我知道这个问题之前已经被问过,但我认为我的问题有点不同......
我正在尝试从多个图像创建一个 Canvas ,其中一个是 Facebook 用户个人资料图片(我保存它是为了解决跨域问题),但仍然得到一个空白 png?
这是代码
<canvas id="canvas" width="500px" height="500px"></canvas>
<img id="canvasImg" src=""/>
<?php
$username = $user_profile['username'];
$image = file_get_contents("https://graph.facebook.com/$username/picture?type=large"); // sets $image to the contents of the url
file_put_contents("_assets/img/users/$username.gif", $image); // places the contents in the file /path/image.gif
?>
<script>
function drawCanvas() {
var canvas = document.getElementById('canvas');
var context = canvas.getContext('2d');
var imageObj2 = new Image();
imageObj2.src = "_assets/img/users/<?php echo $username; ?>.gif";
imageObj2.onload = function() {
context.drawImage(imageObj2, 0, 0);
context.font = "20pt Calibri";
context.fillStyle = 'ffffff';
context.fillText("My TEXT 2!", 70, 120);
};
var imageObj1 = new Image();
imageObj1.src = "_assets/img/bg_main.jpg";
imageObj1.onload = function() {
context.drawImage(imageObj1, 150, 150);
context.font = "20pt Calibri";
context.fillStyle = 'ffffff';
context.fillText("My TEXT!", 70, 60);
};
var dataURL = canvas.toDataURL("image/jpg", 1.0);
document.getElementById('canvasImg').src = dataURL;
}
</script>
<script>
$(document).ready(function(){
drawCanvas();
});
</script>
最佳答案
你调用canvas.toDataURL("image/jpg", 1.0);在加载图像之前,以及在填充 Canvas 之前。在执行此操作之前,您必须检查图像加载状态:
imageObj2.onload = function() {
context.drawImage(imageObj2, 0, 0);
context.font = "20pt Calibri";
context.fillStyle = 'ffffff';
context.fillText("My TEXT 2!", 70, 120);
var imageObj1 = new Image();
imageObj1.src = "_assets/img/bg_main.jpg";
imageObj1.onload = function() {
context.drawImage(imageObj1, 150, 150);
context.font = "20pt Calibri";
context.fillStyle = 'ffffff';
context.fillText("My TEXT!", 70, 60);
var dataURL = canvas.toDataURL("image/jpg", 1.0);
document.getElementById('canvasImg').src = dataURL;
};
};
关于javascript - 从 Canvas 元素制作图像,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/18337204/