我有以下示例代码,它是其他编程语言中事件驱动 API 的标准基础,但在 Rust 中,借用检查器会阻止它,并显示“不能多次借用 p1
作为可变的”一次”:
struct Pen {
color_cmyk: u32,
ink: usize,
}
impl Pen {
pub fn new() -> Pen {
Pen {
color_cmyk: 0x80800000,
ink: 20000,
}
}
pub fn write(&mut self, text: &str) -> bool {
if self.ink < text.len() {
return false;
}
self.ink -= text.len();
true
}
}
fn main() {
println!("Hello, world !");
let mut p1 = Pen::new();
p1.write("Hello");
println!("ink: {}, color: {}", p1.ink, p1.color_cmyk);
let mut cb = |text| if p1.write(text) {
println!("{}", text);
} else {
println!("Out of ink !");
};
let mut cb2 = |text| {
p1.write(text);
p1.ink
};
cb("Hello");
cb("World");
println!("{}", cb2("Hello"));
}
error[E0499]: cannot borrow `p1` as mutable more than once at a time
--> src/main.rs:37:23
|
31 | let mut cb = |text| if p1.write(text) {
| ------ -- previous borrow occurs due to use of `p1` in closure
| |
| first mutable borrow occurs here
...
37 | let mut cb2 = |text| {
| ^^^^^^ second mutable borrow occurs here
38 | p1.write(text);
| -- borrow occurs due to use of `p1` in closure
...
45 | }
| - first borrow ends here
例如,该代码可用于实现对窗口的两个回调:一个用于处理键盘事件,另一个用于处理鼠标事件,两者都会更新窗口状态(例如:更改颜色、关闭窗口等) .).
我知道这个问题出现在 Stack Overflow 和其他论坛的其他地方,但一般来说,答案都集中在描述问题的原因,很少提出完整的通用解决方案:
- Cannot borrow `x` as mutable more than once at a time
- How to bypass “cannot borrow as mutable more than once”?
- Cannot borrow as mutable more than once at a time
- Passing mutable context into callbacks
- Creating a callback system using closures
- Execute callbacks like as mutable borrowing from cycle
- Callback to mutable self
最佳答案
一种方法是使用 RefCell
,它允许您仅使用 &Pen
而不是 &mut Pen
来改变事物,但代价是将借用检查推至运行时。它非常便宜:没有分配,只有一个标志测试。
主要缺点是违反规则会导致运行时出现 panic 。一个有用的经验法则是永远不要借用超过必要的时间(将它们视为“单线程互斥体”)。
use std::cell::RefCell;
fn main() {
println!("Hello, world !");
let p1 = RefCell::new(Pen::new());
{
let mut rp1 = p1.borrow_mut();
rp1.write("Hello");
println!("ink: {}, color: {}", rp1.ink, rp1.color_cmyk);
}
let cb = |text| {
if p1.borrow_mut().write(text) {
println!("{}", text);
}
else {
println!("Out of ink !");
}
};
let cb2 = |text| {
let mut rp1 = p1.borrow_mut();
rp1.write(text);
rp1.ink
};
cb("Hello");
cb("World");
println!("{}", cb2("Hello"));
}
另一种方法是设置回调系统以将要修改的对象作为参数传递。权衡是您的回调系统需要了解这种状态。
fn main() {
println!("Hello, world !");
let mut p1 = Pen::new();
p1.write("Hello");
println!("ink: {}, color: {}", p1.ink, p1.color_cmyk);
let cb = |p1: &mut Pen, text| if p1.write(text) {
println!("{}", text);
} else {
println!("Out of ink !");
};
let cb2 = |p1: &mut Pen, text| {
p1.write(text);
p1.ink
};
cb(&mut p1, "Hello");
cb(&mut p1, "World");
println!("{}", cb2(&mut p1, "Hello"));
}
关于callback - 在 Rust 中实现多个可变(静态分配、静态分派(dispatch)等)回调的正确方法是什么?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/43552480/