我需要设计一个如下图所示的 d3 组件。
我引用了 this link 中的现有代码示例,并修改它以创建类似的东西。
Left 正在更改轴的宽度,我通过更改域类的笔画宽度属性进行了尝试。然而,我以这样的方式结束了。
问题:
- slider handle 未与轴对齐。
- 轴颜色印记在 slider 上。
- 轴的末端不是完美的圆形。
问题:
- 我不知道如何平移/变换才能对齐 slider 和轴。
- 我尝试调整不透明度值,但没有帮助。
- 我将行程线帽设置为圆形,但它仍然不是完全圆形。
我为此使用 d3 v4。还有我的 final code is here 的 jsfiddle .
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<script src="https://d3js.org/d3.v5.min.js"></script>
<style>
.tick{
visibility:hidden;
}
.domain {
stroke: grey;
stroke-width:10px;
stroke-linecap: round;
}
.selection {
fill:red
}
</style>
</head>
<body>
<div style="margin-left: 20px;margin-top: 20px;">
<span></span> to <span></span>
</div>
<script>
var margin = 20,
width = 400 - margin * 2,
height = 15;
// v3 = var x = d3.scale.linear()
var x = d3.scaleLinear()
.domain([0,100])
.range([0, width]);
/*
var brush = d3.svg.brush()
.x(x)
.extent([20, 50]);
*/
var brush = d3.brushX()
.extent([[0,0], [width,height]])
.on("brush", brushed);
var svg = d3.select("body").append("svg")
.attr("width", width + margin * 2)
.attr("height", 100)
.append("g")
.attr("transform", "translate(" + margin + "," + margin + ")")
.call(d3.axisBottom()
.scale(x)
.tickSize(0));
var brushg = svg.append("g")
.attr("class", "brush")
.call(brush)
// left circle
var left_text = brushg.append("text")
.attr("class", "label")
.attr("fill", "black")
.attr("text-anchor", "middle")
.text("hello world")
.attr("transform", "translate(0," + (35) + ")")
var right_text = brushg.append("text")
.attr("class", "label")
.attr("fill", "black")
.attr("text-anchor", "middle")
.text("hello world")
.attr("transform", "translate(0," + (35) + ")")
/*
Height of the brush's rect is now
generated by brush.extent():
brushg.selectAll("rect")
.attr("height", height);
*/
function brushed() {
/*
The brush attributes are no longer stored
in the brush itself, but rather in the
element it is brushing. That's where much of
the confusion around v4's brushes seems to be.
The new method is a little difficult to adapt
to, but seems more efficient. I think much of
this confusion comes from the fact that
brush.extent() still exists, but means
something completely different.
Instead of calling brush.extent() to get the
range of the brush, call
d3.brushSelection(node) on what is being
brushed.
d3.select('#start-number')
.text(Math.round(brush.extent()[0]));
d3.select('#end-number')
.text(Math.round(brush.extent()[1]));
*/
var range = d3.brushSelection(this)
.map(x.invert);
console.log('range->'+range)
d3.selectAll("span")
.text(function(d, i) {
console.log(Math.round(range[i]))
return Math.round(range[i])
})
left_text.attr("x", x(range[0]));
left_text.text(Math.round(range[0]));
right_text.attr("x", x(range[1]));
right_text.text(Math.round(range[1]));
d3.selectAll("rect").attr("dy", "-5em")
}
// v3: brushed();
brush.move(brushg, [20, 40].map(x));
</script>
</body>
</html>
最佳答案
轴和画笔实际上是完美对齐的!
如果将描边宽度
设置为1px,您可以看到这一点:
.as-console-wrapper { max-height: 30% !important;}
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<script src="https://d3js.org/d3.v5.min.js"></script>
<style>
.tick{
visibility:hidden;
}
.domain {
stroke: grey;
stroke-width:1px;
stroke-linecap: round;
}
.selection {
fill:red
}
</style>
</head>
<body>
<div style="margin-left: 20px;margin-top: 20px;">
<span></span> to <span></span>
</div>
<script>
var margin = 20,
width = 400 - margin * 2,
height = 15;
// v3 = var x = d3.scale.linear()
var x = d3.scaleLinear()
.domain([0,100])
.range([0, width]);
/*
var brush = d3.svg.brush()
.x(x)
.extent([20, 50]);
*/
var brush = d3.brushX()
.extent([[0,0], [width,height]])
.on("brush", brushed);
var svg = d3.select("body").append("svg")
.attr("width", width + margin * 2)
.attr("height", 100)
.append("g")
.attr("transform", "translate(" + margin + "," + margin + ")")
.call(d3.axisBottom()
.scale(x)
.tickSize(0));
var brushg = svg.append("g")
.attr("class", "brush")
.call(brush)
// left circle
var left_text = brushg.append("text")
.attr("class", "label")
.attr("fill", "black")
.attr("text-anchor", "middle")
.text("hello world")
.attr("transform", "translate(0," + (35) + ")")
var right_text = brushg.append("text")
.attr("class", "label")
.attr("fill", "black")
.attr("text-anchor", "middle")
.text("hello world")
.attr("transform", "translate(0," + (35) + ")")
/*
Height of the brush's rect is now
generated by brush.extent():
brushg.selectAll("rect")
.attr("height", height);
*/
function brushed() {
/*
The brush attributes are no longer stored
in the brush itself, but rather in the
element it is brushing. That's where much of
the confusion around v4's brushes seems to be.
