基本上我有一个应用程序,你可以猜出法语单词的英语单词是什么!由于某种原因,我的选择菜单显示未定义而不是英文单词?我不明白为什么!!
这是我的 jsFiddle,应用程序的精确副本。第一次运行它时,未定义不会显示,但在第二次迭代时它显示 2 个未定义选项??
http://jsfiddle.net/jamesw1/w8p7b6p3/16/
Javascript:
//James Wainwright's Mobile Apps Assignment
//Arrays of french and english words.
var
RanNumbers = new Array(6),
foreignWords = ['un', 'deux', 'trois', 'quatre', 'cinq', 'six', 'sept', 'huit', 'neuf', 'dix', 'onze', 'douze', 'treize', 'quatorze', 'quinze', 'seize', 'dix-sept', 'dix-huit', 'dix-neuf', 'vingt', 'vingt et un', 'vingt-deux', 'vingt-trois', 'vingt-quatre', 'vingt-cinq', 'vingt-six', 'vingt-sept', 'vingt-huit', 'vingt-neuf', 'trente'],
translate = ['one', 'two', 'three', 'four', 'five', 'six', 'seven', 'eight', 'nine', 'ten', 'eleven', 'twelve', 'thirteen', 'fourteen', 'fifteen', 'sixteen', 'seventeen', 'eighteen', 'nineteen', 'twenty', 'twenty-one', 'twenty-two', 'twenty-three', 'twenty-four', 'twenty-five', 'twenty-six', 'twenty-seven', 'twenty-eight', 'twenty-nine', 'thirty'],
number = Math.floor((Math.random() * 30)),
output = '',
correctAns = translate[number];
//Generate random numbers and make sure they aren't the same as each other.
function wordGen() {
for (var h = 0; h < RanNumbers.length; h++) {
var temp = 0;
do {
temp = Math.floor(Math.random() * 30);
while(temp==correctAns){
temp = Math.floor(Math.random() * 30);
}
} while (RanNumbers.indexOf(temp) > -1);
RanNumbers[h] = temp;
}
}
//Call the previous function
wordGen();
//Create dynamic select menu using for loop. This loop runs once (on document load)
document.getElementById('generatedWord').textContent = foreignWords[number];
var guess = "<select name='guesses' id='guesses'>";
for (var i = 0; i < RanNumbers.length; i++) {
guess += "<option value='" + i + "'>" + translate[RanNumbers[i]] + "</option>";
}
guess += '<option value="6">' + correctAns + '</option>';
guess += "</select>";
//Output the previous.
document.getElementById('output').innerHTML = guess;
numGuessed = document.getElementById('guesses').value;
function arrayValueIndex(arr, val) {
for (var i = 0; i < arr.length; i++) {
if (arr[i] === val) {
return i;
}
}
return false;
}
//Declare variables 'outside' the onclick function so it ensures they work correctly.
var numGames = 5;
var numGuesses = 1;
var correct = 0;
var wrong = 0;
var prevNumber;
var counter = 0;
var outputted = '';
//Create arrays that will hold the options they chose, the correct answer for that particular question, and ofcourse the generated word.
var guessedList = new Array(6);
var correctList = new Array(6);
var wordGenerated = new Array(6);
//On click, Get new word, Calculate how many they got right/wrong, Show the user what they entered, show them the correct values they should've guessed and more...
document.getElementById('submitAns').onclick = function () {
//Declare variables for function.
prevNumber = number;
number = Math.floor((Math.random() * 30)),
output = '',
correctAns = translate[number];
document.getElementById('numGuess').innerHTML = "Question #" + numGuesses;
//Check if guess is right or wrong, if right add 1 to correct pile..Visa versa.
var
genWord = document.getElementById('generatedWord').textContent,
select = document.getElementById('guesses'),
selectedText = select.options[select.selectedIndex].text;
prevNumber === arrayValueIndex(translate, selectedText) ? correct++ : wrong++;
//Getting new random numbers that aren't duplicates.
