我正在尝试创建一个看起来像下面的模型的个人资料图片 View 。它有一个小绿点来表示用户的在线状态。
我正在以编程方式创建 View ,以便我可以重用它。以下是我到目前为止的代码。
import UIKit
@IBDesignable
class ProfileView: UIView {
fileprivate var imageView: UIImageView!
fileprivate var onlineStatusView: UIView!
fileprivate var onlineStatusDotView: UIView!
@IBInspectable
var image: UIImage? {
get { return imageView.image }
set { imageView.image = newValue }
}
@IBInspectable
var shouldShowStatusDot: Bool = true
override init(frame: CGRect) {
super.init(frame: frame)
initialize()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
initialize()
}
private func initialize() {
backgroundColor = .clear
imageView = UIImageView(frame: bounds)
imageView.backgroundColor = .lightGray
imageView.clipsToBounds = true
imageView.layer.cornerRadius = imageView.frame.height / 2
addSubview(imageView)
onlineStatusView = UIView(frame: CGRect(x: 0, y: 0, width: (bounds.height / 5), height: (bounds.height / 5)))
onlineStatusView.backgroundColor = .white
onlineStatusView.clipsToBounds = true
onlineStatusView.layer.cornerRadius = onlineStatusView.frame.height / 2
addSubview(onlineStatusView)
onlineStatusDotView = UIView(frame: CGRect(x: 0, y: 0, width: (onlineStatusView.bounds.height / 1.3), height: (onlineStatusView.bounds.height / 1.3)))
onlineStatusDotView.center = onlineStatusView.center
onlineStatusDotView.backgroundColor = UIColor(red: 0.17, green: 0.71, blue: 0.45, alpha: 1.0)
onlineStatusDotView.clipsToBounds = true
onlineStatusDotView.layer.cornerRadius = onlineStatusDotView.frame.height / 2
onlineStatusView.addSubview(onlineStatusDotView)
}
}
我失去的是如何将绿点 View 固定在 ImageView 右上角的圆形边缘。显然 View 的框架不是圆形的,所以我不知道在这种情况下要使用什么自动布局约束。而且我也不想硬编码这些值,因为它必须根据 ImageView 的大小移动。
我必须设置哪些自动布局约束才能将其放置到正确的位置?
我上传了 demo project这里也是。
最佳答案
将绿色小圆圈放在大圆圈的右上角:
.centerX
添加约束的小圆圈等于 .trailing
带有 multiplier
的大圆圈的 0.8536
. .centerY
添加约束的小圆圈等于 .bottom
带有 multiplier
的大圆圈的 0.1464
. 注:两个
multiplier
s 是使用三角法通过查看单位圆并计算比率来计算的:(distance from top of square containing unit circle)/(height of unit circle)
和 (distance from left edge of square containing unit circle)/(width of unit circle)
.在下面的示例代码中,我提供了 func
调用computeMultipliers(angle:)
计算任何 angle
的乘数度数。完全避免角度 90
和 180
因为这可以创建 0
的乘数哪个自动布局不喜欢。这是独立的示例:
class ViewController: UIViewController {
var bigCircle: UIView!
var littleCircle: UIView!
override func viewDidLoad() {
super.viewDidLoad()
bigCircle = UIView()
bigCircle.translatesAutoresizingMaskIntoConstraints = false
bigCircle.backgroundColor = .red
view.addSubview(bigCircle)
bigCircle.widthAnchor.constraint(equalToConstant: 240).isActive = true
bigCircle.heightAnchor.constraint(equalToConstant: 240).isActive = true
littleCircle = UIView()
littleCircle.translatesAutoresizingMaskIntoConstraints = false
littleCircle.backgroundColor = .green
bigCircle.addSubview(littleCircle)
bigCircle.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
bigCircle.centerYAnchor.constraint(equalTo: view.centerYAnchor).isActive = true
littleCircle.widthAnchor.constraint(equalToConstant: 60).isActive = true
littleCircle.heightAnchor.constraint(equalToConstant: 60).isActive = true
let (hMult, vMult) = computeMultipliers(angle: 45)
// position the little green circle using a multiplier on the right and bottom
NSLayoutConstraint(item: littleCircle!, attribute: .centerX, relatedBy: .equal, toItem: bigCircle!, attribute: .trailing, multiplier: hMult, constant: 0).isActive = true
NSLayoutConstraint(item: littleCircle!, attribute: .centerY, relatedBy: .equal, toItem: bigCircle!, attribute: .bottom, multiplier: vMult, constant: 0).isActive = true
}
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
bigCircle.layer.cornerRadius = 0.5 * bigCircle.frame.height
littleCircle.layoutIfNeeded()
littleCircle.layer.cornerRadius = 0.5 * littleCircle.frame.height
}
func computeMultipliers(angle: CGFloat) -> (CGFloat, CGFloat) {
let radians = angle * .pi / 180
let h = (1.0 + cos(radians)) / 2
let v = (1.0 - sin(radians)) / 2
return (h, v)
}
}
这是您的代码的修改版本。我添加了约束来设置小圆圈的大小,并移动了设置
cornerRadius
的代码至layoutSubviews()
:class ProfilePictureView: UIView {
var bigCircle: UIView!
