在下面的代码片段中,为什么当我调用 sailboat.getHasEngine()
时,boat.calls
会增加?另外,为什么只调用一次 getHasEngine() 后 sailboat.calls
设置为 2?
let vehicle = {
calls: 0,
hasEngine: null,
getHasEngine: function() {
vehicle.calls = vehicle.calls + 1;
this.calls = this.calls + 1;
return this.hasEngine;
},
canFly: null,
getCanFly: function() {
vehicle.calls = vehicle.calls + 1;
this.calls = this.calls + 1;
return this.canFly;
}
}
let boat = Object.create(vehicle);
boat.canFly = false;
let sailboat = Object.create(boat);
sailboat.hasEngine = false;
let fishingBoat = Object.create(boat);
fishingBoat.hasEngine = true;
console.log(vehicle.calls);
// 0
console.log(boat.calls);
// 0
console.log(sailboat.calls);
// 0
sailboat.getHasEngine();
console.log(vehicle.calls);
// 1
console.log(boat.calls);
// 1
console.log(sailboat.calls);
// 2
最佳答案
因为 getHasEngine
中的这一行:
vehicle.calls = vehicle.calls + 1;
这是直接访问vehicle
对象。由于 boat
没有自己的 calls
属性,它继承自 vehicle
,因此 boat.calls
是1.
Also, why is
sailboat.calls
set to 2 after only callinggetHasEngine()
once?
也因为这一行:它将 vehicle.calls
设置为 1
,此时,sailboat
没有自己的调用
,因此它继承了该属性。然后在下一行执行以下操作:
this.calls = this.calls + 1;
这就是读取 vehicle.calls
(1),加 1,然后将结果 (2) 分配给 sailboat.calls
.
让我们给它添加一些 ASCII 艺术。创建对象之后、调用 getHasEngine
之前,内存中包含以下内容(省略详细信息):
+−−−−−−−−−−+ vehicle−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+−−>| (object) | | +−−−−−−−−−−+ | | calls: 0 | | +−−−−−−−−−−+ +−−−−−−−−−−−−−−−+ | boat−−−−−−−−−−−−−−−−−−−−−−−−−−−+−−>| (object) | | | +−−−−−−−−−−−−−−−+ | | | [[Prototype]] |−−+ | +−−−−−−−−−−−−−−−+ | +−−−−−−−−−−−−−−−+ | sailboat−−−>| (object) | | +−−−−−−−−−−−−−−−+ | | [[Prototype]] |−−+ +−−−−−−−−−−−−−−−+
Note that neither boat
nor sailboat
has a calls
property.
After getHasEngine
is called once, you have this — note that sailboat
now has a calls
property (because it was created by this.calls = this.calls + 1;
):
+−−−−−−−−−−+ vehicle−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+−−>| (object) | | +−−−−−−−−−−+ | | calls: 1 | | +−−−−−−−−−−+ +−−−−−−−−−−−−−−−+ | boat−−−−−−−−−−−−−−−−−−−−−−−−−−−+−−>| (object) | | | +−−−−−−−−−−−−−−−+ | | | [[Prototype]] |−−+ | +−−−−−−−−−−−−−−−+ | +−−−−−−−−−−−−−−−+ | sailboat−−−>| (object) | | +−−−−−−−−−−−−−−−+ | | [[Prototype]] |−−+ | calls: 2 | +−−−−−−−−−−−−−−−+
Here's a version with some logging to help show that a bit:
let vehicle = {
calls: 0,
hasEngine: null,
getHasEngine: function() {
console.log("updating vehicle.calls");
vehicle.calls = vehicle.calls + 1;
console.log("vehicle.calls is now vehicle.calls");
console.log("About to update this.calls, does this have calls?", this.hasOwnProperty("calls"));
this.calls = this.calls + 1;
console.log("Just updated this.calls, does this have calls?", this.hasOwnProperty("calls"));
return this.hasEngine;
},
canFly: null,
getCanFly: function() {
vehicle.calls = vehicle.calls + 1;
this.calls = this.calls + 1;
return this.canFly;
}
}
let boat = Object.create(vehicle);
boat.canFly = false;
let sailboat = Object.create(boat);
sailboat.hasEngine = false;
let fishingBoat = Object.create(boat);
fishingBoat.hasEngine = true;
console.log(vehicle.calls); // 0
console.log(boat.calls); // 0
console.log("boat has calls?", boat.hasOwnProperty("calls"));
console.log(sailboat.calls); // 0
console.log("sailboat has calls?", sailboat.hasOwnProperty("calls"));
sailboat.getHasEngine();
console.log(vehicle.calls); // 1
console.log(boat.calls); // 1
console.log("boat has calls?", boat.hasOwnProperty("calls"));
console.log(sailboat.calls); // 2
console.log("sailboat has calls?", sailboat.hasOwnProperty("calls"));
.as-console-wrapper {
max-height: 100% !important;
}
如果删除 vehicle.calls =
行,您会发现它不再发生:
let vehicle = {
calls: 0,
hasEngine: null,
getHasEngine: function() {
//vehicle.calls = vehicle.calls + 1;
this.calls = this.calls + 1;
return this.hasEngine;
},
canFly: null,
getCanFly: function() {
//vehicle.calls = vehicle.calls + 1;
this.calls = this.calls + 1;
return this.canFly;
}
}
let boat = Object.create(vehicle);
boat.canFly = false;
let sailboat = Object.create(boat);
sailboat.hasEngine = false;
let fishingBoat = Object.create(boat);
fishingBoat.hasEngine = true;
console.log(vehicle.calls); // 0
console.log(boat.calls); // 0
console.log(sailboat.calls); // 0
sailboat.getHasEngine();
console.log(vehicle.calls); // 0
console.log(boat.calls); // 0
console.log(sailboat.calls); // 1
关于javascript - 关于 Object.create() 和属性继承的混淆,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/53178062/