python - 将mysql与pythonanywhere一起使用时出现错误4

标签 python mysql pythonanywhere

所以我从我之前的问题开始继续我的 python 游戏

Socket issue when using threads

我遇到了另一个问题,这次是关于 MySQL,它与我在 Pythonanywhere.com 上的托管服务器并存。错误如下:

Traceback (most recent call last):
  File "/usr/local/lib/python3.4/dist-packages/mysql/connector/network.py", line 191, in recv_plain
    chunk = self.sock.recv(1)
InterruptedError: [Errno 4] Interrupted system call

During handling of the above exception, another exception occurred:

Traceback (most recent call last):
  File "/usr/local/lib/python3.4/dist-packages/flask/app.py", line 1817, in wsgi_app
    response = self.full_dispatch_request()
  File "/usr/local/lib/python3.4/dist-packages/flask/app.py", line 1477, in full_dispatch_request
    rv = self.handle_user_exception(e)
  File "/usr/local/lib/python3.4/dist-packages/flask/app.py", line 1381, in handle_user_exception
    reraise(exc_type, exc_value, tb)
  File "/usr/local/lib/python3.4/dist-packages/flask/_compat.py", line 33, in reraise
    raise value
  File "/usr/local/lib/python3.4/dist-packages/flask/app.py", line 1475, in full_dispatch_request
    rv = self.dispatch_request()
  File "/usr/local/lib/python3.4/dist-packages/flask/app.py", line 1461, in dispatch_request
    return self.view_functions[rule.endpoint](**req.view_args)
  File "/home/elvishknight1/mysite/flask_app.py", line 81, in intro
    c.execute("SELECT * FROM players WHERE name=%s", (ID,))
  File "/usr/local/lib/python3.4/dist-packages/mysql/connector/cursor.py", line 515, in execute
    self._handle_result(self._connection.cmd_query(stmt))
  File "/usr/local/lib/python3.4/dist-packages/mysql/connector/connection.py", line 684, in cmd_query
    result = self._handle_result(self._send_cmd(ServerCmd.QUERY, query))
  File "/usr/local/lib/python3.4/dist-packages/mysql/connector/connection.py", line 476, in _send_cmd
    return self._socket.recv()
  File "/usr/local/lib/python3.4/dist-packages/mysql/connector/network.py", line 212, in recv_plain
    errno=2055, values=(self.get_address(), _strioerror(err)))
mysql.connector.errors.OperationalError: 2055: Lost connection to MySQL server at 'mysql.server:3306', system error: 4 Interrupted system call
2014-12-18 16:27:13,712 :Exception on /chat/ [GET]
Traceback (most recent call last):
  File "/usr/local/lib/python3.4/dist-packages/mysql/connector/network.py", line 189, in recv_plain
    packet = self.sock.recv(1)
InterruptedError: [Errno 4] Interrupted system call

随着服务器发出更多的 get 请求,上面的重复内容覆盖了错误日志

这是主要的应用程序代码(如果不是最pythonic的,请见谅)

from flask import Flask, render_template, request, jsonify
import mysql.connector
from grid import Grid
from game import Game
import random
from monster import Monster
from descriptions import Descriptions
from calculator import Calculator


app = Flask(__name__)
sql = mysql.connector.connect(user="elvishknight1", password="351797asd", host="mysql.server", database="elvishknight1$Overseer", buffered=True)
c = sql.cursor()
game=Game()
grid=Grid()
monsters = []
x=0
y=0
descriptions=Descriptions()
calculator = Calculator()


@app.route('/')
def index():
    return render_template("intro.html",)

@app.route('/mod/351797Aa')
def moderator():
    return render_template("moderate.html",)

@app.route('/mod/')
def worldMaker():
    grid.makeGrid()
    for x in range(4000):
        dice = random.choice(list(descriptions.monsters.keys()))
        mons = descriptions.monsters[dice]
        monsters.append(Monster(dice, mons[0], mons[1], mons[2], mons[3], mons[4],
        mons[5], mons[6], mons[7],mons[8], random.choice(list(range(200))),
        random.choice(list(range(200)))))

    c.execute("UPDATE players SET status='alive'")
    game.gameStatus="started"
    sql.commit()
    return jsonify(result="ok")
@app.route('/player/')
def playerCount():
    return jsonify(result=game.players)

