我花了大约 12 个小时查看这段代码并摆弄它,试图找出哪里存在递归问题,因为我遇到了“超出最大调用堆栈大小”错误,但没有找到了。请比我聪明的人帮助我!
到目前为止,我发现当我制作对象 spot
一个 circle
对象时,问题就消失了,但是当我把它做成一个时,' pip',我得到这个堆栈溢出错误。我用该死的显微镜检查了 pip 类,但仍然不知道为什么会这样!
var canvas = document.getElementById('myCanvas');
//-------------------------------------------------------------------------------------
// Classes
//-------------------------------------------------------------------------------------
//=====================================================================================
//CLASS - point
function point(x,y){
this.x = x;
this.y = y;
}
//=====================================================================================
// CLASS - drawableItem
function drawableItem() {
var size = 0;
this.center = new point(0,0);
this.lineWidth = 1;
this.dependentDrawableItems = new Array();
}
//returns the size
drawableItem.prototype.getSize = function getSize(){
return this.size;
}
// changes the size of this item and the relative size of all dependents
drawableItem.prototype.changeSize = function(newSize){
var relativeItemSizes = new Array;
relativeItemSizes.length = this.dependentDrawableItems.length;
// get the relative size of all dependent items
for (var i = 0; i < this.dependentDrawableItems.length; i++){
relativeItemSizes[i] = this.dependentDrawableItems[i].getSize() / this.size;
}
// change the size
this.size = newSize;
// apply the ratio of change back to all dependent items
for (var i = 0; i < relativeItemSizes.length; i++){
this.dependentDrawableItems[i].changeSize(relativeItemSizes[i] * newSize);
}
}
//moves all the vertices and every dependent to an absolute point based on center
drawableItem.prototype.moveTo = function(moveX,moveY){
//record relative coordinates
var relativeItems = new Array;
relativeItems.length = this.dependentDrawableItems.length;
for (var i = 0; i < relativeItems.length; i++){
relativeItems[i] = new point;
relativeItems[i].x = this.dependentDrawableItems[i].center.x - this.center.x;
relativeItems[i].y = this.dependentDrawableItems[i].center.y - this.center.y;
}
//move the center
this.center.x = moveX;
this.center.y = moveY;
//move all the items relative to the center
for (var i = 0; i < relativeItems.length; i++){
this.dependentDrawableItems[i].moveItemTo(this.center.x + relativeItems[i].x,
this.center.y + relativeItems[i].y);
}
}
// draws every object in dependentDrawableItems
drawableItem.prototype.draw = function(ctx){
for (var i = 0; i < this.dependentDrawableItems.length; i++) {
this.dependentDrawableItems[i].draw(ctx);
}
}
//=====================================================================================
//CLASS - circle
function circle(isFilledCircle){
drawableItem.call(this);
this.isFilled = isFilledCircle
}
circle.prototype = new drawableItem();
circle.prototype.parent = drawableItem.prototype;
circle.prototype.constructor = circle;
circle.prototype.draw = function(ctx){
ctx.moveTo(this.center.x,this.center.y);
ctx.beginPath();
ctx.arc(this.center.x, this.center.y, this.size, 0, 2*Math.PI);
ctx.closePath();
ctx.lineWidth = this.lineWidth;
ctx.strokeStyle = this.outlineColor;
if (this.isFilled === true){
ctx.fill();
}else {
ctx.stroke();
}
this.parent.draw.call(this,ctx);
}
//=====================================================================================
//CLASS - pip
function pip(size){
circle.call(this,true);
}
pip.prototype = new circle(false);
pip.prototype.parent = circle.prototype;
pip.prototype.constructor = pip;
//----------------------------------------------------------------------
// Objects/variables - top layer is last (except drawable area is first)
//----------------------------------------------------------------------
var drawableArea = new drawableItem();
var spot = new pip();
spot.changeSize(20);
drawableArea.dependentDrawableItems[drawableArea.dependentDrawableItems.length] = spot;
//------------------------------------------
// Draw loop
//------------------------------------------
function drawScreen() {
var context = canvas.getContext('2d');
context.canvas.width = window.innerWidth;
context.canvas.height = window.innerHeight;
spot.moveTo(context.canvas.width/2, context.canvas.height/2);
drawableArea.draw(context);
}
window.addEventListener('resize', drawScreen);
最佳答案
this.parent.draw.call(this,ctx);
是你的问题。在 pip
对象上,父级将是 circle.prototype
。所以当你现在调用 spot.draw()
时,它会调用 spot.parent.draw.call(spot)
,其中 this.parent
仍然是 circle.prototype
...
您需要从 circle.prototype.draw
显式调用 drawableItem.prototype.draw.call(this)
。顺便说一句,你应该 not use new
for the prototype chain .
关于javascript - 超出最大调用堆栈大小 - 没有明显的递归,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/20463145/