我已经开始编写一款闲置游戏,但稍后我会加入一些类型的输入。
我的问题是我的 class
库存没有将 int
从 def
chop/mine 添加到我的 variable
"SP_wood/SP_stone",它只是将 variable
替换为它从 def
chop/mine 中获得的数字。我试图将 int 直接提供给 def
addwood/addstone 但这对我不起作用。 +=
应该起作用并将两者相加。我应该在 class
之外创建 variable
并使其成为 global
吗?
import random
import time
idle = True
class Taskassigner:
def __init__(self, tasknum):
self.tasknum = tasknum
def choosejob(self):
if self.tasknum == 1:
self.chop()
if self.tasknum == 2:
self.mine()
def chop(self):
wood = random.randint(1, 10)
print('chopping wood')
time.sleep(1.5)
print('you got', wood)
Stockpile(wood, 0)
time.sleep(0.75)
def mine(self):
stone = random.randint(1, 10)
print('mining for stone')
time.sleep(1.5)
print('you got', stone)
Stockpile(0, stone)
time.sleep(0.75)
class Stockpile:
def __init__(self, wood, stone):
self.wood = wood
self.stone = stone
self.SP_wood = 0
self.SP_stone = 0
self.Addwood(self.wood)
self.Addstone(self.stone)
self.check_wood()
self.check_stone()
def Addwood(self, addwood):
self.addwood = addwood
self.SP_wood += self.addwood
def Addstone(self, addstone):
self.addstone = addstone
self.SP_stone += self.addstone
def check_wood(self):
print(self.SP_wood)
def check_stone(self):
print(self.SP_stone)
while idle:
taskchance = random.randint(0, 100)
if taskchance < 50:
tasknum = random.randint(0, 2)
job = Taskassigner(tasknum)
job.choosejob()
else:
print('idle')
time.sleep(0.5)
最佳答案
我会改变一些东西,主要是因为你让这比它需要的更难。它看起来不像你的 TaskAssigner
真的需要保持状态,所以让我们稍微重构一下它,使其基本上成为一个函数工厂。然后让我们更改这些函数,以便它们可以在我们新重构的 Stockpile
类上工作。不过封装做得很好!!!
def taskassigner(tasknum):
"""Function factory for tasks
taskassigner(1) --> mine
taskassigner(2) --> chop
"""
def mine(stockpile):
stockpile.stone += random.randint(1,10)
def chop(stockpile):
stockpile.wood += random.randint(1,10)
tasks = [None, chop, mine]
return tasks[tasknum]
class Stockpile(object):
def __init__(self, wood, stone):
self.wood = wood
self.stone = stone
# it's not really clear what SP_wood and SP_stone do
# so I'm not sure if you actually need them!
因为 taskassigner
现在是一个函数工厂而不是一个类,我们的调用签名看起来也有点不同。
STARTING_WOOD, STARTING_STONE = 10, 10 # or whatever...
idle = True
player_stockpile = Stockpile(STARTING_WOOD, STARTING_STONE)
while idle:
if random.randint(0, 1): # since it's a coinflip, this is easier
task_num = random.randint(1, 2)
task = taskassigner(task_num) # task is now one of your functions
task(player_stockpile)
else:
time.sleep(0.5)
综上所述,您似乎应该为此使用单独的模块!
# /main.py
import tasks
import time
STARTING_STONE, STARTING_WOOD = 10, 10
idle = True
class Stockpile(object):
# defined as above
player_stockpile = Stockpile(STARTING_WOOD, STARTING_STONE)
while idle:
if random.choice((True, False)):
task = random.choice(tasks.tasklist)
task(player_stockpile)
else:
time.sleep(0.5)
# /tasks.py
def mine(stockpile):
stockpile.stone += random.randint(1,10)
def chop(stockpile):
stockpile.wood += random.randint(1,10)
tasklist = [mine, chop]
关于python - 我如何更改类内的变量?在 python ,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/30245153/