var borderCircle: UIView!
var littleCircle: UIView!
override init(frame: CGRect) {
super.init(frame: frame)
initialize()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
initialize()
}
private func initialize() {
bigCircle = UIView(frame: bounds)
bigCircle.backgroundColor = .red
addSubview(bigCircle)
borderCircle = UIView()
borderCircle.translatesAutoresizingMaskIntoConstraints = false
borderCircle.backgroundColor = .white
bigCircle.addSubview(borderCircle)
borderCircle.widthAnchor.constraint(equalTo: bigCircle.widthAnchor, multiplier: 1/3).isActive = true
borderCircle.heightAnchor.constraint(equalTo: bigCircle.heightAnchor, multiplier: 1/3).isActive = true
littleCircle = UIView()
littleCircle.translatesAutoresizingMaskIntoConstraints = false
littleCircle.backgroundColor = .green
borderCircle.addSubview(littleCircle)
littleCircle.widthAnchor.constraint(equalTo: borderCircle.widthAnchor, multiplier: 1/1.3).isActive = true
littleCircle.heightAnchor.constraint(equalTo: borderCircle.heightAnchor, multiplier: 1/1.3).isActive = true
littleCircle.centerXAnchor.constraint(equalTo: borderCircle.centerXAnchor).isActive = true
littleCircle.centerYAnchor.constraint(equalTo: borderCircle.centerYAnchor).isActive = true
let (hMult, vMult) = computeMultipliers(angle: 45)
// position the border circle using a multiplier on the right and bottom
NSLayoutConstraint(item: borderCircle!, attribute: .centerX, relatedBy: .equal, toItem: bigCircle!, attribute: .trailing, multiplier: hMult, constant: 0).isActive = true
NSLayoutConstraint(item: borderCircle!, attribute: .centerY, relatedBy: .equal, toItem: bigCircle!, attribute: .bottom, multiplier: vMult, constant: 0).isActive = true
}
override func layoutSubviews() {
super.layoutSubviews()
bigCircle.layer.cornerRadius = bigCircle.frame.height / 2
borderCircle.layoutIfNeeded()
borderCircle.layer.cornerRadius = borderCircle.frame.height / 2
littleCircle.layoutIfNeeded()
littleCircle.layer.cornerRadius = littleCircle.frame.height / 2
}
private func computeMultipliers(angle: CGFloat) -> (CGFloat, CGFloat) {
let radians = angle * .pi / 180
let h = (1.0 + cos(radians)) / 2
let v = (1.0 - sin(radians)) / 2
return (h, v)
}
}
computeMultipliers(angle:)
背后的数学解释computeMultipliers(angle:)
的想法就是应该计算水平约束的乘数和垂直约束的乘数。这些值是一个比例,范围为 0
至1
在哪里 0
是垂直约束的圆的顶部,0
是水平约束的圆的左边缘。同样,1
是垂直约束的圆底,1
是水平约束的圆的右边缘。通过查看 the unit circle 来计算乘数。在三角学中。单位圆是半径为
1
的圆以 (0, 0)
为中心在坐标系上。单位圆的好处(根据定义)是圆上一条线(从原点开始)与圆相交的点是(cos(angle), sin(angle))
其中角度从正 x-axis
开始测量逆时针到与圆相交的线。注意单位圆的宽度和高度都是2
.sin(angle)
和 cos(angle)
各不相同 -1
至1
.方程:
1 + cos(angle)
将不同于 0
至2
取决于角度。因为我们正在寻找 0
中的值至1
, 我们将其除以 2
:// compute the horizontal multiplier based upon the angle
let h = (1.0 + cos(radians)) / 2
在垂直方向上,我们首先注意到坐标系是从数学意义上的翻转。在 iOS 中,y
向下增长,但在数学中,y
向上生长。考虑到这一点,垂直计算使用负 -
而不是 +
:1 - sin(angle)
同样,由于 sin
不同于 -1
至1
,此计算将来自 0
至2
, 所以我们除以 2
:// compute the vertical multiplier based upon the angle
let h = (1.0 - sin(radians)) / 2
这给了我们想要的结果。当角度为90
度(或 .pi/2
弧度),sin
是 1
,因此垂直乘数将为 0
.当角度为270
度(或 3*.pi/2
弧度),sin
是 -1
垂直乘数为 1
.为什么使用弧度?一旦你了解了弧度是什么,它们就很直观。它们只是沿单位圆圆周的弧长。圆周长的公式是
circumference = 2 * .pi * radius
,所以对于单位圆,周长是2 * .pi
.所以360
度数是 2 * .pi
弧度。
关于ios - 将 subview 定位在圆形 View 的边缘,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/58471055/