@app.route('/finish/')
def clear():
    game.gameStatus="working on it"
    c.execute("delete from players")
    grid.clearGrid()
    sql.commit()
    return jsonify(result="cleared")

@app.route('/chat/', methods=["GET"])
def chat():
    chatter=[]
    message = request.args.get('value')
    user = request.args.get('user')
    if(message[0:2]=="::"):
        c.execute("INSERT INTO chatPending(user,message) VALUES(%s,%s)",
        (user,message[2:]))
    else:
        del chatter[:]
        c.execute("SELECT * from chatPending")
        row = c.fetchall()
        for r in row:
            if row is not None:
                chatter.append("<p>" + r[0] + ":: " + r[1] + "</p>")
    sql.commit()
    return jsonify(result=chatter)


@app.route('/load/', methods=["GET"])
def intro():
    status=None
    answer = request.args.get('value')
    ID = request.args.get('ID')
    c.execute("SELECT * FROM players WHERE name=%s", (ID,))
    row = c.fetchone()
    if row is not None:
        status = row[3]
    if(game.gameStatus=="started" or game.players>=200):
        status="access denied"
    if(status == None):
        c.execute("INSERT INTO players (name, status) VALUES('" + answer + "', 'entering name')")
        c.execute("SELECT * FROM players WHERE name=%s",(ID,))
        row = c.fetchone()
        if row is not None:
            status = row[3]
    if(status == 'entering name'):
        data = "<p>What is in your past: choose one: <ul> <li> Chosen </li> <li> Magician </li> <li> Poet </li></ul></p>"
        c.execute("UPDATE players SET status='entering past' WHERE name=%s",(ID,))
        c.execute("SELECT * FROM players WHERE name=%s",(ID,))
        row = c.fetchone()
        if row is not None:
            status = row[3]
    elif(status == 'entering past'):
        data = "<p>What is your class. Choose one: <ul> <li> Warrior </li> <li> Mage </li> <li> Rougue </li> <li> Bard </li></ul></p>"
        c.execute("UPDATE players SET status='entering class' WHERE name=%s", (ID,))
        c.execute("UPDATE players SET past=%s WHERE name=%s",(answer.capitalize(), ID))
        c.execute("SELECT * FROM players WHERE name=%s",(ID,))
        row = c.fetchone()
        if row is not None:
            status = row[3]
    elif(status == 'entering class'):
        data = "<p>What is your secret code?</p>"
        c.execute("UPDATE players SET status='entering code' WHERE name=%s", (ID,))
        c.execute("UPDATE players SET class=%s WHERE name=%s",(answer.capitalize(), ID))
        c.execute("SELECT * FROM players WHERE name=%s",(ID,))
        row = c.fetchone()
        if row is not None:
            status = row[3]
    elif(status == 'entering code'):
        data = "<p>OK all set. Waiting on the moderator!</p>"
        c.execute("UPDATE players SET status='waiting' WHERE name=%s", (ID,))
        c.execute("UPDATE players SET code=%s WHERE name=%s",(answer.capitalize(), ID))
        c.execute("SELECT * FROM players WHERE name=%s",(ID,))
        game.players+=1
        row = c.fetchone()
        if row is not None:
            status = row[3]
            past = row[1]
            Class = row[2]
        stats = calculator.calculateStats(past)
        attacks = []
        attackString=""
        equipmentString=""
        equipment = descriptions.classes[Class.capitalize()]
        for a in list(equipment["lHand"][1]["moves"].keys()):
            attacks.append(a)
        for b in list(equipment["rHand"][1]["moves"].keys()):
            attacks.append(b)
        for att in attacks:
            attackString=attackString + att + ","
        for d in equipment:
                equipmentString = equipmentString + d[0] + ","

