javascript - 使用 HTML 5 和 JS 创建飘落的雪花

标签 javascript html canvas

我访问了Stack Exchange Winter Bash website我喜欢飘落的雪花!我的问题是,我怎样才能重新创建一个看起来同样漂亮的类似效果。我试图对代码进行逆向工程,看看我是否能弄明白,但可惜运气不佳。 JS 在我头上。我做了一些谷歌搜索,发现了一些 examples但它们不如 SE 网站优雅,或者看起来不太好。

谁能提供一些关于如何复制 SE Winter Bash 网站创建的内容的说明,或者提供一个我可以学习如何执行此操作的地方?

编辑:我想尽可能地复制效果,IE:飘落的雪花和雪花,并且能够移动鼠标并使雪随着鼠标瞬间移动或旋转.

最佳答案

好问题,实际上我不久前写了一个 snow 插件,我不断更新 see it in action Also a link to the pure js source

我注意到您标记了 html5 和 canvas 问题,但是您可以在不使用任何一个的情况下进行标记,而只使用带有图像或不同背景颜色的标准元素。

这是我刚才放在一起的两个非常简单的,供您随意使用。在我看来,关键是使用 sin 在薄片落下时获得漂亮的波浪效果。第一个使用 canvas 元素,第二个使用常规 dom 元素。

因为我完全沉迷于 canvas,所以我认为这里有一个 canvas 版本,它的性能非常好。

Canvas version

Full Screen

(function() {
    var requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame || window.webkitRequestAnimationFrame || window.msRequestAnimationFrame ||
    function(callback) {
        window.setTimeout(callback, 1000 / 60);
    };
    window.requestAnimationFrame = requestAnimationFrame;
})();


var flakes = [],
    canvas = document.getElementById("canvas"),
    ctx = canvas.getContext("2d"),
    flakeCount = 200,
    mX = -100,
    mY = -100

    canvas.width = window.innerWidth;
canvas.height = window.innerHeight;

function snow() {
    ctx.clearRect(0, 0, canvas.width, canvas.height);

    for (var i = 0; i < flakeCount; i++) {
        var flake = flakes[i],
            x = mX,
            y = mY,
            minDist = 150,
            x2 = flake.x,
            y2 = flake.y;

        var dist = Math.sqrt((x2 - x) * (x2 - x) + (y2 - y) * (y2 - y)),
            dx = x2 - x,
            dy = y2 - y;

        if (dist < minDist) {
            var force = minDist / (dist * dist),
                xcomp = (x - x2) / dist,
                ycomp = (y - y2) / dist,
                deltaV = force / 2;

            flake.velX -= deltaV * xcomp;
            flake.velY -= deltaV * ycomp;

        } else {
            flake.velX *= .98;
            if (flake.velY <= flake.speed) {
                flake.velY = flake.speed
            }
            flake.velX += Math.cos(flake.step += .05) * flake.stepSize;
        }

        ctx.fillStyle = "rgba(255,255,255," + flake.opacity + ")";
        flake.y += flake.velY;
        flake.x += flake.velX;

        if (flake.y >= canvas.height || flake.y <= 0) {
            reset(flake);
        }


        if (flake.x >= canvas.width || flake.x <= 0) {
            reset(flake);
        }

        ctx.beginPath();
        ctx.arc(flake.x, flake.y, flake.size, 0, Math.PI * 2);
        ctx.fill();
    }
    requestAnimationFrame(snow);
};

function reset(flake) {
    flake.x = Math.floor(Math.random() * canvas.width);
    flake.y = 0;
    flake.size = (Math.random() * 3) + 2;
    flake.speed = (Math.random() * 1) + 0.5;
    flake.velY = flake.speed;
    flake.velX = 0;
    flake.opacity = (Math.random() * 0.5) + 0.3;
}

function init() {
    for (var i = 0; i < flakeCount; i++) {
        var x = Math.floor(Math.random() * canvas.width),
            y = Math.floor(Math.random() * canvas.height),
            size = (Math.random() * 3) + 2,
            speed = (Math.random() * 1) + 0.5,
            opacity = (Math.random() * 0.5) + 0.3;

        flakes.push({
            speed: speed,
            velY: speed,
            velX: 0,
            x: x,
            y: y,
            size: size,
            stepSize: (Math.random()) / 30,
            step: 0,
            angle: 180,
            opacity: opacity
        });
    }

    snow();
};

canvas.addEventListener("mousemove", function(e) {
    mX = e.clientX,
    mY = e.clientY
});

init();​

Standard element version

var flakes = [],
    bodyHeight = getDocHeight(),
    bodyWidth = document.body.offsetWidth;


function snow() {
    for (var i = 0; i < 50; i++) {
        var flake = flakes[i];

        flake.y += flake.velY;

        if (flake.y > bodyHeight - (flake.size + 6)) {
            flake.y = 0;
        }

        flake.el.style.top = flake.y + 'px';
        flake.el.style.left = ~~flake.x + 'px';

        flake.step += flake.stepSize;
        flake.velX = Math.cos(flake.step);

        flake.x += flake.velX;

        if (flake.x > bodyWidth - 40 || flake.x < 30) {
            flake.y = 0;
        }
    }
    setTimeout(snow, 10);
};


function init() {
    var docFrag = document.createDocumentFragment();
    for (var i = 0; i < 50; i++) {
        var flake = document.createElement("div"),
            x = Math.floor(Math.random() * bodyWidth),
            y = Math.floor(Math.random() * bodyHeight),
            size = (Math.random() * 5) + 2,
            speed = (Math.random() * 1) + 0.5;

        flake.style.width = size + 'px';
        flake.style.height = size + 'px';
        flake.style.background = "#fff";

        flake.style.left = x + 'px';
        flake.style.top = y;
        flake.classList.add("flake");

        flakes.push({
            el: flake,
            speed: speed,
            velY: speed,
            velX: 0,
            x: x,
            y: y,
            size: 2,
            stepSize: (Math.random() * 5) / 100,
            step: 0
        });
        docFrag.appendChild(flake);
    }

    document.body.appendChild(docFrag);
    snow();
};

document.addEventListener("mousemove", function(e) {
    var x = e.clientX,
        y = e.clientY,
        minDist = 150;

    for (var i = 0; i < flakes.length; i++) {
        var x2 = flakes[i].x,
            y2 = flakes[i].y;

        var dist = Math.sqrt((x2 - x) * (x2 - x) + (y2 - y) * (y2 - y));

        if (dist < minDist) {
            rad = Math.atan2(y2, x2), angle = rad / Math.PI * 180;

            flakes[i].velX = (x2 / dist) * 0.2;
            flakes[i].velY = (y2 / dist) * 0.2;

            flakes[i].x += flakes[i].velX;
            flakes[i].y += flakes[i].velY;
        } else {
            flakes[i].velY *= 0.9;
            flakes[i].velX
            if (flakes[i].velY <= flakes[i].speed) {
                flakes[i].velY = flakes[i].speed;
            }
        }
    }
});

init();

function getDocHeight() {
    return Math.max(
    Math.max(document.body.scrollHeight, document.documentElement.scrollHeight), Math.max(document.body.offsetHeight, document.documentElement.offsetHeight), Math.max(document.body.clientHeight, document.documentElement.clientHeight));
}​

关于javascript - 使用 HTML 5 和 JS 创建飘落的雪花,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/13983764/

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