构建 Cocoa Touch 框架(Swift 或 Object-C)并将其作为“嵌入式二进制文件”添加到另一个项目后,我在尝试构建时收到以下错误消息
missing required architecture i386
...
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)
根据各种现有答案和扩展研究,我已经将 i386 添加到 Architectures build设置中......
但是这似乎没有效果。当我检查使用
lipo -info TesterFrameworkObjC
我只得到
Architectures in the fat file: TesterFrameworkObjC are: armv7 arm64
... i386(和 x86_64)不应该也出现在这里吗?我错过了什么?
(我正在使用 Xcode 6.2 + 为 iOS 8.2 构建)
一些新见解
使用这个 build script 的一个版本我能够为框架的 Swift 版本构建缺失的架构。
但是,当我将这个框架添加到我的应用程序并构建时,我仍然会遇到错误
Undefined symbols for architecture x86_64:
"_OBJC_CLASS_$__TtC20TesterFrameworkSwift18TestFrameworkSwift", referenced from:
objc-class-ref in ViewController.o
ld: symbol(s) not found for architecture x86_64
查看模拟器的最终构建文件夹构建
Build/Products/Debug-iphoneos/TesterFrameworkSwift.framework/
我可以看到架构仍然缺失,尽管它们是框架的一部分(如图所示)。如何确保在构建应用程序时包含我的框架的所有正确架构构建?
更新
查看给我的所有错误消息,看起来问题实际上并不是构建了错误的产品/架构,而是一步之后 Linker 没有使用正确的路径给他们。不确定这有多正确。
最佳答案
这是相同的problem我有。
这似乎是一个 Xcode 错误,我通过添加构建脚本来解决它。
它只会用所有架构编译你的库,并将它lipo
成胖二进制图像。
另请注意
Looking at the final build folder building for the simulator
Build/Products/Debug-iphoneos/TesterFrameworkSwift.framework/
您在 iphone 构建文件夹中查看 x86_64 和 i386 图像,它们应该在 Debug-iphonesimulator/TesterFrameworkSwift.framework/
您的脚本中还有一个递归问题,我已经更正了它。
UNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal if [ "true" == ${ALREADYINVOKED:-false} ] then echo "RECURSION: Detected, stopping" else export ALREADYINVOKED="true" # Step 1. Build Device and Simulator versions xcodebuild -target "${PROJECT_NAME}" ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -sdk iphoneos BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build xcodebuild -target "${PROJECT_NAME}" -configuration ${CONFIGURATION} -sdk iphonesimulator ONLY_ACTIVE_ARCH=NO BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build # Step 2. Copy the framework structure (from iphoneos build) to the universal folder cp -R "${BUILD_DIR}/${CONFIGURATION}-iphoneos/${PROJECT_NAME}.framework" "${UNIVERSAL_OUTPUTFOLDER}/" # Step 3. Copy Swift modules (from iphonesimulator build) to the copied framework directory cp -R "${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${PROJECT_NAME}.framework/Modules/${PROJECT_NAME}.swiftmodule/." "${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework/Modules/${PROJECT_NAME}.swiftmodule" # Step 4. Create universal binary file using lipo and place the combined executable in the copied framework directory lipo -create -output "${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework/${PROJECT_NAME}" "${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${PROJECT_NAME}.framework/${PROJECT_NAME}" "${BUILD_DIR}/${CONFIGURATION}-iphoneos/${PROJECT_NAME}.framework/${PROJECT_NAME}" # Step 5. Convenience step to copy the framework to the project's directory cp -R "${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework" "${PROJECT_DIR}" # Step 6. Convenience step to open the project's directory in Finder open "${PROJECT_DIR}" fi
6) Hit "cmd + B"
(Build Project)
7) Open Product in Finder
8) Navigate 1 directory up ("cmd + ↑"), and you will see "Release-universal"
directory.
There will be your "fat/universal"
library, You are ready to go!
You can check it via
file test.dylib
test.dylib: Mach-O universal binary with 4 architectures
test.dylib (for architecture i386): Mach-O dynamically linked shared library i386
test.dylib (for architecture x86_64): Mach-O 64-bit dynamically linked shared library x86_64
test.dylib (for architecture armv7): Mach-O dynamically linked shared library arm
test.dylib (for architecture arm64): Mach-O 64-bit dynamically linked shared library
关于ios - 如何为 i386 和 x86_64 架构构建 Cocoa Touch Framework?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/28652650/