看了不同的教程之后。我不知道什么时候使用 didset 或 get set 来更新变量。 谁能解释一下何时使用 didset 或 get set 的更多细节?
@IBInspectable var circleColor: UIColor = UIColor.redColor() {
didSet { //after properties are set in storyboard, update here
circleLayer.strokeColor = circleColor.CGColor
self.toggleButon()
}
}
/**
Radius of RadioButton circle.
*/
@IBInspectable var circleRadius: CGFloat = 5.0
@IBInspectable var cornerRadius: CGFloat {
get {
return layer.cornerRadius
}
set {
layer.cornerRadius = newValue
layer.masksToBounds = newValue > 0
}
}
对于圆半径,它不必使用 didset 来更新它的值。我听不懂。
最佳答案
这里我给大家举个例子,试着给大家讲解一下如何使用,希望对大家有所帮助。
我在这里为 UIView 使用这个类来设置和设置 Story Board 我的类名在这里“MyCustomView”
import Foundation
import UIKit
import QuartzCore
/// Computed properties, based on the backing CALayer property, that are visible in Interface Builder.
@IBDesignable public class MyCustomView: UIView {
/// When positive, the background of the layer will be drawn with rounded corners. Also effects the mask generated by the `masksToBounds' property. Defaults to zero. Animatable.
@IBInspectable var cornerRadius: Double {
get {
return Double(self.layer.cornerRadius)
}
set {
self.layer.cornerRadius = CGFloat(newValue)
}
}
/// The width of the layer's border, inset from the layer bounds. The border is composited above the layer's content and sublayers and includes the effects of the `cornerRadius' property. Defaults to zero. Animatable.
@IBInspectable var borderWidth: Double {
get {
return Double(self.layer.borderWidth)
}
set {
self.layer.borderWidth = CGFloat(newValue)
}
}
/// The color of the layer's border. Defaults to opaque black. Colors created from tiled patterns are supported. Animatable.
@IBInspectable var borderColor: UIColor? {
get {
return UIColor(CGColor: self.layer.borderColor!)
}
set {
self.layer.borderColor = newValue?.CGColor
}
}
/// The color of the shadow. Defaults to opaque black. Colors created from patterns are currently NOT supported. Animatable.
@IBInspectable var shadowColor: UIColor? {
get {
return UIColor(CGColor: self.layer.shadowColor!)
}
set {
self.layer.shadowColor = newValue?.CGColor
}
}
/// The opacity of the shadow. Defaults to 0. Specifying a value outside the [0,1] range will give undefined results. Animatable.
@IBInspectable var shadowOpacity: Float {
get {
return self.layer.shadowOpacity
}
set {
self.layer.shadowOpacity = newValue
}
}
/// The shadow offset. Defaults to (0, -3). Animatable.
@IBInspectable var shadowOffset: CGSize {
get {
return self.layer.shadowOffset
}
set {
self.layer.shadowOffset = newValue
}
}
/// The blur radius used to create the shadow. Defaults to 3. Animatable.
@IBInspectable var shadowRadius: Double {
get {
return Double(self.layer.shadowRadius)
}
set {
self.layer.shadowRadius = CGFloat(newValue)
}
}
}
你可以将它与 Storyboard一起使用,用你的“UIView”导入这个类
之后你会看到一些 而你直接在这里设置view cornet radius, shadow and Shadow
无需运行代码即可直接在 Storyboard中看到结果
从这段代码输出到这里
关于swift - 使用@IBInspectable 时何时使用 didset 或 get set,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/37739482/