我需要制作一个程序,其中有一个在屏幕上移动的球,当它击中矩形时,它需要从矩形上弹开。当球击中 Canvas 侧面时,我已经让球弹起,但我不知道如何使用函数使其从矩形弹起。
我试图制作另一个“if”语句来说明它是否击中该区域并弹开,但如果我这样做,我会收到错误并且球根本不会移动。
我正在使用 CodePen,这里是链接。我也习惯使用注释来使其更易于阅读
https://codepen.io/Vanilla_thick/pen/eaKaVw
这是我到目前为止所拥有的:`
//Varibles
let circleX=40
let circleY=40
let velocityX=5
let velocityY=5
//Function for rectangle
function rectangle(color, sizeX, sizeY){
fill(color)
let r =rect(300,550,sizeX,sizeY)
}
function setup(){
//Make canvas
createCanvas(800,600)
}
function draw(){
//Set backgound to black
background(0)
//Make ball
circle(circleX,circleY,40)
//Give the ball a volicity on the "X" and "Y" axis so it will move
//both ways whenever it needs to
//Have ball start by moving down to make it bounce vertically
circleY= circleY + velocityY
circleX = circleX + velocityX
//Have it call the function to add the rectangle
rectangle("#ff0000",400,20)
//Make "Ifs" statement so whenever the ball hits the edge of the canvas it will bounce and go somewhere else in the canvas
if (circleY > height){
velocityY= -5
}
if (circleY == 0){
velocityY= 5
}
else if (circleX > width){
velocityX= -5
}
else if(circleX < 0){
velocityX= 5
}
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.8.0/p5.js"></script>
我希望它能像 Breakout 游戏一样工作(因为我将来会向这个程序添加更多内容)
最佳答案
添加矩形的位置坐标:
let rectX = 200, rectY = 550
function rectangle(color, posX, posY, sizeX, sizeY){
fill(color)
rect(posX, posY, sizeX, sizeY)
}
rectangle("#ff0000", rectX, rectY, 400, 20)
如果圆的底部低于矩形的顶部,并且圆的中心位于矩形的左和右之间的某个位置,则球“弹跳”和 y 方向必须更改:
rectTop = rectY;
rectLeft = rectX;
rectRight = rectX + 400;
circleBottom = circleY + 20
if (circleBottom > rectTop && circleX >= rectLeft && circleX <= rectRight ) {
velocityY= -5
}
//Varibles
let rectX = 200, rectY = 550
let circleX = 40
let circleY = 40
let velocityX = 5
let velocityY = 5
//Function for rectangle
function rectangle(color, posX, posY, sizeX, sizeY){
fill(color)
rect(posX, posY, sizeX, sizeY)
}
function setup(){
//Make canvas
createCanvas(800,600)
}
function draw(){
//Set backgound to black
background(0)
//Make ball
circle(circleX, circleY, 40)
//Give the ball a volicity on the "X" and "Y" axis so it will move
//both ways whenever it needs to
//Have ball start by moving down to make it bounce vertically
circleY= circleY + velocityY
circleX = circleX + velocityX
//Have it call the function to add the rectangle
rectangle("#ff0000", rectX, rectY, 400, 20)
//Make "Ifs" statement so whenever the ball hits the edge
// of the canvas it will bounce and go somewhere else in the canvas
rectTop = rectY;
rectLeft = rectX;
rectRight = rectX + 400;
circleBottom = circleY + 20
if (circleBottom > rectTop && circleX >= rectLeft && circleX <= rectRight ) {
velocityY= -5
}
else if (circleY > height){
velocityY= -5
}
if (circleY == 0){
velocityY= 5
}
else if (circleX > width){
velocityX= -5
}
else if(circleX < 0){
velocityX= 5
}
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.8.0/p5.js"></script>
关于javascript - 需要帮助使用 JavaScript 和 P5 让一个对象从另一个对象上反弹,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/56334536/