问题,您可以将“啄木鸟”添加到一个组(即 pivotGroup
),在这个新组中将其位置相对于其高度设置并处理 pivotGroup
作为动画的新对象。这样,盒子就会从底部开始旋转。
请参阅下面的完整示例。
var camera, scene, renderer, groupSpiral, groupDown, groupKnock;
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(30, window.innerWidth / window.innerHeight, 10, 10000);
camera.position.z = 30;
camera.position.y = 24;
camera.rotation.x = -0.55;
scene.add(camera);
var planeGeometry = new THREE.PlaneGeometry(10, 10);
var planeMaterial = new THREE.MeshBasicMaterial({color: 0x828282, wireframe: false, side: THREE.DoubleSide});
var planeMesh = new THREE.Mesh(planeGeometry, planeMaterial);
planeMesh.rotation.x = 1.0 * THREE.Math.degToRad(90);
planeMesh.rotation.z = 1.0 * THREE.Math.degToRad(45);
scene.add(planeMesh);
var cylinderGeometry = new THREE.CylinderGeometry(0.3, 0.3, 14);
var cylinderMaterial = new THREE.MeshBasicMaterial({color: 0x00ff00, wireframe: false});
var cylinderMesh = new THREE.Mesh(cylinderGeometry, cylinderMaterial);
cylinderMesh.position.y = 7;
scene.add(cylinderMesh);
var coneGeometry = new THREE.ConeGeometry(0.3, 1, 32);
var coneMaterial = new THREE.MeshBasicMaterial({color: 0xff0000, wireframe: false});
var coneMesh = new THREE.Mesh(coneGeometry, coneMaterial);
coneMesh.position.set(1, 1.8, 0);
coneMesh.rotation.z = Math.PI / -2;
groupDown = new THREE.Group();
groupSpiral = new THREE.Group();
groupKnock = new THREE.Group();
var woodPeckerGeometry = new THREE.BoxGeometry(1, 3, 1.5);
var woodPeckerMaterial = new THREE.MeshBasicMaterial({color: 0xffffff, wireframe: false});
var woodPeckerMesh = new THREE.Mesh(woodPeckerGeometry, woodPeckerMaterial);
woodPeckerMesh.position.set(0, 1, 0);
woodPeckerMesh.rotation.set(0, 0, Math.PI);
groupKnock.add(coneMesh);
groupKnock.add(woodPeckerMesh);
groupDown.add(groupKnock);
groupDown.position.set(0, 12, 1.5);
groupDown.rotation.y = Math.PI / 2;
groupSpiral.add(groupDown)
scene.add(groupSpiral);
renderer = new THREE.WebGLRenderer({antialias: true});
renderer.setSize(window.innerWidth, window.innerHeight);
$(renderer.domElement).appendTo("body");
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
groupDown.position.y -= 0.03;
if(groupDown.position.y < 1.6) {
groupDown.position.y = 12;
}
groupSpiral.rotation.y += 0.03;
groupKnock.rotation.z += 0.035;
if(groupKnock.rotation.z > Math.PI/6) {
groupKnock.rotation.z = 0;
}
renderer.render(scene, camera);
}
$(document).ready(function() {
init();
animate();
});
* {
padding: 0;
margin: 0;
overflow: hidden;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/109/three.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
关于javascript - 基于 Three.js 中新枢轴的对象动画旋转,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/58597693/