我正在基于 HomeKit 创建自己的“HouseKit”。这个 api 将允许我非常快速地执行 homekit 操作,例如 light.on()。
按照我的解释然后介绍我的问题,这里是我的灯光管理公共(public)类(class)的一个例子。这很好用。
public class AIALight: AIAEquipment {
// MARK: - Initialization
public init(kind: Kind, name: String) {
super.init(.light, equipmentName: name)
}
}
extension AIALight: AIAControllable {
public enum Order: AIAOrder {
// MARK: - Values
case on
case off
var info: (Int) {
switch self {
case .on:
return 1
case .off:
return 0
}
}
}
}
然后创建一盏灯...
var myLight = AIALight(kind: .light, name: "Sdb1")
...并在需要时发送订单:
self.myLight.set(.on, completion: nil)
好的,现在保持相同的想法,我希望能够创建房屋和房间。 对于家庭 HMHomeManagerDelegate,当然还有 HMHomeManager。
这是我自己创建主页的完整类(class):
import Foundation
import HomeKit
public final class AIAHouse: HMHome, HMHomeManagerDelegate {
public var house: HMHome!
public let houseName: String
public var manager: HMHomeManager? {
didSet {
self.manager?.delegate = self
}
}
// MARK: - Initialization
public init(houseName: String) {
self.manager = nil
self.houseName = houseName
}
public func homeManagerDidUpdateHomes(_ manager: HMHomeManager) {
//We browse HMHome to find CruzHouse already set via Home App on iOS
for home in manager.homes as [HMHome]{
if home.name == self.houseName{
print("Found the expected home: \(self.houseName) 🏠")
self.house = home
}
else {
print("\(self.houseName) not found 🛑")
}
}
}
}
然后在我的 ViewController 中:
var homeManager: HMHomeManager!
var myHome: AIAHouse!
override func viewDidLoad() {
super.viewDidLoad()
self.homeManager = HMHomeManager()
self.myHome = AIAHouse(houseName: "MyHome")
self.myHome.manager = HMHomeManager()
}
我的问题是 self.myHome.manager = HMHomeManager()
返回 nil,我不明白为什么真的......有什么想法吗?非常感谢!
最佳答案
来自 Apple 文档:
You don’t create homes directly — instead, you create them with the
addHome(withName:completionHandler:)
method ofHMHomeManager
.
如果您的 AIAHouse
对象继承自 NSObject
而不是 HMHome
,您的代码将被编译。
关于swift - HMHomeManager 返回零,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/52211109/