我正在开发一个 Python 扩展,以配合使用 wxWidgets 编写的 C++ 应用程序的 GUI。我正在使用 Cython,并且有基本系统(构建工具,加上具有适当版本详细信息的入门扩展等)愉快地工作。
我只对提供后端(非 GUI)功能感兴趣,例如文件解析和处理。但是,所有类——不仅仅是 GUI 类——都使用 wxString
作为字符串数据,例如下面的最小示例:
#include <wx/string.h>
class MyClass{
wxString name;
wxString get_name(){
return this->name;
}
};
我的问题是包装这样一个类的最佳方法是什么?有没有一种简单的方法来连接 Python 字符串和 wxString
实例?或者我还需要包装 wxString
类吗?我是否能够以某种方式与 wxPython 端口结合以避免重新发明轮子?
最佳答案
我通过使用静态 wxString::FromUTF8()
函数将 Python 转换为 wxString,并使用 wxString.ToUTF8()
进入另一个方向。以下是我想出的代码:
# Import the parts of wxString we want to use.
cdef extern from "wx/string.h":
cdef cppclass wxString:
char* ToUTF8()
# Import useful static functions from the class.
cdef extern from "wx/string.h" namespace "wxString":
wxString FromUTF8(char*)
# Function to convert from Python string to wxString. This can be given either
# a unicode string, or a UTF-8 encoded byte string. Results with other encodings
# are undefined and will probably lead to errors.
cdef inline wxString from_python(python_string):
# If it is a Python unicode string, encode it to a UTF-8 byte string as this
# is how we will pass it to wxString.
if isinstance(python_string, unicode):
byte_string = python_string.encode('UTF-8')
# It is already a byte string, and we have no choice but to assume its valid
# UTF-8 as theres no (sane/efficient) way to detect the encoding.
else:
byte_string = python_string
# Turn the byte string (which is still a Python object) into a C-level char*
# string.
cdef char* c_string = byte_string
# Use the static wxString::FromUTF8() function to get us a wxString.
return FromUTF8(c_string)
# Function to convert a wxString to a UTF-8 encoded Python byte string.
cdef inline object to_python_utf8(wxString wx_string):
return wx_string.ToUTF8()
# Function to convert a wxString to a Python unicode string.
cdef inline object to_python_unicode(wxString wx_string):
# Since the wxString.ToUTF8() method returns a const char*, we'd have to try
# and cast it if we wanted to do it all in here. I've tried this and can't
# seem to get it to work. But calling the to_python_utf8() function
# means Cython handles the conversions and it all just works. Plus, since
# they are defined as inline functions this may well be simplified down when
# compiled.
byte_string = to_python_utf8(wx_string)
# Decode it to a unicode string and we're done.
return byte_string.decode('UTF-8')
简单地把它放在一个 .pxd 文件中(就我个人而言,我把它放在一个子目录中作为 wx/string.pxd
- 确保你也创建了一个 wx/__init__.pdx
如果你选择这样做)。然后 cimport
它并根据需要调用函数:
cimport wx.string
wx_string = wx.string.from_python(python_string)
python_string = wx.string.to_python_unicode(wx_string)
关于python - 用 Cython 包装包含 wxString 的 C++ 类,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/6370560/