我正在做一个在屏幕上绘制井字棋网格的项目。
问题是,对于“tiles”的底行,UITapGestureRecognizer
无法正常工作。对于网格的前两行,当识别器分配到的 UIImageView
的任何部分被点击时,将调用适当的函数。但是,对于底行,它仅在 UIImageView
的最顶部被点击时才有效。
代码如下:
func drawTiles() {
for view in subviews {
if (view as? UIImageView != nil) {
view.removeFromSuperview()
}
}
// Upper Left Tile [0][0]
var view = UIImageView(image: battleGround.tiles[0][0].image)
view.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(upperLeftTapped)))
view.isUserInteractionEnabled = true
view.frame = CGRect(x: frame.minX, y: frame.minY, width: frame.width / 3, height: frame.height / 3)
addSubview(view)
// Upper Middle Tile [0][1]
view = UIImageView(image: battleGround.tiles[0][1].image)
view.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(upperCenterTapped)))
view.isUserInteractionEnabled = true
view.frame = CGRect(x: frame.minX + frame.width / 3, y: frame.minY, width: frame.width / 3, height: frame.height / 3)
addSubview(view)
// Upper Right Tile [0][2]
view = UIImageView(image: battleGround.tiles[0][2].image)
view.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(upperRightTapped)))
view.isUserInteractionEnabled = true
view.frame = CGRect(x: frame.minX + ((frame.width / 3) * 2), y: frame.minY, width: frame.width / 3, height: frame.height / 3)
addSubview(view)
// Middle Left Tile [1][0]
view = UIImageView(image: battleGround.tiles[1][0].image)
view.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(middleLeftTapped)))
view.isUserInteractionEnabled = true
view.frame = CGRect(x: frame.minX, y: frame.minY + ((frame.height / 3)), width: frame.width / 3, height: frame.height / 3)
addSubview(view)
// Middle Center Tile [1][1]
view = UIImageView(image: battleGround.tiles[1][1].image)
view.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(middleCenterTapped)))
view.isUserInteractionEnabled = true
view.frame = CGRect(x: frame.minX + ((frame.width / 3)), y: frame.minY + ((frame.height / 3)), width: frame.width / 3, height: frame.height / 3)
addSubview(view)
// Middle Center Tile [1][2]
view = UIImageView(image: battleGround.tiles[1][2].image)
view.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(middleRightTapped)))
view.isUserInteractionEnabled = true
view.frame = CGRect(x: frame.minX + ((frame.width / 3) * 2), y: frame.minY + ((frame.height / 3)), width: frame.width / 3, height: frame.height / 3)
addSubview(view)
// FIXME: Only clicking the top of the next 3 views works
// Lower Left Tile [2][0]
view = UIImageView(image: battleGround.tiles[2][0].image)
view.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(lowerLeftTapped)))
view.isUserInteractionEnabled = true
view.frame = CGRect(x: frame.minX, y: frame.minY + ((frame.height / 3) * 2), width: frame.width / 3, height: frame.height / 3)
addSubview(view)
// Lower Center Tile [2][1]
view = UIImageView(image: battleGround.tiles[2][1].image)
view.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(lowerCenterTapped)))
view.isUserInteractionEnabled = true
view.frame = CGRect(x: frame.minX + ((frame.width / 3)), y: frame.minY + ((frame.height / 3) * 2), width: frame.width / 3, height: frame.height / 3)
addSubview(view)
// Lower Right Tile [2][2]
view = UIImageView(image: battleGround.tiles[2][2].image)
view.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(lowerRightTapped)))
view.isUserInteractionEnabled = true
view.frame = CGRect(x: frame.minX + ((frame.width / 3) * 2), y: frame.minY + ((frame.height / 3) * 2), width: frame.width / 3, height:frame.height / 3)
addSubview(view)
}
func upperLeftTapped() {
tapped(row: 0, column: 0)
}
func upperCenterTapped(){
tapped(row: 0, column: 1)
}
func upperRightTapped() {
tapped(row: 0, column: 2)
}
func middleLeftTapped() {
tapped(row: 1, column: 0)
}
func middleCenterTapped() {
tapped(row: 1, column: 1)
}
func middleRightTapped() {
tapped(row: 1, column: 2)
}
func lowerLeftTapped() {
tapped(row: 2, column: 0)
}
func lowerCenterTapped() {
tapped(row: 2, column: 1)
}
func lowerRightTapped() {
tapped(row: 2, column: 2)
}
func tapped(row: Int, column: Int) {
if (battleGround.tiles[row][column] == .empty) {
battleGround.tiles[row][column] = currentPlayer
drawTiles()
}
}
这里是要注意的代码(什么绘制了网格的下行)
// Lower Left Tile [2][0]
view = UIImageView(image: battleGround.tiles[2][0].image)
view.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(lowerLeftTapped)))
view.isUserInteractionEnabled = true
view.frame = CGRect(x: frame.minX, y: frame.minY + ((frame.height / 3) * 2), width: frame.width / 3, height: frame.height / 3)
addSubview(view)
// Lower Center Tile [2][1]
view = UIImageView(image: battleGround.tiles[2][1].image)
view.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(lowerCenterTapped)))
view.isUserInteractionEnabled = true
view.frame = CGRect(x: frame.minX + ((frame.width / 3)), y: frame.minY + ((frame.height / 3) * 2), width: frame.width / 3, height: frame.height / 3)
addSubview(view)
// Lower Right Tile [2][2]
view = UIImageView(image: battleGround.tiles[2][2].image)
view.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(lowerRightTapped)))
view.isUserInteractionEnabled = true
view.frame = CGRect(x: frame.minX + ((frame.width / 3) * 2), y: frame.minY + ((frame.height / 3) * 2), width: frame.width / 3, height:frame.height / 3)
addSubview(view)
编辑:以下是应用程序运行时的一些屏幕截图,以便更好地了解问题所在。
此屏幕截图显示了空网格的样子。
此屏幕截图显示了我单击网格的顶部中间和中间左侧的图 block 后的网格。如您所见,图像已正确添加。
但是,如果我点击网格的底行,则没有任何反应。看看这个 GIF:
我多次点击底部中间,但没有任何反应。然而,在中心敲击工作正常。
这是有趣的部分:点击同一个底部中间图 block 的顶部会导致图像出现。看一看:
如有任何帮助,我们将不胜感激!
最佳答案
使用 Debug -> View Debugging -> Capture View Hierarchy,并检查您插入所有这些图 block 的 View 是否实际延伸到您假设的范围。
一个简单的测试也是使用 self.clipsToBounds = YES;
如果您看不到所有图 block ,则说明您的包含 View 不够大,这意味着手势无法正确转发到手势识别器。
关于iOS UIImageView 点击只在 View 的顶部注册,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/40636184/