我有一个视频播放器和一个覆盖它的 UIView
,用于视频区域的 Gesture Recognition
。我这样做是为了让您可以点击视频的不同区域来播放、倒带和执行其他功能。
目前,这在横向上工作正常,但如果我将设备旋转到纵向。 UIView
不会调整大小,但视频播放器会调整。我尝试以编程方式使用约束,但我不知道如何访问视频播放器的 NSLayout
anchor 。
我有一个函数可以检索我当前用来将 UIView
设置为视频播放器大小的视频帧的大小。
只需将下面的代码复制到项目中即可播放视频并显示我要调整的 UIView
。您只需将 UIView
添加到 UIViewController
Storyboard。该代码不包含 GestureRecogniser 部分。
import UIKit
import AVFoundation
class ViewController: UIViewController {
let controlContainerView: UIView = {
let view = UIView()
view.backgroundColor = UIColor(white: 0, alpha: 1)
return view
}()
let activityIndicatorView: UIActivityIndicatorView = {
let aiv = UIActivityIndicatorView(style: .whiteLarge)
aiv.translatesAutoresizingMaskIntoConstraints = false
aiv.startAnimating()
return aiv
}()
@IBOutlet weak var videoContainer: UIView!
var player: AVPlayer?
var playerLayer: AVPlayerLayer?
var tapRegionBounds: UIView!
var tapRegionAreaCreated: Bool = false
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
let urlString = "https://www.radiantmediaplayer.com/media/bbb-360p.mp4"
videoPlayer(filename: urlString)
player?.addObserver(self, forKeyPath: "currentItem.loadedTimeRanges", options: .new, context: nil)
}
override func viewDidAppear(_ animated: Bool) {
self.playerLayer?.frame = CGRect(x: 0, y: 0, width: self.videoContainer.frame.width, height: self.videoContainer.frame.height)
updateTapRegions()
}
func videoPlayer(filename: String){
let item = AVPlayerItem(url: URL(string: filename)!)
player = AVPlayer(playerItem: item)
playerLayer = AVPlayerLayer(player: player)
playerLayer?.videoGravity = .resizeAspect
playerLayer?.frame = CGRect(x: 0, y: 0, width: self.videoContainer.frame.width, height: self.videoContainer.frame.height)
videoContainer.layer.addSublayer(playerLayer!)
player?.play()
}
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
if keyPath == "currentItem.loadedTimeRanges" {
activityIndicatorView.stopAnimating()
controlContainerView.backgroundColor = .clear
}
}
func videoFrame() -> CGRect? {
guard let layer = playerLayer
else { return nil }
let frame = layer.videoRect
if frame.height > 0.0 {
let frameInWindow = layer.convert(frame, to: nil)
return view.convert(frameInWindow, from: nil)
} else {
return nil
}
}
//THE CODE BELOW KIND OF WORKS TO SHOW HOW I WANT IT TO WORK BUT WITHOUT HAVING TO DELETE THE VIEW EACH TIME
func updateTapRegions() {
guard let video = videoFrame() else { return }
let container = videoContainer.bounds
if tapRegionAreaCreated == true {
tapRegionBounds.removeFromSuperview()
tapRegionAreaCreated = false
}
tapRegionBounds = UIView()
tapRegionBounds.frame = CGRect(x: video.minX, y: video.minY, width: container.width, height: video.height)
tapRegionBounds?.alpha = 0.5
tapRegionBounds.backgroundColor = UIColor.red
if tapRegionAreaCreated == false {
view.addSubview(tapRegionBounds)
tapRegionAreaCreated = true
}
}
override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
super.viewWillTransition(to: size, with: coordinator)
coordinator.animate(alongsideTransition: { (context) in
}) { (context) in
self.playerLayer?.frame = CGRect(x: 0, y: 0, width: self.videoContainer.frame.width, height: self.videoContainer.frame.height)
self.updateTapRegions()
}
}
}
我尝试在 viewWillLayoutSubviews()
中更新框架,但也没有任何改变。我知道我的 updateTapRegions 函数不是正确的方法,但如果有人能指出我正确的方向,那将非常感谢。
最佳答案
不幸的是,您没有在问题中说明如何调整所有这一切所依赖的视频容器 View 的大小。但这是一种可能性。我使用自动布局在纵向和横向上获得了这些结果:
现在假设我们有一个子层(一个 AVPlayerLayer)和一个 subview (点击手势 View )。好吧,可以使用自动布局调整 subview 的大小以自动适应!所以只剩下播放器层;它不会使用自动布局自动调整大小,但您可以在 viewDidLayoutSubviews
中手动调整大小。
关于ios - Swift - 如何根据视频播放器帧的大小动态调整 UIView 的大小,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/56389571/