我是 Kinetic.js 新手。我正在尝试创建一系列随机移动的组,每个组包含一颗星星和一个标题。这是当前的草图:http://jsfiddle.net/dCw9e/ .
我不明白为什么每个组对象在动画中都有一组独特的边界。谁能告诉我我在这里缺少什么吗?为什么每个组的边界不一样?即父容器的边界。
这是动画:
var anim = new Kinetic.Animation(function(frame) {
newtime = frame.time;
// Acceleration due to gravity via time delay (chunks miliseconds)
if((newtime - oldtime) > framerate) { // every N milliseconds... (this emulated a frame rate)
oldtime = newtime;
var angularSpeed = Math.PI / 2;
var angleDiff = [];
var stage = MilestonesGame.stage;
var stageKids = stage.getChildren();
var starsLayer = stageKids[1];
var stars = [];
stars = starsLayer.getChildren();
//console.log(stars[1].getX());
for(var n= 0; n < groups.length; n++){
angleDiff[n] = frame.timeDiff * angularSpeed / 10000 * rotDir[n];
}
for(var j = 0; j < groups.length; j++) {
/* Bounce stars off all stage parameter boundaries */
// floor boundary
if(groups[j].getY() > floor) {groups[j].setY(floor);}
if(groups[j].getY() == floor) {
$(window).resize(_.debounce(function(){
floor = MilestonesGame.stage.getHeight()-7;
}, 300));
yvel[j] *= -1;
}
//Ceiling boundary
if(groups[j].getY() < cieling){groups[j].setY(cieling);}
if(groups[j].getY() == cieling){
yvel[j] *= -1;
}
// right wall
if(groups[j].getX() > rightwall) {groups[j].setX(rightwall);}
if(groups[j].getX() == rightwall) {
$(window).resize(_.debounce(function(){
rightwall = MilestonesGame.stage.getWidth()-7;
}, 300));
xvel[j] *= -1;
}
// left wall
if(groups[j].getX() < leftwall) {groups[j].setX(leftwall);}
if(groups[j].getX() == leftwall) {
xvel[j] *= -1;
}
groups[j].setX(groups[j].getX() + xvel[j]);
groups[j].setY(groups[j].getY() + yvel[j]);
//stars[i].rotate(angleDiff[i]);
}
}
}, this.starsLayer); 动画.start();
谢谢, 乔恩
最佳答案
任何组的原点 [x,y] 默认为相对于其父组的 [0,0]。
就您而言,每个组的父级都是舞台。
所以你所有的小组起源——他们的x/y,都是相对于舞台的。
一些观察...
将调整大小事件处理程序放在任何循环之外(如果在循环内部则不好的做法)。
// resizing handler -- never put this in a loop!
$(window).resize(_.debounce(function(){
rightwall = MilestonesGame.stage.getWidth();
floor = MilestonesGame.stage.getHeight();
}, 300));
让边界保持全尺寸,以便以后可以轻松调整星星的大小
// boundaries -- leave boundaries full width/height
// which lets you resize each star later
var leftwall = 0;
var rightwall = MilestonesGame.stage.getWidth();
var floor = MilestonesGame.stage.getHeight();
var cieling = 0;
为了性能和清晰度,您的边界 HitTest 可以这样重构:
// Bounce stars off all stage parameter boundaries
for(var j = 0; j < groups.length; j++) {
// temp save often used array references in vars
var group=groups[j];
var x=group.getX();
var y=group.getY();
var r=group.getOuterRadius();
// ceiling boundary
if(y-r<=cieling) {
y=cieling+r;
yvel[j] *= -1;
}
// floor boundary
if(y+r>=floor) {
y=floor-r;
yvel[j] *= -1;
}
// left boundary
if(x-r<=leftwall) {
x=leftwall+r;
xvel[j] *= -1;
}
// left and right boundary
if(x+r>=rightwall) {
x=rightwall-r;
xvel[j] *= -1;
}
// move this star
group.setX(x + xvel[j]);
group.setY(y + yvel[j]);
}
关于javascript - Kinetic.js 对包含形状和文本的多个组进行动画处理,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/19821611/