/*function wordGen() {
for (var j = 0; j < RanNumbers.length; j++) {
var temp = 0;
do {
temp = Math.floor(Math.random() * 30);
} while (RanNumbers.indexOf(temp) > -1);
RanNumbers[j] = temp;
}
}*/
//Generate a word here. ( call wordGen() )
wordGen();
//Create dynamic select menu for options they have to choose from.
document.getElementById('generatedWord').textContent = foreignWords[number];
//Generate a random number, so that the 'Correct' answer can be randomly put in a position in the select menu. (It won't always be in the same position...It changes depending on the random number
var correctAnswerIndex = Math.floor(Math.random() * 6);
//If it's 0...Change it.
if(correctAnswerIndex == 0)
{
correctAnswerIndex++;
}
//Create a select menu of the options...Add the correct answer randomly into the menu.
var guess = "<select name='guesses' id='guesses'>";
for (var i = 1; i < RanNumbers.length; i++) {
//This randomizes where the correct answer will be.
if(i == correctAnswerIndex)
guess += '<option value="'+i+'">' + correctAns + '</option>';
else
guess += "<option selected='selected' value='" + i + "'>" + translate[RanNumbers[i]] + "</option>";
}
guess += "</select>";
//Outputting to the html page.
document.getElementById('output').innerHTML = guess;
numGuessed = document.getElementById('guesses').value;
function arrayValueIndex(arr, val) {
for (var i = 0; i < arr.length; i++) {
if (arr[i] === val) {
return i;
}
}
return false;
}
//Checking of the answers below, Accumilating correct and wrong answer.
//Count number of guesses
numGuesses++;
//Counter for placing guessed, correct and foreign word into there arrays.
counter++;
wordGenerated[counter] = foreignWords[number];
guessedList[counter] = document.getElementById('guesses').options[select.selectedIndex].text;
correctList[counter] = translate[number];
//Once the application has finished...It will produce the following output.
if (numGuesses == 6) {
document.getElementById('generatedWord').innerHTML = "<span style='font-size:12px;color:red';>Please click for a new game when ready!</span><br /><p>You got " + wrong + " questions wrong " + "<br />You got " + correct + " questions correct";
$('#submitAns').hide();
outputted = "<table>";
for(var d=1;d<wordGenerated.length;d++){
outputted += "<tr><td>Question " + d + ":</td> <td>Generated word: " + wordGenerated[d] + "</td> <td>Guessed Word: " + guessedList[d] + "</td> <td>Correct Word: " + correctList[d] + "</td></td>";
}
outputted += "</table>";
//Output it to the html page.
document.getElementById('details').innerHTML = outputted;
}
};
HTML:
<div data-role="page" id="page">
<div data-role="header">
<h1>James' Translation Guessing Game</h1>
</div>
<div data-role="content" class="main">
<h2 id="display" style="color:rgba(204,51,204,1);">Guess what the generated french word translates to in English!</h2><br />
<!-- What question we're upto -->
<h2 id="numGuess">Question #</h2 >
<!-- The generated French Word Aswell as end of app details-->
<div align="center" class="frenchWord" style="position:">
<!--Generated french word details-->
<div style="background-color:rgba(51,51,51,0.5);border-radius:4px 10px 2px;"align="center" id="generatedWord"></div>
<br />
<br />
<!-- Show the user there guessed answers, correct and foreign word -->
<div id="details"></div>
</div>
<!-- Select menu output -->
<div align="center" id="output"></div>
<!-- Buttons, Call Functions -->
<button type="button" style='opacity:0.5' id="submitAns" onClick="translate();">Check</button>
<input type="button" value="New Game" onClick="document.location.reload(true)">
<script>
//Simple animation
$(document).ready(function(){
$("#generatedWord").animate({
opacity: 0.8,
margin: "40px 0px 100px 0px",
width: "20%",
padding: "30px",
}, 1500 );
});
</script>
</div>
<div data-role="footer">
<h4>James Wainwright</h4>
</div>
</div>
最佳答案
我认为你的问题可能出在这个 for 循环中:
该数组声明的长度为 6,因此索引 0-5 可用。当 i = 6 时,您将访问越界索引。通过一些快速测试,将终止条件更改为 i<6 似乎可以解决该问题。
您可能还需要设置 i=0,除非您特别需要访问第二个索引 (i=1)。
//Create a select menu of the options...Add the correct answer randomly into the menu.
var guess = "<select name='guesses' id='guesses'>";
for (var i = 1; i <= 6; i++) {
//This randomizes where the correct answer will be.
if(i == correctAnswerIndex)
guess += '<option value="'+i+'">' + correctAns + '</option>';
else
guess += "<option selected='selected' value='" + i + "'>" + translate[RanNumbers[i]] + "</option>";
}
关于javascript - 选择菜单显示未定义不是从数组生成的单词?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/26898916/