The new method is a little difficult to adapt
to, but seems more efficient. I think much of
this confusion comes from the fact that
brush.extent() still exists, but means
something completely different.
Instead of calling brush.extent() to get the
range of the brush, call
d3.brushSelection(node) on what is being
brushed.
d3.select('#start-number')
.text(Math.round(brush.extent()[0]));
d3.select('#end-number')
.text(Math.round(brush.extent()[1]));
*/
var range = d3.brushSelection(this)
.map(x.invert);
console.log('range->'+range)
d3.selectAll("span")
.text(function(d, i) {
console.log(Math.round(range[i]))
return Math.round(range[i])
})
left_text.attr("x", x(range[0]));
left_text.text(Math.round(range[0]));
right_text.attr("x", x(range[1]));
right_text.text(Math.round(range[1]));
d3.selectAll("rect").attr("dy", "-5em")
}
// v3: brushed();
brush.move(brushg, [20, 40].map(x));
</script>
</body>
</html>
那么,这里发生了什么?问题是,当你告诉浏览器取一条线(在本例中是一条路径,但这并不重要)并将其笔划增加到(比方说)100 像素时,它会向一侧增加 50 像素,向一侧增加 50 像素。像素到另一侧。因此,粗轴的中间位于画笔矩形的顶部。
这里有几种解决方案,比如画一个矩形。但是,如果您想继续增加 .domain
描边宽度,让我们中断选择并将轴向下移动其 描边宽度
的一半(这里我将宽度增加到 20 像素,这样更容易看到对齐方式):
.as-console-wrapper { max-height: 30% !important;}
<!DOCTYPE html>
<meta charset="utf-8">
<script src="//d3js.org/d3.v4.min.js"></script>
<!--
axes and brushes are styled out of the box,
so this is no longer needed
<style>
.axis path, .axis line {
fill: none;
stroke: #000;
shape-rendering: crispEdges;
}
.brush .extent {
fill-opacity: .125;
shape-rendering: crispEdges;
}
</style>
-->
<style>
.tick {
visibility: hidden;
}
.domain {
stroke: grey;
stroke-width: 20px;
stroke-linecap: round;
}
.selection {
fill: red
}
</style>
<body>
<div style="margin-left: 20px;margin-top: 20px;">
<span></span> to <span></span>
</div>
</body>
<script>
var margin = 20,
width = 400 - margin * 2,
height = 20;
// v3 = var x = d3.scale.linear()
var x = d3.scaleLinear()
.domain([0, 100])
.range([0, width]);
/*
var brush = d3.svg.brush()
.x(x)
.extent([20, 50]);
*/
var brush = d3.brushX()
.extent([
[0, 0],
[width, height]
])
.on("brush", brushed);
var svg = d3.select("body").append("svg")
.attr("width", width + margin * 2)
.attr("height", 100);
svg.append("g")
.attr("transform", "translate(" + margin + "," + (margin + 10) + ")")
.call(d3.axisBottom()
.scale(x)
.tickSize(0));
var brushg = svg.append("g")
.attr("transform", "translate(" + margin + "," + margin + ")")
.attr("class", "brush")
.call(brush)
// left circle
var left_text = brushg.append("text")
.attr("class", "label")
.attr("fill", "black")
.attr("text-anchor", "middle")
.text("hello world")
.attr("transform", "translate(0," + (35) + ")")
var right_text = brushg.append("text")
.attr("class", "label")
.attr("fill", "black")
.attr("text-anchor", "middle")
.text("hello world")
.attr("transform", "translate(0," + (35) + ")")
/*
Height of the brush's rect is now
generated by brush.extent():
brushg.selectAll("rect")
.attr("height", height);
*/
function brushed() {
/*
The brush attributes are no longer stored
in the brush itself, but rather in the
element it is brushing. That's where much of
the confusion around v4's brushes seems to be.
The new method is a little difficult to adapt
to, but seems more efficient. I think much of
this confusion comes from the fact that
brush.extent() still exists, but means
something completely different.
Instead of calling brush.extent() to get the
range of the brush, call
d3.brushSelection(node) on what is being
brushed.
d3.select('#start-number')
.text(Math.round(brush.extent()[0]));
d3.select('#end-number')
.text(Math.round(brush.extent()[1]));
*/
var range = d3.brushSelection(this)
.map(x.invert);
console.log('range->' + range)
d3.selectAll("span")
.text(function(d, i) {
console.log(Math.round(range[i]))
return Math.round(range[i])
})
left_text.attr("x", x(range[0]));
left_text.text(Math.round(range[0]));
right_text.attr("x", x(range[1]));
right_text.text(Math.round(range[1]));
d3.selectAll("rect").attr("dy", "-5em")
}
// v3: brushed();
brush.move(brushg, [20, 40].map(x));
</script>
关于javascript - 轴-范围- slider 对齐,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/51782973/