        c.execute("UPDATE players SET hp=%s,attack=%s,defense=%s,speed=%s, attacks=%s,"
        + "level=1, experience=0, nextLevel=50, energy=%s,inventory=%s, lHand=%s,rHand=%s,head=%s,hands=%s,chest=%s,legs=%s where name=%s",(stats[0],
        stats[1],stats[2],stats[3],attackString,stats[4],equipmentString,
        equipment["lHand"][0],equipment["rHand"][0],equipment["Head"][0],
        equipment["Hands"][0],equipment["Chest"][0],equipment["Legs"][0],ID))

    elif(status == 'waiting'):
        data = "<p>Still waiting, please be patient.</p>"
    elif(status=="access denied"):
        data = "<p>Sorry. The player queue is full.</p>"
    else:
        data="error"
    sql.commit()
    return jsonify(result=data)

@app.route('/check/')
def checker():
    status=None
    ID = request.args.get('user')
    c.execute("SELECT * FROM players WHERE name=%s", (ID,))
    row = c.fetchone()
    if row is not None:
        status = row[3]
    if(status=="alive"):
        data="<p>Ready! Press >> to begin.</p>"
        head="ok"
    else:
        data=""
        head="not"
    return jsonify(result=data, header=head)

@app.route('/move/')
def move():
    y=0
    x=0
    data=""
    answer = request.args.get('value')
    ID = request.args.get('ID')
    c.execute("SELECT * FROM players WHERE name=%s", (ID,))
    row = c.fetchone()
    if row is not None:
        status = row[3]
        x = row[5]
        y = row[6]
        HP = row[7]
        attack = row[8]
        defense = row[9]
        speed = row[10]
        level = row[13]
        energy = row[17]
        Class = row[2]
        past = row[1]
        attacks = row[11]
        exp = row[14]
        nextLevel = row[15]
    if(answer=="start"):
        c.execute("UPDATE players SET X=%s, y=%s WHERE name=%s",(random.choice(list(range(200))),random.choice(list(range(200))), ID))
        data = "You are on a {} tile <br> {} <br>".format(grid.getLandType(x,y), grid.getDesc(x,y))
    if(status!="dead"):
        if(answer=='profile'):
            data = "You're name is {} <br> You are a {} <br> {} <br> your class is: {} <br> your stats are: <br> Level:{} HP:{} <br> Attack:{} <br> Defense:{} <br> Speed:{} <br> Energy:{}".format(ID,past,descriptions.player_backstory[past.lower()],Class,level,HP,attack,defense,speed,energy)
        elif(answer=="North" or answer=="N" and status!="fighting"):
            if(y>0):
                c.execute("UPDATE players SET y=%s WHERE name=%s", (y-1,ID))
            data = "You are on a {} tile <br> {} <br>".format(grid.getLandType(x,y), grid.getDesc(x,y))
        elif(answer=="East" or answer=="E" and status!="fighting"):
            if(x<199):
                c.execute("UPDATE players SET X=%s WHERE name=%s", (x+1,ID))
                c.execute("SELECT * FROM players WHERE name=%s", (ID,))
                row = c.fetchone()
                if row is not None:
                    x = row[5]
            data = "You are on a {} tile <br> {} <br>".format(grid.getLandType(x,y), grid.getDesc(x,y))
        elif(answer=="South" or answer=="S" and status!="fighting"):
            if(y<199):
                c.execute("UPDATE players SET y=%s WHERE name=%s", (y+1,ID))
                c.execute("SELECT * FROM players WHERE name=%s", (ID,))
                row = c.fetchone()
                if row is not None:
                    y = row[6]
            data = "You are on a {} tile <br> {} <br>".format(grid.getLandType(x,y), grid.getDesc(x,y))
        elif(answer=="West" or answer=="W" and status!="fighting"):
            if(x>0):
                c.execute("UPDATE players SET X=%s WHERE name=%s", (x-1,ID))
                c.execute("SELECT * FROM players WHERE name=%s", (ID,))
                row = c.fetchone()
                if row is not None:
                    x = row[5]
            data = "You are on a {} tile <br> {} <br>".format(grid.getLandType(x,y), grid.getDesc(x,y))
        elif(answer=="Attack"):
            for monster in monsters:
                if(x==monster.X and y==monster.Y):
                    data = data + "The {} wakes up, the battle begins".format(monster.name)
                    c.execute("UPDATE players SET status='fighting' WHERE name=%s",(ID,))
                    monsterImFighting = monster
        elif(answer == "Moves" and status=="fighting"):
            c.execute("SELECT * FROM players WHERE name=%s", (ID,))
            row = c.fetchone()
            if row is not None:
                attacks=row[11]
            listOfAttacks=attacks.split(",")
            for y in listOfAttacks:
                data = data + y.capitalize() + "<br>"
        elif(status=="fighting"):
            for m in monsterImFighting.attacks.keys():
                monsterName = m
                for a in attacks.split(","):
                    if(a == answer):
                        damage = calculator.calculateDamage(attack,monsterImFighting.defense,
                        descriptions.classes[Class.capitalize()][1]["moves"][answer],
                        "normal","thunder")
                        data = data + "you deal {} damage to {}".format(damage,m)
                        monsterImFighting.hitpoints-=damage
                        if(monsterImFighting.hitpoints <=0):
                            data = data + "<br> You killed the {}. You gain {} exp.".format(monsterName,monsterImFighting.drops[0])
                            c.execute("UPDATE players SET experience=%s WHERE name=%s",(exp + monsterImFighting.drops[0],ID))
                            c.excecute("SELECT * FROM players WHERE name=%s",(ID,))
                            row = c.fetchone()
                            if row is not None:
                                exp = row[14]
                                c.excecute("UPDATE players SET status='alive' WHERE name=%s",(ID,))
                            if(exp >= nextLevel):
                                data = data + "You've leveled up!!"
                                c.execute("UPDATE players SET level=%s, attack=%s, defense=%s, speed=%s hp=%s WHERE name=%s",(level + 1,
                                attack + random.choice(list(range(3))),defense + random.choice(list(range(3))),
                                speed + random.choice(list(range(3))), HP +random.choice(list(range(20))),ID))

