我正在快速创建一个游戏,其中包含一个上下跳跃的英雄。不幸的是,创建英雄的类没有出现在屏幕上。我没有收到任何错误消息 - 只是没有出现。这是我的代码,我想你会发现它相当简单:
//
// MLHero.swift
// marioRunner
//
// Created by nick on 12/7/15.
// Copyright © 2015 Supreme Leader. All rights reserved.
//
import Foundation
import SpriteKit
class MLHero: SKSpriteNode {
var theVar:String!
var body: SKSpriteNode!
var arm: SKSpriteNode!
var leftFoot: SKSpriteNode!
var rightFoot: SKSpriteNode!
init() {
super.init(texture: nil, color: UIColor.clearColor(), size: CGSizeMake(32, 44))
self.theVar = "whoopwhoop"
print("MADE IT")
body = SKSpriteNode(color:UIColor.blackColor(), size: CGSizeMake(self.frame.size.width, 40))
body.position = CGPointMake(0, 2)
addChild(body)
let skinColor = UIColor(red:207.0/255.0, green:193.0/255.0, blue: 168.0/255.0, alpha: 1.0)
let face = SKSpriteNode(color: skinColor, size: CGSizeMake(self.frame.size.width, 2))
face.position = CGPointMake(0, 6)
body.addChild(face)
let eyeColor = UIColor.whiteColor()
let leftEye = SKSpriteNode(color: eyeColor, size: CGSizeMake(6,6))
let rightEye = leftEye.copy() as! SKSpriteNode
let pupil = SKSpriteNode(color: UIColor.blackColor(), size: CGSizeMake(3,3))
pupil.position = CGPointMake(2, 0)
leftEye.addChild(pupil)
rightEye.addChild(pupil.copy() as! SKSpriteNode)
leftEye.position = CGPointMake(-4, 0)
face.addChild(leftEye)
rightEye.position = CGPointMake(14, 0)
face.addChild(rightEye)
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
如您所见,代码似乎可以运行,而且非常简单。我从一个熟悉 SKSprites 的编程狂热者那里得到了一些帮助,但是他很困惑,也不知道为什么 MLHero 不会出现。
//
// GameScene.swift
// marioRunner
//
// Created by nick on 11/18/15.
// Copyright (c) 2015 Supreme Leader. All rights reserved.
//
import SpriteKit
class GameScene: SKScene {
var movingGround: MLMovingGround!
override func didMoveToView(view: SKView) {
backgroundColor = UIColor(red: 159.0/255.0, green: 201.0/255.5, blue: 244.0/255.0, alpha: 1.0)
movingGround = MLMovingGround(size: CGSizeMake(view.frame.width, 20))
movingGround.position = CGPointMake(0, view.frame.size.height/2)
addChild(movingGround)
let hero = MLHero()
hero.position = CGPointMake(70, movingGround.position.y + movingGround.frame.size.height/2 + hero.frame.size.height/2)
print(hero.position)
}
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
movingGround.start()
}
override func update(currentTime: CFTimeInterval) {
}
}
最佳答案
您没有将 hero
添加到场景中。
在GameScene
中,在didMoveToView
的末尾添加
self.addChild(hero)
关于ios - 无法实现 SKSprite 类。没有错误信息,只是不显示,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/34184138/