                        else:
                            shuf = random.choice(list(monsterImFighting.attacks.keys()))
                            damageReturn = calculator.calculateReturnDamage(monsterImFighting.attack, defense, monsterImFighting.attacks[shuf])
                            c.execute("UPDATE players SET hp=%s WHERE name=%s",(HP - damageReturn,ID))
                            data=data + "{} deals {} damage to you".format(monsterName,damageReturn)
                            if(HP<=0):
                                data= data + "You have perished at the hands of a {}".format(monsterName)
                                c.execute("UPDATE players SET status='dead' WHERE name=%s",(HP - damageReturn,ID))

        else:
             data = "You are on a {} tile <br> {} <br>".format(grid.getLandType(x,y), grid.getDesc(x,y))
    else:
        data = "Sorry, but you are dead. Dead people don't move"
    sql.commit()
    return jsonify(result=data, header=status)


@app.route('/event/')
def eventManager():
    data = ""

    ID=request.args.get("ID")
    c.execute("SELECT * FROM players WHERE name=%s", (ID,))
    row = c.fetchone()
    if row is not None:
        x = row[5]
    c.execute("SELECT * FROM players WHERE name=%s", (ID,))
    row = c.fetchone()
    if row is not None:
        y = row[6]
    for monster in monsters:
        if(monster.X == x and monster.Y == y):
            data = "A {} is sleeping nearby!".format(monster.name)
    return jsonify(result=data, header=len(monsters))

我在网上寻找解决方案,他们都提到这与您一次与服务器建立的连接数量有关(至少我是这样认为的),但解决方案似乎...没有定论,尤其是关于在 pythonanywhere 上托管您的应用程序时如何处理这个问题。

如有任何帮助,我们将不胜感激!

最佳答案

PythonAnywhere 开发者在这里。我真的建议你通过 SQLalchemy 而不是直接使用 MySQL——它是一个位于你的代码和 mysql.connector 东西之间的库,它应该使你与所有连接管理东西隔离开来。这适用于 PythonAnywhere 或任何其他托管平台。

Flask 教程对使用 SQLAlchemy 有一些很好的提示。

关于python - 将mysql与pythonanywhere一起使用时出现错误4,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/27552094/

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